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Lapras

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Lapras in Pokémon Sword & Shield

Galar Pokédex #361 • Transport Pokémon

Lapras in the National Pokédex

Pokédex entries

Sword

A smart and kindhearted Pokémon, it glides across the surface of the sea while its beautiful song echoes around it.

Shield

Crossing icy seas is no issue for this cold-resistant Pokémon. Its smooth skin is a little cool to the touch.

Pokémon details

Types

WaterIce

Category

Transport Pokémon

Height

2.5 m (8'02")

Weight

220 kg (485 lbs)

National Pokédex

#0131

Pokédex

Galar #361

Lapras in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

130

370

464

Attack

85

157

295

Defense

80

148

284

Sp. Atk

85

157

295

Sp. Def

95

175

317

Speed

60

112

240

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lapras, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #361Crown Tundra #190
EV yield
2 HP
Catch rate
45
Base Exp.
187

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 cycles

Evolution requirements shown in a compact table or chain view.
Lapras

Lapras

Galar #361

No evolutions

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 2

Lake

Special Overworld Encounters55-

-

Route 9

Circhester Bay

Fishing39-431%

-

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Normal Weather

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Thunderstorm

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Snowing

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Frigid Sea

Wild Pokémon

In the Water60-651%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

In the Water60-651%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Max Raid Battles — pool 170 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 170 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle55-605%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 44 (rare beam)

Max Raid Battle55-6010%

Permanent pool 44, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 44 (rare beam)

Max Raid Battle55-6010%

Permanent pool 44, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 44 (rare beam)

Max Raid Battle55-6010%

Permanent pool 44, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 44 (rare beam)

Max Raid Battle55-6010%

Permanent pool 44, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle55-6035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle55-6035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle55-6035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 67 (rare beam)

Max Raid Battle55-6010%

Permanent pool 67, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 83 (rare beam)

Max Raid Battle55-605%

Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 91 (rare beam)

Max Raid Battle55-6015%

Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 91 (rare beam)

Max Raid Battle55-6015%

Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Route 2

Lake

Special Overworld Encounters55-

-

Route 9

Circhester Bay

Fishing39-431%

-

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Normal Weather

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Thunderstorm

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Snowing

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

West Lake Axewell

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Frigid Sea

Wild Pokémon

In the Water60-651%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

In the Water60-651%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Max Raid Battles — pool 170 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 170 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle55-6010%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 44 (rare beam)

Max Raid Battle55-6010%

Permanent pool 44, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 44 (rare beam)

Max Raid Battle55-6010%

Permanent pool 44, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 44 (rare beam)

Max Raid Battle55-6010%

Permanent pool 44, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 44 (rare beam)

Max Raid Battle55-6010%

Permanent pool 44, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle55-6035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle55-6035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle55-6035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 67 (rare beam)

Max Raid Battle55-6010%

Permanent pool 67, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 91 (rare beam)

Max Raid Battle55-6015%

Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 91 (rare beam)

Max Raid Battle55-6015%

Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Items this Pokémon may hold when encountered in the wild.
Shield
100%
Sword
100%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
5Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515
10Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
15Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Water--10
20Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030
25Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
30Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
35Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
40Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
45Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
50Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
55Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
60Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5
65Sheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Ice-305

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM29Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM96Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR24Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR28Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
TR31Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
TR34Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TR42Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
TR51Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20
TR62Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR87Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305
Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice7010020
Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305
Sparkling Aria

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Water9010010
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water909010
Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice6510020
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water6510020
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dragon6010020
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic10010015
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010015
Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice609010
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--20
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move instead of taking damage.

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Ability Slot 2

A hard shell protects the Pokémon from critical hits.

Protects against critical hits.

Hydration(Hidden Ability)

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

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