SwSh / Moves

Aqua Tail

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Aqua Tail in Pokémon Sword & Shield

Water-type physical move in Pokémon Sword and Shield.

Move text

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Move details

Introduced

Generation IV

Power

90

Accuracy

90

PP

10

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Minccino

Galar #50

Normal
Egg

Cinccino

Galar #51

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Cinccino

Galar #51

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cinccino

Galar #51

Normal
Learn as Minccino, then retain through evolution.

Vulpix Alola

Galar #68

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ninetales Alola

Galar #69

IceFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Goldeen

Galar #146

Water
Egg

Seaking

Galar #147

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Seaking

Galar #147

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Seaking

Galar #147

Water
Learn as Goldeen, then retain through evolution.

Steelix

Galar #179

SteelGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vaporeon

Galar #197

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Glaceon

Galar #203

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lanturn

Galar #221

WaterElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Stunfisk

Galar #226

GroundElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhyhorn

Galar #264

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhydon

Galar #265

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhyperior

Galar #266

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Skorupi

Galar #285

PoisonBug
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Drapion

Galar #286

PoisonDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Axew

Galar #324

Dragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fraxure

Galar #325

Dragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Haxorus

Galar #326

Dragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Mantine

Galar #355

WaterFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lapras

Galar #361

WaterIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lapras Gigantamax

Galar #361

WaterIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tyranitar

Galar #385

RockDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Deino

Galar #386

DarkDragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Zweilous

Galar #387

DarkDragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Hydreigon

Galar #388

DarkDragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Jangmo-o

Galar #392

Dragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Hakamo-o

Galar #393

DragonFighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kommo-o

Galar #394

DragonFighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowpoke

Armor #1

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowbro

Armor #2

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowking

Armor #3

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dunsparce

Armor #52

Normal
Egg

Lickitung

Armor #54

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lickilicky

Armor #55

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Druddigon

Armor #63

Dragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Scolipede

Armor #76

BugPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sandshrew Alola

Armor #168

IceSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sandslash Alola

Armor #169

IceSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kangaskhan

Armor #172

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sandile

Armor #176

GroundDark
Egg

Krokorok

Armor #177

GroundDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Krokorok

Armor #177

GroundDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Krokorok

Armor #177

GroundDark
Learn as Sandile, then retain through evolution.

Krookodile

Armor #178

GroundDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Krookodile

Armor #178

GroundDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Krookodile

Armor #178

GroundDark
Learn as Sandile, then retain through evolution.

Clauncher

Armor #196

Water
Egg

Clawitzer

Armor #197

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Clawitzer

Armor #197

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Clawitzer

Armor #197

Water
Learn as Clauncher, then retain through evolution.

Nidoqueen

Crown #67

PoisonGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Nidoking

Crown #70

PoisonGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Amaura

Crown #85

RockIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aurorus

Crown #86

RockIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Salamence

Crown #115

DragonFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water

-

401002043
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water

-

--2049
Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water651001097
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Water

-

6510020100
Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water

-

10090107
Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010124
Fishious Rend

The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.

Water

-

85100102
Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water

-

601002034
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water

-

1509056
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805144
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Water

-

--1044
Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water851001093
Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water90851088
Octazooka

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Water

-

6585106
Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Water

-

11085101
Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5495
Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water75951020
Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015130
Snipe Shot

The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.

Water

-

80100152
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water

-

-1002032
Sparkling Aria

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Water

-

90100103
Steam Eruption

The user immerses the target in superheated steam. This may also leave the target with a burn.

Water

-

1109551
Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015218
Surging Strikes

The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.

Water

-

2510052
Water Gun

The target is blasted with a forceful shot of water.

Water

-

4010025144
Water Pledge

A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.

Water

-

801001030
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water

-

6010020206
Water Shuriken

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water

-

15100201
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water

-

150100511
Waterfall

The user charges at the target and may make it flinch.

Water8010015105
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515146
Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water

-

--4031