Bubble Beam in Pokémon Sword & Shield
Water-type special move in Pokémon Sword and Shield.

SpecialMove text
A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Gyarados Galar #145 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Goldeen Galar #146 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Seaking Galar #147 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Shellder Galar #150 | ![]() | Egg |
![]() Cloyster Galar #151 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Cloyster Galar #151 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Cloyster Galar #151 | ![]() ![]() | Learn as Shellder, then retain through evolution. |
![]() Basculin Galar #154 | ![]() | Egg |
![]() Basculin Blue Striped Galar #154 | ![]() | Egg |
![]() Basculin Red Striped Galar #154 | ![]() | Egg |
![]() Meowth Galar #182 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Meowth Gigantamax Galar #182 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Persian Galar #184 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Vaporeon Galar #197 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Clefairy Galar #255 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Clefable Galar #256 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Snorlax Galar #261 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Snorlax Gigantamax Galar #261 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Rhydon Galar #265 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Rhyperior Galar #266 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Qwilfish Galar #304 | ![]() ![]() | Egg |
![]() Frillish Galar #305 | ![]() ![]() | Egg |
![]() Jellicent Galar #306 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Jellicent Galar #306 | ![]() ![]() | Learn as Frillish, then retain through evolution. |
![]() Lapras Galar #361 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Lapras Gigantamax Galar #361 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Slowpoke Armor #1 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Slowbro Armor #2 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Slowking Armor #3 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Chansey Armor #7 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Blissey Armor #8 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Jigglypuff Armor #12 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Wigglytuff Armor #13 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Lickitung Armor #54 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Lickilicky Armor #55 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Squirtle Armor #71 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Wartortle Armor #72 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Blastoise Armor #73 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Blastoise Gigantamax Armor #73 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Staryu Armor #98 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Starmie Armor #99 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Psyduck Armor #146 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Golduck Armor #147 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Cubone Armor #170 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Marowak Armor #171 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Marowak Alola Armor #171 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Kangaskhan Armor #172 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Clauncher Armor #196 | ![]() | Egg |
![]() Clawitzer Armor #197 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Clawitzer Armor #197 | ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Clawitzer Armor #197 | ![]() | Learn as Clauncher, then retain through evolution. |
![]() Jynx Crown #14 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Nidorina Crown #66 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Nidoqueen Crown #67 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Nidorino Crown #69 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Nidoking Crown #70 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Omanyte Crown #123 | ![]() ![]() | Egg |
![]() Omastar Crown #124 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Omastar Crown #124 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Omastar Crown #124 | ![]() ![]() | Learn as Omanyte, then retain through evolution. |
Related
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | - | 40 | 100 | 20 | 43 |
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | - | 20 | 49 |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | - | 90 | 90 | 10 | 105 |
| Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 | 97 | |
| Crabhammer The target is hammered with a large pincer. Critical hits land more easily. | ![]() | ![]() | - | 100 | 90 | 10 | 7 |
| Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 | 124 | |
| Fishious Rend The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | ![]() | ![]() | - | 85 | 100 | 10 | 2 |
| Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | - | 60 | 100 | 20 | 34 |
| Hydro Cannon The target is hit with a watery blast. The user can’t move on the next turn. | ![]() | ![]() | - | 150 | 90 | 5 | 6 |
| Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 | 144 | |
| Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ![]() | ![]() | - | - | - | 10 | 44 |
| Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 | 93 | |
| Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ![]() | ![]() | 90 | 85 | 10 | 88 | |
| Octazooka The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. | ![]() | ![]() | - | 65 | 85 | 10 | 6 |
| Origin Pulse The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ![]() | ![]() | - | 110 | 85 | 10 | 1 |
| Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 | 495 | |
| Razor Shell The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | ![]() | ![]() | 75 | 95 | 10 | 20 | |
| Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 | 130 | |
| Snipe Shot The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target. | ![]() | ![]() | - | 80 | 100 | 15 | 2 |
| Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | - | 100 | 20 | 32 |
| Sparkling Aria The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | ![]() | ![]() | - | 90 | 100 | 10 | 3 |
| Steam Eruption The user immerses the target in superheated steam. This may also leave the target with a burn. | ![]() | ![]() | - | 110 | 95 | 5 | 1 |
| Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 | 218 | |
| Surging Strikes The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | ![]() | ![]() | - | 25 | 100 | 5 | 2 |
| Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | - | 40 | 100 | 25 | 144 |
| Water Pledge A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears. | ![]() | ![]() | - | 80 | 100 | 10 | 30 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | - | 60 | 100 | 20 | 206 |
| Water Shuriken The user hits the target with throwing stars two to five times in a row. This move always goes first. | ![]() | ![]() | - | 15 | 100 | 20 | 1 |
| Water Spout The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | ![]() | ![]() | - | 150 | 100 | 5 | 11 |
| Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 | 105 | |
| Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 | 146 | |
| Withdraw The user withdraws its body into its hard shell, raising its Defense stat. | ![]() | ![]() | - | - | - | 40 | 31 |












































































































































