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Jellicent

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Jellicent in Pokémon Sword & Shield

Galar Pokédex #306 • Floating Pokémon

Jellicent in the National Pokédex
Jellicent sprite

Normal

Shiny Jellicent sprite

Shiny

Pokédex entries

Sword

Most of this Pokémon’s body composition is identical to sea water. It makes sunken ships its lair.

Shield

Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.

Pokémon details

Types

WaterGhost

Category

Floating Pokémon

Height

2.2 m (7'03")

Weight

135 kg (297.6 lbs)

National Pokédex

#0593

Pokédex

Galar #306

Jellicent in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

60

112

240

Defense

70

130

262

Sp. Atk

85

157

295

Sp. Def

105

193

339

Speed

60

112

240

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Jellicent, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #306Isle of Armor #193
EV yield
2 SpD
Catch rate
60
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Frillish

Frillish

Galar #305

Evolution

Jellicent

Jellicent

Galar #306

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 9

Main Area

Overworld41-4435%

-

Route 9

Main Area

In the Water39-435%

-

Route 9

Outer Spikemuth

Overworld40-445%

Overcast

East Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Lake of Outrage

Wild Pokémon

Random in Grass50-5216%

Before the Darkest Day and Eternatus battle, Thunderstorm

Lake of Outrage

Wild Pokémon

Random in Grass6016%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

West Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Overcast

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

West Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Challenge Beach

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Beach

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Beach

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Beach

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Beach

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Beach

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Island

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Insular Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Insular Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Insular Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Insular Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Loop Lagoon

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Loop Lagoon

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Stepping-Stone Sea

Main Area

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Stepping-Stone Sea

Main Area

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stepping-Stone Sea

Main Area

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Main Area

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Workout Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Workout Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Workout Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Workout Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 42 (common beam)

Max Raid Battle55-6020%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 42 (common beam)

Max Raid Battle55-6020%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 6 (common beam)

Max Raid Battle55-6020%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 6 (common beam)

Max Raid Battle55-6020%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Route 9

Main Area

Overworld41-445%

-

Route 9

Main Area

In the Water39-435%

-

Route 9

Outer Spikemuth

Overworld40-445%

Overcast

East Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Lake of Outrage

Wild Pokémon

Random in Grass50-5216%

Before the Darkest Day and Eternatus battle, Thunderstorm

Lake of Outrage

Wild Pokémon

Random in Grass6016%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

West Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Overcast

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

West Lake Axewell

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Challenge Beach

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Beach

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Beach

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Beach

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Beach

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Beach

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Island

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Insular Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Insular Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Insular Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Insular Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Loop Lagoon

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Loop Lagoon

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Stepping-Stone Sea

Main Area

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Stepping-Stone Sea

Main Area

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stepping-Stone Sea

Main Area

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Main Area

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Workout Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Workout Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Workout Sea

Wild Pokémon

In the Water40-451%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Workout Sea

Wild Pokémon

In the Water601%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 42 (common beam)

Max Raid Battle55-6020%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 42 (common beam)

Max Raid Battle55-6020%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 6 (common beam)

Max Raid Battle55-6020%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 6 (common beam)

Max Raid Battle55-6020%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
StartNight Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015
StartAcid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20
12Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
16Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
20Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
24Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
28Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
32Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
43Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
48Destiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Ghost--5
54Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water1501005

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM38Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM70Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM77Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR22Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR58Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR78Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR92Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Poltergeist

The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Ghost110905

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Water6510020
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Learn as Frillish, then retain through evolution.

Water6510020
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ghost-10010
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Learn as Frillish, then retain through evolution.

Ghost-10010
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice--30
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Learn as Frillish, then retain through evolution.

Ice--30
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--20
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Learn as Frillish, then retain through evolution.

Normal--20
Strength Sap

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Grass-10010
Strength Sap

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

Learn as Frillish, then retain through evolution.

Grass-10010

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move instead of taking damage.

Absorbs Water moves, healing for 1/4 max HP.

Cursed Body

Ability Slot 2

May disable a move used on the Pokémon.

Has a 30% chance of Disabling any move that hits the Pokémon.

Damp(Hidden Ability)

Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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