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B/W / Pokédex

Jellicent Male

Jellicent Male

#99 in the Black and White Pokédex • Floating Pokémon

Jellicent Male

#99 in the Black and White Pokédex • Floating Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

60

112

240

Defense

70

130

262

Sp. Atk

85

157

295

Sp. Def

105

193

339

Speed

60

112

240

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Frillish Male

Alomomola

Jellicent Male normal sprite

Normal

Shiny Jellicent Male sprite

Shiny

Jellicent Male

Floating Pokémon

#99
WaterGhost

Height

2.2 m (7'03")

Weight

135 kg (297.6 lbs)

Abilities

Water AbsorbCursed BodyDamp(Hidden Ability)

It's Super Effective

Damage multipliers Jellicent Male takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Ghost

Dark

Resists

Normal

Fighting

Fire

0.5×

Water

0.5×

Ice

0.5×

Poison

0.5×

Bug

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #99
EV yield
2 SpD
Catch rate
60
Base Exp.
168

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black box art

Pokémon Black

The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.

Pokémon White box art

Pokémon White

They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Frillish

Frillish

#98

Level 40

Jellicent

Jellicent

#99

Encounters

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Driftveil City

Surfing in dark spots10-304%

-

Driftveil City

Surfing in dark spots10-301%

-

P2 Laboratory

Surfing in dark spots5-204%

-

P2 Laboratory

Surfing in dark spots5-201%

-

Route 4

Road 4

Surfing in dark spots5-204%

-

Route 4

Road 4

Surfing in dark spots5-201%

-

Route 18

Road 18

Surfing in dark spots5-204%

-

Route 18

Road 18

Surfing in dark spots5-201%

-

Route 17

Road 17

Surfing in dark spots5-204%

-

Route 17

Road 17

Surfing in dark spots5-201%

-

White
LocationMethodLevelChanceConditions

Driftveil City

Surfing in dark spots10-304%

-

Driftveil City

Surfing in dark spots10-301%

-

P2 Laboratory

Surfing in dark spots5-204%

-

P2 Laboratory

Surfing in dark spots5-201%

-

Route 4

Road 4

Surfing in dark spots5-204%

-

Route 4

Road 4

Surfing in dark spots5-201%

-

Route 18

Road 18

Surfing in dark spots5-204%

-

Route 18

Road 18

Surfing in dark spots5-201%

-

Route 17

Road 17

Surfing in dark spots5-204%

-

Route 17

Road 17

Surfing in dark spots5-201%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartNight ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

StartWater SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

5AbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

9Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

13Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

17RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

22Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

27Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

32BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

37Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

45HexGhostSpecial5010010

This relentless attack does massive damage to a target affected by status problems.

53Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

61Wring OutNormalSpecial-1005

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

69Water SpoutWaterSpecial1501005

The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Sludge WavePoisonSpecial9510010

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Traits

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Cursed Body

Ability Slot 2

May disable a move used on the Pokémon.

Has a 30% chance of Disabling any move that hits the Pokémon.

Damp(Hidden Ability)

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

#98

Frillish Male

#100

Alomomola

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