Jellicent Male
#99 in the Black and White Pokédex • Floating Pokémon
Pokémon Black
The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.
Pokémon White
They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Frillish #98 | Level 40 | ![]() Jellicent #99 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Driftveil City | Surfing in dark spots | 10-30 | 4% | - |
Driftveil City | Surfing in dark spots | 10-30 | 1% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 4% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 1% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 4% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 1% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 4% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 1% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 4% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 1% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Driftveil City | Surfing in dark spots | 10-30 | 4% | - |
Driftveil City | Surfing in dark spots | 10-30 | 1% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 4% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 1% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 4% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 1% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 4% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 1% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 4% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 1% | - |

Normal

Shiny
Jellicent Male
Floating Pokémon


HP
100
Attack
60
Defense
70
Sp. Atk
85
Sp. Def
105
Speed
60
Total
480
Type Chart
Weaknesses
Takes 2× from




Resistances
Takes 0× from


Takes 0.5× from






| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | Night Shade | ![]() | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage matching the user’s level. |
| Start | Bubble | ![]() | Special | 20 | 100 | 30 | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 5 | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 9 | Night Shade | ![]() | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage matching the user’s level. |
| 13 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 17 | Recover | ![]() | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 22 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 27 | Ominous Wind | ![]() | Special | 60 | 100 | 5 | The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once. |
| 32 | Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is down to about half, this attack will hit with double the power. |
| 37 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 45 | Hex | ![]() | Special | 50 | 100 | 10 | This relentless attack does massive damage to a target affected by status problems. |
| 53 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 61 | Wring Out | ![]() | Special | - | 100 | 5 | The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. |
| 69 | Water Spout | ![]() | Special | 150 | 100 | 5 | The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Sludge Wave | ![]() | Special | 95 | 100 | 10 | It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM61 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Water Absorb
Ability Slot 1
Restores HP if hit by a Water-type move.
Absorbs Water moves, healing for 1/4 max HP.
Cursed Body
Ability Slot 2
May disable a move used on the Pokémon.
Has a 30% chance of Disabling any move that hits the Pokémon.
Damp
Hidden Ability
Prevents the use of self-destructing moves.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.




















Special
Status
Physical
