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Jellicent Male

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Jellicent in Pokémon Black & White

#99 in the Unova Pokédex • Floating Pokémon

Jellicent in the National Pokédex

Pokédex entries

Pokémon Black

The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.

Pokémon White

They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy.

Pokémon details

Types

WaterGhost

Category

Floating Pokémon

Height

2.2 m (7'03")

Weight

135 kg (297.6 lbs)

National Pokédex

#0593

Pokédex

#99

Jellicent in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

60

112

240

Defense

70

130

262

Sp. Atk

85

157

295

Sp. Def

105

193

339

Speed

60

112

240

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Jellicent, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #99
EV yield
2 SpD
Catch rate
60
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Frillish

Frillish

#98

Level 40

Jellicent

Jellicent

#99

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Driftveil City

Surfing in dark spots10-304%

-

Driftveil City

Surfing in dark spots10-301%

-

P2 Laboratory

Surfing in dark spots5-204%

-

P2 Laboratory

Surfing in dark spots5-201%

-

Route 4

Road 4

Surfing in dark spots5-204%

-

Route 4

Road 4

Surfing in dark spots5-201%

-

Route 18

Road 18

Surfing in dark spots5-204%

-

Route 18

Road 18

Surfing in dark spots5-201%

-

Route 17

Road 17

Surfing in dark spots5-204%

-

Route 17

Road 17

Surfing in dark spots5-201%

-

White
LocationMethodLevelChanceConditions

Driftveil City

Surfing in dark spots10-304%

-

Driftveil City

Surfing in dark spots10-301%

-

P2 Laboratory

Surfing in dark spots5-204%

-

P2 Laboratory

Surfing in dark spots5-201%

-

Route 4

Road 4

Surfing in dark spots5-204%

-

Route 4

Road 4

Surfing in dark spots5-201%

-

Route 18

Road 18

Surfing in dark spots5-204%

-

Route 18

Road 18

Surfing in dark spots5-201%

-

Route 17

Road 17

Surfing in dark spots5-204%

-

Route 17

Road 17

Surfing in dark spots5-201%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
StartNight Shade

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

Ghost-10015
StartBubble

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

Water2010030
StartWater Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15
5Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
9Night Shade

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

Ghost-10015
13Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
17Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
22Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
27Ominous Wind

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

Ghost601005
32Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
37Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
45Hex

This relentless attack does massive damage to a target affected by status problems.

Ghost5010010
53Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
61Wring Out

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

Normal-1005
69Water Spout

The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes.

Water1501005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-7515
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--40

Prior evolution: egg

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Prior evolution: egg

Constrict

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

Normal1010035

Prior evolution: egg

Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30

Prior evolution: egg

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Trade from Black 2 or White 2

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

Trade from Black 2 or White 2

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Black 2 or White 2

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

Trade from Black 2 or White 2

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Trade from Black 2 or White 2

Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Cursed Body

Ability Slot 2

May disable a move used on the Pokémon.

Has a 30% chance of Disabling any move that hits the Pokémon.

Damp(Hidden Ability)

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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