Alomomola
#100 in the Black and White Pokédex • Caring Pokémon
Pokémon Black
The special membrane enveloping Alomomola has the ability to heal wounds.
Pokémon White
Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Alomomola
#100
No evolutions
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Driftveil City | Surfing in dark spots | 10-30 | 60% | - |
Driftveil City | Surfing in dark spots | 10-30 | 30% | - |
Driftveil City | Surfing in dark spots | 10-30 | 5% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 60% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 30% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 5% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 60% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 30% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 5% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 60% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 30% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 5% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 60% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 30% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 5% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Driftveil City | Surfing in dark spots | 10-30 | 60% | - |
Driftveil City | Surfing in dark spots | 10-30 | 30% | - |
Driftveil City | Surfing in dark spots | 10-30 | 5% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 60% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 30% | - |
P2 Laboratory | Surfing in dark spots | 5-20 | 5% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 60% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 30% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 5% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 60% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 30% | - |
Route 18 Road 18 | Surfing in dark spots | 5-20 | 5% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 60% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 30% | - |
Route 17 Road 17 | Surfing in dark spots | 5-20 | 5% | - |

Normal

Shiny
Alomomola
Caring Pokémon

HP
165
Attack
75
Defense
80
Sp. Atk
40
Sp. Def
45
Speed
65
Total
470
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail or a foreleg, etc. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 5 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 9 | Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 13 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| 17 | Heal Pulse | ![]() | Status | - | - | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
| 21 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 25 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 29 | Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 33 | Soak | ![]() | Status | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| 37 | Wish | ![]() | Status | - | - | 10 | One turn after this move is used, the target’s HP is restored by half the user’s maximum HP. |
| 41 | Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is down to about half, this attack will hit with double the power. |
| 45 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| 49 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| 53 | Wide Guard | ![]() | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 57 | Healing Wish | ![]() | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| 61 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Mirror Coat | ![]() | Special | - | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Mist | ![]() | Status | - | - | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Refresh | ![]() | Status | - | - | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| Tickle | ![]() | Status | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Healer
Ability Slot 1
May heal an ally’s status conditions.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Hydration
Ability Slot 2
Heals status problems if it is raining.
Cures any major status ailment after each turn during rain.
Regenerator
Hidden Ability
Restores a little HP when withdrawn from battle.
Heals for 1/3 max HP upon switching out.





















Physical
Status
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