National Dex / Alomomola

Alomomola

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Alomomola

#0594 in the National Pokédex • Caring Pokémon

Alomomola sprite

Normal

Shiny Alomomola sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Caring Pokémon

Height

1.2 m (3'11")

Weight

31.6 kg (69.7 lbs)

National Pokédex

#0594

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

165

440

534

Attack

75

139

273

Defense

80

148

284

Sp. Atk

40

76

196

Sp. Def

45

85

207

Speed

65

121

251

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Alomomola, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Alomomola

Alomomola

#0594

No evolutions

Alomomola sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Alomomola in Pokémon GO
Shiny Alomomola in Pokémon GO

Main Series

Scarlet & Violet

2022

Alomomola in Pokémon Scarlet & Violet
Shiny Alomomola in Pokémon Scarlet & Violet

Ultra Sun & Ultra Moon

2017

Alomomola in Pokémon Ultra Sun & Ultra Moon
Shiny Alomomola in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Alomomola in Pokémon Sun & Moon
Shiny Alomomola in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Alomomola in Pokémon Omega Ruby & Alpha Sapphire
Shiny Alomomola in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Alomomola in Pokémon X & Y
Shiny Alomomola in Pokémon X & Y

Black 2 & White 2

2012

Alomomola in Pokémon Black 2 & White 2
Shiny Alomomola in Pokémon Black 2 & White 2

Black & White

2010

Alomomola in Pokémon Black & White
Shiny Alomomola in Pokémon Black & White

Pick a game to see what Alomomola learns there.
Alomomola in Scarlet and Violet

Moves Alomomola learns by leveling up in Scarlet and Violet.
Class
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartPlay Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.

Normal--20
5Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
9Aqua Jet

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Water4010020
13Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
13Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
21Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
25Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
29Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10
33Soak

The user shoots a torrent of water that changes the target's type to Water.

Water-10020
37Wish

One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

Normal--10
41Brine

This move's power is doubled if the target's HP is at half or less.

Water6510010
45Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
49Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
55Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves Alomomola can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM014Acrobatics

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Flying5510015
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM052Snowscape

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Ice--10
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM077Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM127Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM132Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM139Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM188Scald

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

Water8010015
TM196Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
TM200Scale Shot

The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.

Dragon259020
TM202Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM227Alluring Voice

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Fairy8010010

Egg moves Alomomola can learn in Scarlet and Violet.
Class
Bounce

The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.

Flying85855
Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
Mirror Coat

A retaliatory attack that counters any special move, inflicting double the damage taken.

Psychic-10020
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20
Tickle

The user tickles the target into laughing, lowering its Attack and Defense stats.

Normal-10020

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