Alomomola
#182 in the Black 2 and White 2 Pokédex • Caring Pokémon
Alomomola
#182 in the Black 2 and White 2 Pokédex • Caring Pokémon
Stats
Min
Max
HP
165
440
534
Attack
75
139
273
Defense
80
148
284
Sp. Atk
40
76
196
Sp. Def
45
85
207
Speed
65
121
251
Total
470
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Alomomola
Caring Pokémon

Growth
| Pokédexes | Updated Unova #182 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 75 |
| Base Exp. | 165 |
Lore

Pokémon Black 2
It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.

Pokémon White 2
It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
P2 Laboratory | Surfing in dark spots | 45-60 | 60% | - |
P2 Laboratory | Surfing in dark spots | 45-60 | 30% | - |
P2 Laboratory | Surfing in dark spots | 50-60 | 5% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 60% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 30% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 5% | - |
Route 18 Road 18 | Surfing in dark spots | 45-60 | 60% | - |
Route 18 Road 18 | Surfing in dark spots | 45-60 | 30% | - |
Route 18 Road 18 | Surfing in dark spots | 50-60 | 5% | - |
Route 17 Road 17 | Surfing in dark spots | 45-60 | 60% | - |
Route 17 Road 17 | Surfing in dark spots | 45-60 | 30% | - |
Route 17 Road 17 | Surfing in dark spots | 50-60 | 5% | - |
Virbank City | Surfing in dark spots | 5-15 | 60% | - |
Virbank City | Surfing in dark spots | 5-15 | 30% | - |
Virbank City | Surfing in dark spots | 5-15 | 5% | - |
Virbank Complex Virbank Complex (outer) | Surfing in dark spots | 5-15 | 60% | - |
Virbank Complex Virbank Complex (outer) | Surfing in dark spots | 5-15 | 30% | - |
Virbank Complex Virbank Complex (outer) | Surfing in dark spots | 5-15 | 5% | - |
Route 21 Road 21 | Surfing in dark spots | 30-45 | 30% | - |
Route 21 Road 21 | Surfing in dark spots | 35-45 | 4% | - |
Route 21 Road 21 | Surfing in dark spots | 35-45 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
P2 Laboratory | Surfing in dark spots | 45-60 | 60% | - |
P2 Laboratory | Surfing in dark spots | 45-60 | 30% | - |
P2 Laboratory | Surfing in dark spots | 50-60 | 5% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 60% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 30% | - |
Route 4 Road 4 | Surfing in dark spots | 5-20 | 5% | - |
Route 18 Road 18 | Surfing in dark spots | 45-60 | 60% | - |
Route 18 Road 18 | Surfing in dark spots | 45-60 | 30% | - |
Route 18 Road 18 | Surfing in dark spots | 50-60 | 5% | - |
Route 17 Road 17 | Surfing in dark spots | 45-60 | 60% | - |
Route 17 Road 17 | Surfing in dark spots | 45-60 | 30% | - |
Route 17 Road 17 | Surfing in dark spots | 50-60 | 5% | - |
Virbank City | Surfing in dark spots | 5-15 | 60% | - |
Virbank City | Surfing in dark spots | 5-15 | 30% | - |
Virbank City | Surfing in dark spots | 5-15 | 5% | - |
Virbank Complex Virbank Complex (outer) | Surfing in dark spots | 5-15 | 60% | - |
Virbank Complex Virbank Complex (outer) | Surfing in dark spots | 5-15 | 30% | - |
Virbank Complex Virbank Complex (outer) | Surfing in dark spots | 5-15 | 5% | - |
Route 21 Road 21 | Surfing in dark spots | 30-45 | 30% | - |
Route 21 Road 21 | Surfing in dark spots | 35-45 | 4% | - |
Route 21 Road 21 | Surfing in dark spots | 35-45 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail or a foreleg, etc. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 5 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 9 | Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 13 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| 17 | Heal Pulse | ![]() | Status | - | - | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
| 21 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 25 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 29 | Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 33 | Soak | ![]() | Status | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| 37 | Wish | ![]() | Status | - | - | 10 | One turn after this move is used, the target’s HP is restored by half the user’s maximum HP. |
| 41 | Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is down to about half, this attack will hit with double the power. |
| 45 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| 49 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| 53 | Wide Guard | ![]() | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 57 | Healing Wish | ![]() | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| 61 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Mirror Coat | ![]() | Special | - | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Mist | ![]() | Status | - | - | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Refresh | ![]() | Status | - | - | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| Tickle | ![]() | Status | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
Traits
Healer
Ability Slot 1
May heal an ally’s status conditions.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Hydration
Ability Slot 2
Heals status problems if it is raining.
Cures any major status ailment after each turn during rain.
Regenerator(Hidden Ability)
Restores a little HP when withdrawn from battle.
Heals for 1/3 max HP upon switching out.




































Physical
Status
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