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Alomomola

#191 in the Ultra Sun & Ultra Moon Pokédex • Caring Pokémon

Ultra Sun

Fishermen take them along on long voyages, because if you have an Alomomola with you, there’ll be no need for a doctor or medicine.

Ultra Moon

The reason it helps Pokémon in a weakened condition is that any Pokémon coming after them may also attack Alomomola.

Pokédexes

Updated Akala #92Updated Alola #191

Egg Group

Water 1Water 2

Steps to Hatch

10,240

Effort Values Yielded

2 HP

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

165
Alomomola

Alomomola

#191

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill Totems Den

Bubbling Spots10-2135%

-

Brooklet Hill

Brooklet Hill Totems Den

Fishing with a Super Rod10-165%

-

Ultra Sun

LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill Totems Den

Bubbling Spots10-2135%

-

Brooklet Hill

Brooklet Hill Totems Den

Fishing with a Super Rod10-165%

-

Jellicent Male

Elgyem

Alomomola normal sprite

Normal

Shiny Alomomola sprite

Shiny

Alomomola

Caring Pokémon

#191
Water

Height

1.2 m

Weight

31.6 kg

Base XP

165

Abilities

HealerHydrationRegenerator

HP

165

Attack

75

Defense

80

Sp. Atk

40

Sp. Def

45

Speed

65

Total

470

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartHydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

StartWater SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

StartHealing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

StartWide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

StartPlay NiceNormalStatus--20

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

5Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

9Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

13Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

17Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

21ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

25Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

29Wake-Up SlapFightingPhysical7010010

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

33SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

37WishNormalStatus--10

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

41BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

45SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

49WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

53Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

57Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

61Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

65Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Class
Description
EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Mirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

RefreshNormalStatus--20

The user rests to cure itself of poisoning, a burn, or paralysis.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Healer

Ability Slot 1

Sometimes heals an ally’s status condition.

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Hydration

Ability Slot 2

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Regenerator

Hidden Ability

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

USUM / Pokédex

Alomomola

Alomomola

#191 in the Ultra Sun & Ultra Moon Pokédex • Caring Pokémon

Ultra Sun

Fishermen take them along on long voyages, because if you have an Alomomola with you, there’ll be no need for a doctor or medicine.

Ultra Moon

The reason it helps Pokémon in a weakened condition is that any Pokémon coming after them may also attack Alomomola.

Pokédexes

Updated Akala #92Updated Alola #191

Egg Group

Water 1Water 2

Steps to Hatch

10,240

Effort Values Yielded

2 HP

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

165
Alomomola

Alomomola

#191

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill Totems Den

Bubbling Spots10-2135%

-

Brooklet Hill

Brooklet Hill Totems Den

Fishing with a Super Rod10-165%

-

Ultra Sun

LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill Totems Den

Bubbling Spots10-2135%

-

Brooklet Hill

Brooklet Hill Totems Den

Fishing with a Super Rod10-165%

-

Jellicent Male

Elgyem

Alomomola normal sprite

Normal

Shiny Alomomola sprite

Shiny

Alomomola

Caring Pokémon

#191
Water

Height

1.2 m

Weight

31.6 kg

Base XP

165

Abilities

HealerHydrationRegenerator

HP

165

Attack

75

Defense

80

Sp. Atk

40

Sp. Def

45

Speed

65

Total

470

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartHydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

StartWater SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

StartHealing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

StartWide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

StartPlay NiceNormalStatus--20

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

5Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

9Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

13Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

17Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

21ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

25Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

29Wake-Up SlapFightingPhysical7010010

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

33SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

37WishNormalStatus--10

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

41BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

45SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

49WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

53Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

57Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

61Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

65Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Class
Description
EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Mirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

RefreshNormalStatus--20

The user rests to cure itself of poisoning, a burn, or paralysis.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Healer

Ability Slot 1

Sometimes heals an ally’s status condition.

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Hydration

Ability Slot 2

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Regenerator

Hidden Ability

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.