Water Sport in Pokémon Ultra Sun & Ultra Moon
Water-type status move in Pokémon Ultra Sun & Ultra Moon.

StatusMove text
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Pelipper #48 | ![]() ![]() | Start |
![]() Psyduck #107 | ![]() | Start |
![]() Golduck #108 | ![]() | Start |
![]() Barboach #113 | ![]() ![]() | 6 |
![]() Whiscash #114 | ![]() ![]() | Start, 6 |
![]() Seel #115 | ![]() | 7 |
![]() Gorebyss #142 | ![]() | 5 |
![]() Surskit #172 | ![]() ![]() | 14 |
![]() Masquerain #173 | ![]() ![]() | Start, 14 |
![]() Dewpider #174 | ![]() ![]() | Start |
![]() Poliwag #182 | ![]() | Start |
![]() Marill #183 | ![]() ![]() | 5 |
![]() Poliwhirl #183 | ![]() | Start |
![]() Azumarill #184 | ![]() ![]() | Start, 5 |
![]() Goldeen #186 | ![]() | Start |
![]() Seaking #187 | ![]() | Start |
![]() Milotic #190 | ![]() | Start, 4 |
![]() Alomomola #191 | ![]() | Start |
![]() Pyukumuku #256 | ![]() | Start |
![]() Lombre #271 | ![]() ![]() | 20 |
![]() Azurill #298 | ![]() ![]() | 5 |
![]() Male Frillish #318 | ![]() ![]() | Start |
![]() Male Jellicent #319 | ![]() ![]() | Start |
![]() Clauncher #349 | ![]() | 7 |
![]() Clawitzer #350 | ![]() | Start, 7 |
![]() Latias #380 | ![]() ![]() | 4 |
![]() Latias Mega #380 | ![]() ![]() | 4 |
![]() Piplup #393 | ![]() | 11 |
![]() Prinplup #394 | ![]() | 11 |
![]() Budew #406 | ![]() ![]() | 7 |
![]() Buizel #418 | ![]() | 7 |
![]() Floatzel #419 | ![]() | Start, 7 |
![]() Phione #489 | ![]() | Start |
![]() Manaphy #490 | ![]() | Start |
![]() Oshawott #501 | ![]() | 11 |
![]() Dewott #502 | ![]() | Start, 11 |
![]() Samurott #503 | ![]() | Start, 11 |
![]() Panpour #515 | ![]() | 16 |
![]() Ducklett #580 | ![]() ![]() | 3 |
![]() Swanna #581 | ![]() ![]() | Start, 3 |
Learners
![]() Wingull #47 | ![]() ![]() | Egg |
![]() Smeargle #70 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #70 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Dewgong #116 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Dewgong #116 | ![]() ![]() | Seel — level up; retain through evolution |
![]() School Wishiwashi #133 | ![]() | Egg |
![]() Solo Wishiwashi #133 | ![]() | Egg |
![]() Luvdisc #134 | ![]() | Egg |
![]() Mantyke #145 | ![]() ![]() | Egg |
![]() Mantine #146 | ![]() ![]() | Egg |
![]() Totodile #158 | ![]() | Egg |
![]() Croconaw #159 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Croconaw #159 | ![]() | Totodile — breeding; retain through evolution |
![]() Feraligatr #160 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Feraligatr #160 | ![]() | Totodile — breeding; retain through evolution |
![]() Araquanid #175 | ![]() ![]() | Dewpider — level up; retain through evolution |
![]() Poliwag #182 | ![]() | Egg |
![]() Marill #183 | ![]() ![]() | Egg |
![]() Poliwrath #184 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Poliwrath #184 | ![]() ![]() | Poliwag — breeding; retain through evolution |
![]() Poliwrath #184 | ![]() ![]() | Poliwag — level up; retain through evolution |
![]() Poliwrath #184 | ![]() ![]() | Poliwhirl — level up; retain through evolution |
![]() Politoed #185 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Politoed #185 | ![]() | Poliwag — breeding; retain through evolution |
![]() Politoed #185 | ![]() | Poliwag — level up; retain through evolution |
![]() Politoed #185 | ![]() | Poliwhirl — level up; retain through evolution |
![]() Ludicolo #272 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Ludicolo #272 | ![]() ![]() | Lombre — level up; retain through evolution |
![]() Azurill #298 | ![]() ![]() | Egg |
![]() Roselia #315 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Roselia #315 | ![]() ![]() | Budew — level up; retain through evolution |
![]() Relicanth #343 | ![]() ![]() | Egg |
![]() Spheal #363 | ![]() ![]() | Egg |
![]() Sealeo #364 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Sealeo #364 | ![]() ![]() | Spheal — breeding; retain through evolution |
![]() Walrein #365 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Walrein #365 | ![]() ![]() | Spheal — breeding; retain through evolution |
![]() Empoleon #395 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Empoleon #395 | ![]() ![]() | Piplup — level up; retain through evolution |
![]() Empoleon #395 | ![]() ![]() | Prinplup — level up; retain through evolution |
![]() Bidoof #399 | ![]() | Egg |
![]() Bibarel #400 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Bibarel #400 | ![]() ![]() | Bidoof — breeding; retain through evolution |
![]() Roserade #407 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Roserade #407 | ![]() ![]() | Budew — level up; retain through evolution |
![]() Simipour #516 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Simipour #516 | ![]() | Panpour — level up; retain through evolution |
![]() Froakie #656 | ![]() | Egg |
![]() Frogadier #657 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Frogadier #657 | ![]() | Froakie — breeding; retain through evolution |
![]() Greninja #658 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Greninja #658 | ![]() ![]() | Froakie — breeding; retain through evolution |
![]() Binacle #688 | ![]() ![]() | Egg |
![]() Barbaracle #689 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Barbaracle #689 | ![]() ![]() | Binacle — breeding; retain through evolution |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | - | 40 | 100 | 20 | 54 |
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | - | 20 | 63 |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | - | 90 | 90 | 10 | 171 |
| Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | - | 65 | 100 | 10 | 100 |
| Bubble A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | ![]() | ![]() | - | 40 | 100 | 30 | 59 |
| Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | ![]() | ![]() | - | 65 | 100 | 20 | 116 |
| Clamp The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. | ![]() | ![]() | - | 35 | 85 | 15 | 8 |
| Crabhammer The target is hammered with a large pincer. Critical hits land more easily. | ![]() | ![]() | - | 100 | 90 | 10 | 9 |
| Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | - | 80 | 100 | 10 | 129 |
| Hydro Cannon The target is hit with a watery blast. The user can’t move on the next turn. | ![]() | ![]() | - | 150 | 90 | 5 | 12 |
| Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | - | 110 | 80 | 5 | 111 |
| Hydro Vortex Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | - | - | 1 | 0 |
| Hydro Vortex Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | - | - | 1 | 0 |
| Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | - | 85 | 100 | 10 | 74 |
| Muddy Water The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | ![]() | ![]() | - | 90 | 85 | 10 | 49 |
| Oceanic Operetta Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | 195 | - | 1 | 0 |
| Octazooka The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. | ![]() | ![]() | - | 65 | 85 | 10 | 6 |
| Origin Pulse The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ![]() | ![]() | - | 110 | 85 | 10 | 3 |
| Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 | 705 | |
| Razor Shell The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | ![]() | ![]() | - | 75 | 95 | 10 | 11 |
| Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 | 147 | |
| Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | - | 100 | 20 | 30 |
| Sparkling Aria The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | ![]() | ![]() | - | 90 | 100 | 10 | 2 |
| Steam Eruption The user immerses the target in superheated steam. This may also leave the target with a burn. | ![]() | ![]() | - | 110 | 95 | 5 | 2 |
| Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 | 253 | |
| Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | - | 40 | 100 | 25 | 145 |
| Water Pledge A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. | ![]() | ![]() | - | 80 | 100 | 10 | 28 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | - | 60 | 100 | 20 | 296 |
| Water Shuriken The user hits the target with throwing stars two to five times in a row. This move always goes first. | ![]() | ![]() | - | 15 | 100 | 20 | 5 |
| Water Spout The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | ![]() | ![]() | - | 150 | 100 | 5 | 13 |
| Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 | 147 | |
| Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | - | 35 | 85 | 15 | 147 |
| Withdraw The user withdraws its body into its hard shell, raising its Defense stat. | ![]() | ![]() | - | - | - | 40 | 26 |






















































































































