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Araquanid

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Araquanid in Pokémon Ultra Sun & Ultra Moon

#175 in the Ultra Sun & Ultra Moon Pokédex • Water Bubble Pokémon

Araquanid in the National Pokédex

Pokédex entries

Ultra Sun

It usually passes its time in the water. When its belly is full, it stores its subdued prey in the water bubble on its head.

Ultra Moon

It has a habit of storing things it values in its water bubble. If its Trainer doesn’t watch out, Araquanid will try to put them in its bubble!

Pokémon details

Types

WaterBug

Category

Water Bubble Pokémon

Height

1.8 m (5'11")

Weight

82 kg (180.8 lbs)

National Pokédex

#0752

Pokédex

#175

Araquanid in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

68

246

340

Attack

70

130

262

Defense

92

170

311

Sp. Atk

50

94

218

Sp. Def

132

242

399

Speed

42

80

201

Total

454

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Araquanid, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #175Akala #76Ula'ula #69
EV yield
2 SpD
Catch rate
100
Base Exp.
159

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Dewpider

Dewpider

#174

Level 22

Araquanid

Araquanid

#175

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Malie Garden

Walking in tall grass or a cave25-2820%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

SOS ally encounter25-28-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of araquanid; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ultra Sun
LocationMethodLevelChanceConditions

Malie Garden

Walking in tall grass or a cave25-2820%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

SOS ally encounter25-28-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of araquanid; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Water4010030
StartSpider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Bug--10
StartBug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
StartWide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
StartSoak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
StartInfestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
5Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
8Spider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Bug--10
13Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
16Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020
21Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
26Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
33Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
38Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
45Lunge

The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.

Bug8010015
50Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
57Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
62Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal-10015

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM79Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM98Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020

Dewpider — breeding; retain through evolution

Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic--10

Dewpider — breeding; retain through evolution

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Dewpider — breeding; retain through evolution

Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Bug--20

Dewpider — breeding; retain through evolution

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Dewpider — breeding; retain through evolution

Water Sport

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water--15

Dewpider — level up; retain through evolution (level 1)

Ability options available to this Pokémon in this game.

Water Bubble

Ability Slot 1

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

Halves damage from Fire-type moves, doubles damage of Water-type moves, and prevents burns.

Water Absorb(Hidden Ability)

Restores HP if hit by a Water-type move, instead of taking damage.

Absorbs Water-type moves, healing for 1/4 max HP.

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