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S/M / Pokédex

Araquanid

Back to Pokédex

Araquanid

#142 in the Sun & Moon Pokédex • Water Bubble Pokémon

Araquanid sprite

Normal

Shiny Araquanid sprite

Shiny

Pokédex entries

Sun

It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown.

Moon

Despite what its appearance suggests, it cares for others. If it finds vulnerable, weak Pokémon, it protectively brings them into its water bubble.

Details

Types

WaterBug

Category

Water Bubble Pokémon

Height

1.8 m (5'11")

Weight

82 kg (180.8 lbs)

National Pokédex

#0752

Pokédex

#142

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

68

246

340

Attack

70

130

262

Defense

92

170

311

Sp. Atk

50

94

218

Sp. Def

132

242

399

Speed

42

80

201

Total

454

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Araquanid, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #142Akala #69Ula'ula #63
EV yield
2 SpD
Catch rate
100
Base Exp.
159

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Dewpider

Dewpider

#141

Level 22

Araquanid

Araquanid

#142

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Malie Garden

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Sun
LocationMethodLevelChanceConditions

Malie Garden

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

StartSpider WebBugStatus--10

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

StartBug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

StartWide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

StartSoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

StartInfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

5InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

8Spider WebBugStatus--10

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

13Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

16Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

21BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

26Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

33Leech LifeBugPhysical8010010

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

38CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

45LungeBugPhysical8010015

The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.

50Mirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

57LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

62EntrainmentNormalStatus-10015

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM28Leech LifeBugPhysical8010010

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM79Frost BreathIceSpecial609010

The user blows its cold breath on the target. This attack always results in a critical hit.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Aurora BeamIceSpecial6510020

Dewpider — breeding; retain through evolution

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Power SplitPsychicStatus--10

Dewpider — breeding; retain through evolution

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Spit UpNormalSpecial-10010

Dewpider — breeding; retain through evolution

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

StockpileNormalStatus--20

Dewpider — breeding; retain through evolution

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Water SportWaterStatus--15

Dewpider — level up; retain through evolution (level 1)

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Giga DrainGrassSpecial7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron DefenseSteelStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Laser FocusNormalStatus--30

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Magic CoatPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Signal BeamBugSpecial7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Wonder RoomPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Traits

Ability options available to this Pokémon in this game.

Water Bubble

Ability Slot 1

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.

Water Absorb(Hidden Ability)

Restores HP if hit by a Water-type move, instead of taking damage.

Absorbs Water moves, healing for 1/4 max HP.

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