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S/M / Moves

Iron Defense

Back to Moves

Iron Defense

Steel-type status move in Pokémon Sun & Moon.

Move text

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Details

Introduced

Generation III

Power

-

Accuracy

-

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Kakuna

#14

BugPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kakuna

#14

BugPoison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Beedrill

#15

BugPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Beedrill Mega

#15

BugPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Metapod

#18

Bug
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Metapod

#18

Bug
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Butterfree

#19

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Vikavolt

#29

BugElectric
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Vikavolt

#29

BugElectric
Charjabug — level up; retain through evolution

Slowbro

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro

#38

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowbro Mega

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro Mega

#38

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowking

#39

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowking

#39

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Magnemite

#47

ElectricSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Magnemite

#47

ElectricSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Magneton

#48

ElectricSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Magneton

#48

ElectricSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Magnezone

#49

ElectricSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Magnezone

#49

ElectricSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Diglett Alola

#71

GroundSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Dugtrio Alola

#72

GroundSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Vullaby

#77

DarkFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mandibuzz

#78

DarkFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mandibuzz

#78

DarkFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Krabby

#98

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Krabby

#98

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kingler

#99

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kingler

#99

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Carbink

#101

RockFairy
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Carbink

#101

RockFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rockruff

#103

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lycanroc Midday

#104

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lycanroc Midnight

#104

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mareanie

#113

PoisonWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Toxapex

#114

PoisonWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Cloyster

#116

WaterIce
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Cloyster

#116

WaterIce
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Cloyster

#116

WaterIce
Shellder — level up; retain through evolution

Shelgon

#118

Dragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Shelgon

#118

Dragon
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Salamence

#119

DragonFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Salamence Mega

#119

DragonFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mr. Mime

#122

PsychicFairy
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mr. Mime

#122

PsychicFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Omanyte

#138

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Omanyte

#138

RockWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Omastar

#139

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Omastar

#139

RockWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kabuto

#140

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kabuto

#140

RockWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Dewpider

#141

WaterBug
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kabutops

#141

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kabutops

#141

RockWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Araquanid

#142

WaterBug
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mew

#151

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Anchor ShotSteelPhysical

-

80100202

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

AutotomizeSteelStatus

-

--1548

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Bullet PunchSteelPhysical

-

401003024

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Corkscrew CrashSteelPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Corkscrew CrashSteelSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Doom DesireSteelSpecial

-

14010052

Two turns after this move is used, a concentrated bundle of light blasts the target.

Flash CannonSteelSpecial8010010149

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Gear GrindSteelPhysical

-

5085154

The user attacks by throwing steel gears at its target twice.

Gear UpSteelStatus

-

--204

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Gyro BallSteelPhysical-1005127

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Heavy SlamSteelPhysical

-

-1001040

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Iron HeadSteelPhysical

-

8010015214

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical

-

1007515376

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

King’s ShieldSteelStatus

-

--103

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Magnet BombSteelPhysical

-

60-2010

The user launches steel bombs that stick to the target. This attack never misses.

Metal BurstSteelPhysical

-

-1001020

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Metal ClawSteelPhysical

-

50953571

The target is raked with steel claws. This may also raise the user’s Attack stat.

Metal SoundSteelStatus

-

-854061

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Meteor MashSteelPhysical

-

9090107

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Mirror ShotSteelSpecial

-

65851018

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Shift GearSteelStatus

-

--107

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Smart StrikeSteelPhysical70-1032

The user stabs the target with a sharp horn. This attack never misses.

Steel WingSteelPhysical709025124

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Sunsteel StrikeSteelPhysical

-

10010052

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

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