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S/M / Pokédex

Torkoal

Back to Pokédex

Torkoal

#223 in the Sun & Moon Pokédex • Coal Pokémon

Pokédex entries

Sun

Coal is the source of Torkoal’s energy. Large amounts of coal can be found in the mountains where they live.

Moon

If the fire burning within its shell goes out, it will die. Those who wish to raise one in their home must always keep something flammable at hand.

Details

Type

Fire

Category

Coal Pokémon

Height

0.5 m (1'08")

Weight

80.4 kg (177.3 lbs)

National Pokédex

#0324

Pokédex

#223

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

85

157

295

Defense

140

256

416

Sp. Atk

85

157

295

Sp. Def

70

130

262

Speed

20

40

152

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Torkoal, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #223Ula'ula #95
EV yield
2 Def
Catch rate
90
Base Exp.
165

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
Torkoal

Torkoal

#223

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Blush Mountain

Walking in tall grass or a cave26-2920%

-

Route 12

Walking in tall grass or a cave26-29-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 12

Walking in tall grass or a cave25-28-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 12

SOS ally encounter26-29-

SOS ally of torkoal; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 12

SOS ally encounter25-28-

SOS ally of torkoal; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Blush Mountain

SOS ally encounter26-29-

SOS ally of torkoal; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Blush Mountain

SOS ally encounter27-30-

SOS ally of torkoal; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Sun
LocationMethodLevelChanceConditions

Blush Mountain

Walking in tall grass or a cave27-3010%

-

Route 12

Walking in tall grass or a cave25-28-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 12

Walking in tall grass or a cave26-29-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Blush Mountain

SOS ally encounter27-30-

SOS ally of torkoal; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 12

SOS ally encounter25-28-

SOS ally of torkoal; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 12

SOS ally encounter26-29-

SOS ally of torkoal; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartEmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

4SmogPoisonSpecial307020

The target is attacked with a discharge of filthy gases. This may also poison the target.

7WithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

10Rapid SpinNormalPhysical2010040

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

13Fire SpinFireSpecial358515

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

15SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

18Flame WheelFirePhysical6010025

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

22CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

25Lava PlumeFireSpecial8010015

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

27Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

30ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

34FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

38Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

40AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

42FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

45Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

47Shell SmashNormalStatus--15

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

50InfernoFireSpecial100505

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM43Flame ChargeFirePhysical5010020

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM50OverheatFireSpecial130905

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Clear SmogPoisonSpecial50-15

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EruptionFireSpecial1501005

The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Flame BurstFireSpecial7010015

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Skull BashNormalPhysical13010010

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
After YouNormalStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user helps the target and makes it use its move right after the user.

After YouNormalStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user helps the target and makes it use its move right after the user.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Earth PowerGroundSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Earth PowerGroundSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

RolloutRockPhysical309020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stealth RockRockStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stomping TantrumGroundPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

Traits

Ability options available to this Pokémon in this game.

White Smoke

Ability Slot 1

The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

Prevents stats from being lowered by other Pokémon.

Drought

Ability Slot 2

Turns the sunlight harsh when the Pokémon enters a battle.

Summons harsh sunlight for five turns upon entering battle.

Shell Armor(Hidden Ability)

A hard shell protects the Pokémon from critical hits.

Protects against critical hits.

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