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S/M / Moves

Fissure

Back to Moves

Fissure

Ground-type physical move in Pokémon Sun & Moon.

Move text

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Details

Introduced

Generation I

Power

-

Accuracy

30

PP

5

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Charizard

#6

FireFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard Mega X

#6

FireDragon
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard Mega Y

#6

FireFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise Mega

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ekans

#23

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Arbok

#24

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Nidoqueen

#31

PoisonGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Nidoking

#34

PoisonGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Snorlax

#36

Normal
Egg

Slowpoke

#37

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowbro

#38

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowbro Mega

#38

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowking

#39

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Machop

#95

Fighting
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Onix

#95

RockGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Machoke

#96

Fighting
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Machamp

#97

Fighting
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Lickitung

#108

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rhyhorn

#111

GroundRock
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rhydon

#112

GroundRock
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Tauros

#137

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Poliwhirl

#150

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mew

#151

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available; eligible Mew distribution only (OT GF/ゲーフリ, Trainer ID 22796)

Poliwrath

#151

WaterFighting
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Politoed

#152

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Cubone

#163

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Marowak

#164

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Marowak Alola

#164

FireGhost
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Kangaskhan

#165

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Kangaskhan Mega

#165

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Shieldon

#190

RockSteel
Egg

Bastiodon

#191

RockSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Bastiodon

#191

RockSteel
Shieldon — breeding; retain through evolution

Steelix

#208

SteelGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Steelix Mega

#208

SteelGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Swinub

#220

IceGround
Egg

Piloswine

#221

IceGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Piloswine

#221

IceGround
Swinub — breeding; retain through evolution

Torkoal

#223

Fire
Egg

Geodude

#229

RockGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Graveler

#230

RockGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Golem

#231

RockGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Golem Alola

#231

RockElectric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Phanpy

#231

Ground
Egg

Donphan

#232

Ground
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Donphan

#232

Ground
Phanpy — breeding; retain through evolution

Vibrava

#236

GroundDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Vibrava

#236

GroundDragon
Trapinch — level up; retain through evolution

Flygon

#237

GroundDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Flygon

#237

GroundDragon
Trapinch — level up; retain through evolution

Sandshrew

#251

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Sandslash

#252

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Shellos

#260

Water
Egg

Shellos East

#260

Water
Egg

Gastrodon

#261

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gastrodon

#261

WaterGround
Shellos East — breeding; retain through evolution

Gastrodon East

#261

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Bone ClubGroundPhysical

-

6585204

The user clubs the target with a bone. This may also make the target flinch.

Bone RushGroundPhysical

-

2590107

The user strikes the target with a hard bone two to five times in a row.

BonemerangGroundPhysical

-

5090104

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BulldozeGroundPhysical6010020349

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

DigGroundPhysical

-

8010010323

The user burrows, then attacks on the next turn.

Drill RunGroundPhysical

-

80951033

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Earth PowerGroundSpecial

-

9010010182

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EarthquakeGroundPhysical10010010324

The user sets off an earthquake that strikes every Pokémon around it.

High HorsepowerGroundPhysical

-

9595107

The user fiercely attacks the target using its entire body.

Land’s WrathGroundPhysical

-

90100104

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

MagnitudeGroundPhysical

-

-1003035

The user attacks everything around it with a ground-shaking quake. Its power varies.

Mud BombGroundSpecial

-

65851046

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Mud ShotGroundSpecial

-

55951558

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud SportGroundStatus

-

--1584

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial

-

2010010451

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Precipice BladesGroundPhysical

-

12085103

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

RototillerGroundStatus

-

--1027

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Sand AttackGroundStatus

-

-10015120

Sand is hurled in the target’s face, reducing the target’s accuracy.

Sand TombGroundPhysical

-

35851534

The user traps the target inside a harshly raging sandstorm for four to five turns.

Shore UpGroundStatus

-

--103

The user regains up to half of its max HP. It restores more HP in a sandstorm.

SpikesGroundStatus

-

--2045

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Stomping TantrumGroundPhysical

-

7510010186

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Tectonic RageGroundPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Tectonic RageGroundSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Thousand ArrowsGroundPhysical

-

90100104

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand WavesGroundPhysical

-

90100104

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

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