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S/M / Pokédex

Flygon

Back to Pokédex

Flygon

#237 in the Sun & Moon Pokédex • Mystic Pokémon

Flygon sprite

Normal

Shiny Flygon sprite

Shiny

Pokédex entries

Sun

The flapping of its wings sounds something like singing. Those lured by the sound are enveloped in a sandstorm, becoming Flygon’s prey.

Moon

This Pokémon hides in the heart of sandstorms it creates and seldom appears where people can see it.

Details

Types

GroundDragon

Category

Mystic Pokémon

Abilities

Height

2 m (6'07")

Weight

82 kg (180.8 lbs)

National Pokédex

#0330

Pokédex

#237

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

100

184

328

Defense

80

148

284

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

100

184

328

Total

520

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Flygon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #237Ula'ula #109
EV yield
1 Atk, 2 Spe
Catch rate
45
Base Exp.
234

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Trapinch

Trapinch

#235

Level 35

Vibrava

Vibrava

#236

Vibrava

Vibrava

#236

Level 45

Flygon

Flygon

#237

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Dragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartSonic BoomNormalSpecial-9020

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

StartBideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

StartFeint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

StartDragon BreathDragonSpecial6010020

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

StartDragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

StartDragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

5Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

8BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

12Sand TombGroundPhysical358515

The user traps the target inside a harshly raging sandstorm for four to five turns.

15Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

19SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

22ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

26Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

29Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

33EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

36SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

40UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

43Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

47Dragon RushDragonPhysical1007510

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM02Dragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM82Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Draco MeteorDragonSpecial130905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
BiteDarkPhysical6010025

Trapinch — level up; retain through evolution (level 1)

The target is bitten with viciously sharp fangs. This may also make the target flinch.

BoomburstNormalSpecial14010010

Vibrava — level up; retain through evolution (level 47)

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Bug BiteBugPhysical6010020

Trapinch — breeding; retain through evolution

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug BuzzBugSpecial9010010

Vibrava — level up; retain through evolution (level 29)

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

CrunchDarkPhysical8010015

Trapinch — level up; retain through evolution (level 22)

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

DigGroundPhysical8010010

Trapinch — level up; retain through evolution (level 19)

The user burrows, then attacks on the next turn.

EndureNormalStatus--10

Trapinch — breeding; retain through evolution

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FeintNormalPhysical3010010

Trapinch — level up; retain through evolution (level 29)

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

FissureGroundPhysical-305

Trapinch — level up; retain through evolution (level 47)

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

FlailNormalPhysical-10015

Trapinch — breeding; retain through evolution

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Focus EnergyNormalStatus--30

Trapinch — breeding; retain through evolution

The user takes a deep breath and focuses so that critical hits land more easily.

Fury CutterBugPhysical409520

Trapinch — breeding; retain through evolution

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

GustFlyingSpecial4010035

Trapinch — breeding; retain through evolution

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Mud ShotGroundSpecial559515

Trapinch — breeding; retain through evolution

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Quick AttackNormalPhysical4010030

Trapinch — breeding; retain through evolution

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Signal BeamBugSpecial7510015

Trapinch — breeding; retain through evolution

The user attacks with a sinister beam of light. This may also confuse the target.

SuperpowerFightingPhysical1201005

Trapinch — level up; retain through evolution (level 40)

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Air CutterFlyingSpecial609525

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

BiteDarkPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BoomburstNormalSpecial14010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Bug BiteBugPhysical6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug BiteBugPhysical6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug BuzzBugSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CrunchDarkPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

DefogFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DefogFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Dragon PulseDragonSpecial8510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon PulseDragonSpecial8510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is attacked with a shock wave generated by the user’s gaping mouth.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FeintNormalPhysical3010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Fire PunchFirePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with a fiery fist. This may also leave the target with a burn.

FissureGroundPhysical-305

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

FlailNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Focus EnergyNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user takes a deep breath and focuses so that critical hits land more easily.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Giga DrainGrassSpecial7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Giga DrainGrassSpecial7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

GustFlyingSpecial4010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A gust of wind is whipped up by wings and launched at the target to inflict damage.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heat WaveFireSpecial959010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Heat WaveFireSpecial959010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Laser FocusNormalStatus--30

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user concentrates intensely. The attack on the next turn always results in a critical hit.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud ShotGroundSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Ominous WindGhostSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

OutrageDragonPhysical12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rampages and attacks for two to three turns. The user then becomes confused.

OutrageDragonPhysical12010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user rampages and attacks for two to three turns. The user then becomes confused.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Quick AttackNormalPhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Signal BeamBugSpecial7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a sinister beam of light. This may also confuse the target.

Signal BeamBugSpecial7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a sinister beam of light. This may also confuse the target.

Silver WindBugSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

Struggle BugBugSpecial5010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

SuperpowerFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SuperpowerFightingPhysical1201005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

TailwindFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TailwindFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Throat ChopDarkPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Thunder PunchElectricPhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an electrified fist. This may also leave the target with paralysis.

TwisterDragonSpecial4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Evades Ground moves.

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