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S/M / Moves

Ominous Wind

Back to Moves

Ominous Wind

Ghost-type special move in Pokémon Sun & Moon.

Move text

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Details

Introduced

Generation IV

Power

60

Accuracy

100

PP

5

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Rowlet

#1

GrassFlying
Egg

Dartrix

#2

GrassFlying
Rowlet — breeding; retain through evolution

Dartrix

#2

GrassFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Decidueye

#3

GrassGhost
Rowlet — breeding; retain through evolution

Decidueye

#3

GrassGhost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Charizard

#6

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charizard Mega X

#6

FireDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charizard Mega Y

#6

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Beedrill

#15

BugPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Beedrill Mega

#15

BugPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pidgey

#16

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pidgeotto

#17

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pidgeot

#18

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pidgeot Mega

#18

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Butterfree

#19

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ledyba

#20

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ledian

#21

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Wingull

#40

WaterFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pelipper

#41

WaterFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Venomoth

#49

BugPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Gastly

#61

GhostPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Haunter

#62

GhostPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gengar

#63

GhostPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gengar Mega

#63

GhostPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Misdreavus

#66

Ghost
Egg

Mismagius

#67

Ghost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mismagius

#67

Ghost
Misdreavus — breeding; retain through evolution

Zubat

#68

PoisonFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Golbat

#69

PoisonFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Crobat

#70

PoisonFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Spearow

#73

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Fearow

#74

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Farfetch’d

#83

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sableye

#102

DarkGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sableye Mega

#102

DarkGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Finneon

#108

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lumineon

#109

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Salamence

#119

DragonFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Salamence Mega

#119

DragonFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Articuno

#144

IceFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Zapdos

#145

ElectricFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Moltres

#146

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Hoothoot

#163

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Noctowl

#164

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Togetic

#176

FairyFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Castform

#181

Normal
Egg

Castform Rainy

#181

Water
Egg

Castform Snowy

#181

Ice
Egg

Castform Sunny

#181

Fire
Egg

Yanma

#193

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Skarmory

#208

SteelFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Vibrava

#236

GroundDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Flygon

#237

GroundDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Suicune

#245

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lugia

#249

PsychicFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ho-Oh

#250

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Vulpix

#253

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
AstonishGhostPhysical

-

3010015127

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Confuse RayGhostStatus

-

-10010124

The target is exposed to a sinister ray that triggers confusion.

CurseGhostStatus

-

--10408

A move that works differently for the Ghost type than for all other types.

Destiny BondGhostStatus

-

--566

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

GrudgeGhostStatus

-

--533

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

HexGhostSpecial

-

651001048

This relentless attack does massive damage to a target affected by status conditions.

LickGhostPhysical

-

301003039

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Moongeist BeamGhostSpecial

-

10010052

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

Never-Ending NightmareGhostPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Never-Ending NightmareGhostSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Night ShadeGhostSpecial

-

-1001540

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

NightmareGhostStatus

-

-1001574

A sleeping target sees a nightmare that inflicts some damage every turn.

Phantom ForceGhostPhysical

-

901001019

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Shadow BallGhostSpecial8010015361

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Shadow BoneGhostPhysical

-

85100102

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Shadow ClawGhostPhysical7010015229

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Shadow ForceGhostPhysical

-

12010053

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Shadow PunchGhostPhysical

-

60-2011

The user throws a punch from the shadows. This attack never misses.

Shadow SneakGhostPhysical

-

401003049

The user extends its shadow and attacks the target from behind. This move always goes first.

Sinister Arrow RaidGhostPhysical

-

180-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Soul-Stealing 7-Star StrikeGhostPhysical

-

195-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Spectral ThiefGhostPhysical

-

90100102

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Spirit ShackleGhostPhysical

-

80100102

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

SpiteGhostStatus

-

-10010164

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Trick-or-TreatGhostStatus

-

-100209

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

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