Ominous Wind
Ghost-type special move in Pokémon Sun & Moon.

SpecialMove text
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Rowlet #1 | ![]() ![]() | Egg |
![]() Dartrix #2 | ![]() ![]() | Rowlet — breeding; retain through evolution |
![]() Dartrix #2 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Decidueye #3 | ![]() ![]() | Rowlet — breeding; retain through evolution |
![]() Decidueye #3 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charizard #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard Mega X #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard Mega Y #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Beedrill #15 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Beedrill Mega #15 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pidgey #16 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pidgeotto #17 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pidgeot #18 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pidgeot Mega #18 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Butterfree #19 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ledyba #20 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ledian #21 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Wingull #40 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pelipper #41 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Venomoth #49 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Gastly #61 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Haunter #62 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gengar #63 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gengar Mega #63 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Misdreavus #66 | ![]() | Egg |
![]() Mismagius #67 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Mismagius #67 | ![]() | Misdreavus — breeding; retain through evolution |
![]() Zubat #68 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Golbat #69 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Crobat #70 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Spearow #73 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Fearow #74 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Farfetch’d #83 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Sableye #102 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Sableye Mega #102 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Finneon #108 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Lumineon #109 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Salamence #119 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Salamence Mega #119 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Articuno #144 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Zapdos #145 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Moltres #146 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Mew #151 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Hoothoot #163 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Noctowl #164 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Togetic #176 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Castform #181 | ![]() | Egg |
![]() Castform Rainy #181 | ![]() | Egg |
![]() Castform Snowy #181 | ![]() | Egg |
![]() Castform Sunny #181 | ![]() | Egg |
![]() Yanma #193 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Skarmory #208 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Vibrava #236 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Flygon #237 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Suicune #245 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Lugia #249 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ho-Oh #250 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Vulpix #253 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Astonish | ![]() | Physical | - | 30 | 100 | 15 | 127 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Confuse Ray | ![]() | Status | - | - | 100 | 10 | 124 | The target is exposed to a sinister ray that triggers confusion. |
| Curse | ![]() | Status | - | - | - | 10 | 408 | A move that works differently for the Ghost type than for all other types. |
| Destiny Bond | ![]() | Status | - | - | - | 5 | 66 | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
| Grudge | ![]() | Status | - | - | - | 5 | 33 | If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. |
| Hex | ![]() | Special | - | 65 | 100 | 10 | 48 | This relentless attack does massive damage to a target affected by status conditions. |
| Lick | ![]() | Physical | - | 30 | 100 | 30 | 39 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
| Moongeist Beam | ![]() | Special | - | 100 | 100 | 5 | 2 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. |
| Never-Ending Nightmare | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Never-Ending Nightmare | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Night Shade | ![]() | Special | - | - | 100 | 15 | 40 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
| Nightmare | ![]() | Status | - | - | 100 | 15 | 74 | A sleeping target sees a nightmare that inflicts some damage every turn. |
| Phantom Force | ![]() | Physical | - | 90 | 100 | 10 | 19 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Shadow Ball | ![]() | Special | 80 | 100 | 15 | 361 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |
| Shadow Bone | ![]() | Physical | - | 85 | 100 | 10 | 2 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. |
| Shadow Claw | ![]() | Physical | 70 | 100 | 15 | 229 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |
| Shadow Force | ![]() | Physical | - | 120 | 100 | 5 | 3 | The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Shadow Punch | ![]() | Physical | - | 60 | - | 20 | 11 | The user throws a punch from the shadows. This attack never misses. |
| Shadow Sneak | ![]() | Physical | - | 40 | 100 | 30 | 49 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Sinister Arrow Raid | ![]() | Physical | - | 180 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Soul-Stealing 7-Star Strike | ![]() | Physical | - | 195 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Spectral Thief | ![]() | Physical | - | 90 | 100 | 10 | 2 | The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. |
| Spirit Shackle | ![]() | Physical | - | 80 | 100 | 10 | 2 | The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. |
| Spite | ![]() | Status | - | - | 100 | 10 | 164 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Trick-or-Treat | ![]() | Status | - | - | 100 | 20 | 9 | The user takes the target trick-or-treating. This adds Ghost type to the target’s type. |


























































































































Physical
Status
