Fearow
#74 in the Sun & Moon Pokédex • Beak Pokémon
Pokédex entries
Sun
It’s tough and has excellent stamina. It has no problem flying continuously for a whole day carrying a heavy load.
Moon
Drawings of a Pokémon resembling Fearow can be seen in murals from deep in ancient history.
Details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
65
240
334
Attack
90
166
306
Defense
65
121
251
Sp. Atk
61
114
243
Sp. Def
61
114
243
Speed
100
184
328
Total
442
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #74Melemele #74Ula'ula #41Poni #25 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 90 |
| Base Exp. | 155 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Spearow #73 | Level 20 | ![]() Fearow #74 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 10 Alola Route 10 Area | Bubbling Spots | 24-27 | 80% | - |
Poni Plains Poni Plains North | Bubbling Spots | 54-57 | 70% | - |
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Mount Hokulani | Walking in tall grass or a cave | 25-28 | 40% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 24-27 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 24-27 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Shaking plants | 24-27 | 80% | - |
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Mount Hokulani | Walking in tall grass or a cave | 25-28 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 17 | Walking in tall grass or a cave | 31-34 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 17 | Walking in tall grass or a cave | 31-34 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | Flying Pokémon | 54-57 | 70% | - |
Route 17 | SOS ally encounter | 31-34 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 10 | SOS ally encounter | 24-27 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 17 | SOS ally encounter | 31-34 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Poni Plains | SOS ally encounter | 54-57 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Poni Plains | SOS ally encounter | 54-57 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 10 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Mount Hokulani | SOS ally encounter | 25-28 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 10 Alola Route 10 Area | Bubbling Spots | 24-27 | 80% | - |
Poni Plains Poni Plains North | Bubbling Spots | 54-57 | 70% | - |
Route 17 | Walking in tall grass or a cave | 31-34 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 24-27 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Mount Hokulani | Walking in tall grass or a cave | 25-28 | 40% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Shaking plants | 24-27 | 80% | - |
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Mount Hokulani | Walking in tall grass or a cave | 25-28 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 24-27 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | Flying Pokémon | 54-57 | 70% | - |
Route 17 | Walking in tall grass or a cave | 31-34 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Mount Hokulani | SOS ally encounter | 25-28 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 17 | SOS ally encounter | 31-34 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 17 | SOS ally encounter | 31-34 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 10 | SOS ally encounter | 24-27 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Poni Plains | SOS ally encounter | 54-57 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 10 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Poni Plains | SOS ally encounter | 54-57 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Moon
SunMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| Start | Pursuit | ![]() | Physical | 40 | 100 | 20 | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Start | Pluck | ![]() | Physical | 60 | 100 | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Start | Drill Run | ![]() | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| 4 | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 8 | Pursuit | ![]() | Physical | 40 | 100 | 20 | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| 11 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 15 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| 18 | Mirror Move | ![]() | Status | - | - | 20 | The user counters the target by mimicking the target’s last move. |
| 23 | Assurance | ![]() | Physical | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| 27 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 32 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 36 | Roost | ![]() | Status | - | - | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| 41 | Drill Peck | ![]() | Physical | 80 | 100 | 20 | A corkscrewing attack with a sharp beak acting as a drill. |
| 45 | Drill Run | ![]() | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM19 | Roost | ![]() | Status | - | - | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM51 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user’s Defense stat. |
| TM54 | False Swipe | ![]() | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM76 | Fly | ![]() | Physical | 90 | 95 | 15 | The user soars and then strikes its target on the next turn. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Astonish | ![]() | Physical | 30 | 100 | 15 | Spearow — breeding; retain through evolution | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Feather Dance | ![]() | Status | - | 100 | 15 | Spearow — breeding; retain through evolution | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
| Feint Attack | ![]() | Physical | 60 | - | 20 | Spearow — breeding; retain through evolution | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| Quick Attack | ![]() | Physical | 40 | 100 | 30 | Spearow — breeding; retain through evolution | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Razor Wind | ![]() | Special | 80 | 100 | 10 | Spearow — breeding; retain through evolution | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| Scary Face | ![]() | Status | - | 100 | 10 | Spearow — breeding; retain through evolution | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sky Attack | ![]() | Physical | 140 | 90 | 5 | Spearow — breeding; retain through evolution | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Tri Attack | ![]() | Special | 80 | 100 | 10 | Spearow — breeding; retain through evolution | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
| Uproar | ![]() | Special | 90 | 100 | 10 | Spearow — breeding; retain through evolution | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Whirlwind | ![]() | Status | - | - | 20 | Spearow — breeding; retain through evolution | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Air Cutter | ![]() | Special | 60 | 95 | 25 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
| Astonish | ![]() | Physical | 30 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Bide | ![]() | Physical | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Curse | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A move that works differently for the Ghost type than for all other types. |
| Defog | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
| Defog | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
| Detect | ![]() | Status | - | - | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Endure | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Feather Dance | ![]() | Status | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
| Feint Attack | ![]() | Physical | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| Feint Attack | ![]() | Physical | 60 | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| Heat Wave | ![]() | Special | 95 | 90 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| Heat Wave | ![]() | Special | 95 | 90 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| Laser Focus | ![]() | Status | - | - | 30 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Mimic | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mimic | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Ominous Wind | ![]() | Special | 60 | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. |
| Quick Attack | ![]() | Physical | 40 | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Quick Attack | ![]() | Physical | 40 | 100 | 30 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Rage | ![]() | Physical | 20 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Razor Wind | ![]() | Special | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| Razor Wind | ![]() | Special | 80 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| Scary Face | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scary Face | ![]() | Status | - | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Sky Attack | ![]() | Physical | 140 | 90 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Sky Attack | ![]() | Physical | 140 | 90 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Sky Attack | ![]() | Physical | 140 | 90 | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Swift | ![]() | Special | 60 | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Tailwind | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
| Tailwind | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
| Take Down | ![]() | Physical | 90 | 85 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Throat Chop | ![]() | Physical | 80 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Tri Attack | ![]() | Special | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
| Tri Attack | ![]() | Special | 80 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
| Twister | ![]() | Special | 40 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
| Uproar | ![]() | Special | 90 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Uproar | ![]() | Special | 90 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Whirlwind | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Whirlwind | ![]() | Status | - | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Traits
Keen Eye
Ability Slot 1
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Prevents opponents from lowering accuracy and ignores their evasion stages.
Sniper(Hidden Ability)
Powers up moves if they become critical hits when attacking.
Critical hits deal approximately 2.25× normal damage instead of 1.5×.










































Status
Physical


Special






