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S/M / Pokédex

Fearow

Back to Pokédex

Fearow

#74 in the Sun & Moon Pokédex • Beak Pokémon

Fearow sprite

Normal

Shiny Fearow sprite

Shiny

Pokédex entries

Sun

It’s tough and has excellent stamina. It has no problem flying continuously for a whole day carrying a heavy load.

Moon

Drawings of a Pokémon resembling Fearow can be seen in murals from deep in ancient history.

Details

Types

NormalFlying

Category

Beak Pokémon

Height

1.2 m (3'11")

Weight

38 kg (83.8 lbs)

National Pokédex

#0022

Pokédex

#74

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

90

166

306

Defense

65

121

251

Sp. Atk

61

114

243

Sp. Def

61

114

243

Speed

100

184

328

Total

442

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Fearow, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #74Melemele #74Ula'ula #41Poni #25
EV yield
2 Spe
Catch rate
90
Base Exp.
155

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spearow

Spearow

#73

Level 20

Fearow

Fearow

#74

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Route 10

Alola Route 10 Area

Bubbling Spots24-2780%

-

Poni Plains

Poni Plains North

Bubbling Spots54-5770%

-

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Mount Hokulani

Walking in tall grass or a cave25-2840%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Walking in tall grass or a cave24-2730%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Walking in tall grass or a cave24-2730%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Shaking plants24-2780%

-

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Mount Hokulani

Walking in tall grass or a cave25-2830%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 17

Walking in tall grass or a cave31-34-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 17

Walking in tall grass or a cave31-34-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

Flying Pokémon54-5770%

-

Route 17

SOS ally encounter31-34-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 10

SOS ally encounter24-27-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 17

SOS ally encounter31-34-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Plains

SOS ally encounter54-57-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Plains

SOS ally encounter54-57-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 10

SOS ally encounter24-27-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Mount Hokulani

SOS ally encounter25-28-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Sun
LocationMethodLevelChanceConditions

Route 10

Alola Route 10 Area

Bubbling Spots24-2780%

-

Poni Plains

Poni Plains North

Bubbling Spots54-5770%

-

Route 17

Walking in tall grass or a cave31-34-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Walking in tall grass or a cave24-2730%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Mount Hokulani

Walking in tall grass or a cave25-2840%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Shaking plants24-2780%

-

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Mount Hokulani

Walking in tall grass or a cave25-2830%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Walking in tall grass or a cave24-2730%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

Flying Pokémon54-5770%

-

Route 17

Walking in tall grass or a cave31-34-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Mount Hokulani

SOS ally encounter25-28-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 17

SOS ally encounter31-34-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 17

SOS ally encounter31-34-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 10

SOS ally encounter24-27-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Plains

SOS ally encounter54-57-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 10

SOS ally encounter24-27-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Plains

SOS ally encounter54-57-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of fearow; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartPursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

StartPluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

StartDrill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

4LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

8PursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

11Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

15Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

18Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

23AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

27AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

32Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

36RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

41Drill PeckFlyingPhysical8010020

A corkscrewing attack with a sharp beak acting as a drill.

45Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AstonishGhostPhysical3010015

Spearow — breeding; retain through evolution

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Feather DanceFlyingStatus-10015

Spearow — breeding; retain through evolution

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Feint AttackDarkPhysical60-20

Spearow — breeding; retain through evolution

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Quick AttackNormalPhysical4010030

Spearow — breeding; retain through evolution

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Razor WindNormalSpecial8010010

Spearow — breeding; retain through evolution

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Scary FaceNormalStatus-10010

Spearow — breeding; retain through evolution

The user frightens the target with a scary face to harshly lower its Speed stat.

Sky AttackFlyingPhysical140905

Spearow — breeding; retain through evolution

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Tri AttackNormalSpecial8010010

Spearow — breeding; retain through evolution

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

UproarNormalSpecial9010010

Spearow — breeding; retain through evolution

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

WhirlwindNormalStatus--20

Spearow — breeding; retain through evolution

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Air CutterFlyingSpecial609525

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

AstonishGhostPhysical3010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DefogFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DefogFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DetectFightingStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Feather DanceFlyingStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Feint AttackDarkPhysical60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Feint AttackDarkPhysical60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Heat WaveFireSpecial959010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Heat WaveFireSpecial959010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Laser FocusNormalStatus--30

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user concentrates intensely. The attack on the next turn always results in a critical hit.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Ominous WindGhostSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Quick AttackNormalPhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Quick AttackNormalPhysical4010030

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

RageNormalPhysical2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Razor WindNormalSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Razor WindNormalSpecial8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Scary FaceNormalStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user frightens the target with a scary face to harshly lower its Speed stat.

Scary FaceNormalStatus-10010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user frightens the target with a scary face to harshly lower its Speed stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Sky AttackFlyingPhysical140905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Sky AttackFlyingPhysical140905

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Sky AttackFlyingPhysical140905

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

TailwindFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TailwindFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Take DownNormalPhysical908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Throat ChopDarkPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Tri AttackNormalSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Tri AttackNormalSpecial8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

TwisterDragonSpecial4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

UproarNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

WhirlwindNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

WhirlwindNormalStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Traits

Ability options available to this Pokémon in this game.

Keen Eye

Ability Slot 1

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Prevents opponents from lowering accuracy and ignores their evasion stages.

Sniper(Hidden Ability)

Powers up moves if they become critical hits when attacking.

Critical hits deal approximately 2.25× normal damage instead of 1.5×.

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