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S/M / Moves

Agility

Back to Moves

Agility

Psychic-type status move in Pokémon Sun & Moon.

Move text

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Details

Introduced

Generation I

Power

-

Accuracy

-

PP

30

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Raichu

#26

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Raichu

#26

Electric
Pikachu — level up; retain through evolution

Raichu Alola

#26

ElectricPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Raichu Alola

#26

ElectricPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Raichu Alola

#26

ElectricPsychic
Pikachu — level up; retain through evolution

Wingull

#40

WaterFlying
Egg

Pelipper

#41

WaterFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pelipper

#41

WaterFlying
Wingull — breeding; retain through evolution

Pelipper

#41

WaterFlying
Wingull — level up; retain through evolution

Venonat

#48

BugPoison
Egg

Venomoth

#49

BugPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Venomoth

#49

BugPoison
Venonat — breeding; retain through evolution

Arcanine

#53

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Arcanine

#53

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Arcanine

#53

Fire
Growlithe — level up; retain through evolution

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Krabby

#98

Water
Egg

Kingler

#99

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kingler

#99

Water
Krabby — breeding; retain through evolution

Finneon

#108

Water
Egg

Lumineon

#109

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lumineon

#109

Water
Finneon — breeding; retain through evolution

Masquerain

#140

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Masquerain

#140

BugFlying
Surskit — level up; retain through evolution

Paras

#147

BugGrass
Egg

Parasect

#148

BugGrass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Parasect

#148

BugGrass
Paras — breeding; retain through evolution

Hoothoot

#163

NormalFlying
Egg

Noctowl

#164

NormalFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Noctowl

#164

NormalFlying
Hoothoot — breeding; retain through evolution

Mareep

#179

Electric
Egg

Flaaffy

#180

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Flaaffy

#180

Electric
Mareep — breeding; retain through evolution

Ampharos

#181

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ampharos

#181

Electric
Mareep — breeding; retain through evolution

Ampharos Mega

#181

ElectricDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ampharos Mega

#181

ElectricDragon
Mareep — breeding; retain through evolution

Aipom

#190

Normal
Egg

Chinchou

#201

WaterElectric
Egg

Lanturn

#202

WaterElectric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lanturn

#202

WaterElectric
Chinchou — breeding; retain through evolution

Dunsparce

#206

Normal
Egg

Gligar

#207

GroundFlying
Egg

Weavile

#250

DarkIce
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Weavile

#250

DarkIce
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Weavile

#250

DarkIce
Sneasel — level up; retain through evolution

Vulpix Alola

#253

Ice
Egg

Ninetales Alola

#254

IceFairy
Vulpix Alola — breeding; retain through evolution

Torchic

#255

Fire
Egg

Combusken

#256

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Combusken

#256

FireFighting
Torchic — breeding; retain through evolution

Blaziken

#257

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blaziken

#257

FireFighting
Torchic — breeding; retain through evolution

Blaziken Mega

#257

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blaziken Mega

#257

FireFighting
Torchic — breeding; retain through evolution

Riolu

#279

Fighting
Egg

Lucario

#280

FightingSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lucario

#280

FightingSteel
Riolu — breeding; retain through evolution

Lucario Mega

#280

FightingSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Ally SwitchPsychicStatus

-

--15186

The user teleports using a strange power and switches places with one of its allies.

AmnesiaPsychicStatus

-

--20127

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

BarrierPsychicStatus

-

--2047

The user throws up a sturdy wall that sharply raises its Defense stat.

Calm MindPsychicStatus--20263

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

ConfusionPsychicSpecial

-

501002593

The target is hit by a weak telekinetic force. This may also confuse the target.

Cosmic PowerPsychicStatus

-

--2063

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Dream EaterPsychicSpecial10010015260

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

ExtrasensoryPsychicSpecial

-

801002055

The user attacks with an odd, unseeable power. This may also make the target flinch.

Future SightPsychicSpecial

-

1201001092

Two turns after this move is used, a hunk of psychic energy attacks the target.

Genesis SupernovaPsychicSpecial

-

185-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

GravityPsychicStatus

-

--5150

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Guard SplitPsychicStatus

-

--1028

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Guard SwapPsychicStatus

-

--1036

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Heal BlockPsychicStatus

-

-1001547

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Heal PulsePsychicStatus

-

--1044

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Healing WishPsychicStatus

-

--1030

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Heart StampPsychicPhysical

-

60100257

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Heart SwapPsychicStatus

-

--104

The user employs its psychic power to switch stat changes with the target.

Hyperspace HolePsychicSpecial

-

80-52

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

HypnosisPsychicStatus

-

-602073

The user employs hypnotic suggestion to make the target fall into a deep sleep.

ImprisonPsychicStatus

-

--1083

If opposing Pokémon know any move also known by the user, they are prevented from using it.

InstructPsychicStatus

-

--152

The user instructs the target to use the target’s last move again.

KinesisPsychicStatus

-

-80154

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Light ScreenPsychicStatus--30357

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Lunar DancePsychicStatus

-

--102

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Luster PurgePsychicSpecial

-

9510053

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Magic CoatPsychicStatus

-

--15235

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus

-

--1068

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

MeditatePsychicStatus

-

--4023

The user meditates to awaken the power deep within its body and raise its Attack stat.

Miracle EyePsychicStatus

-

--4021

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Mirror CoatPsychicSpecial

-

-1002055

A retaliation move that counters any special attack, inflicting double the damage taken.

Mist BallPsychicSpecial

-

7010053

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Power SplitPsychicStatus

-

--1025

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Power SwapPsychicStatus

-

--1034

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Power TrickPsychicStatus

-

--1022

The user employs its psychic power to switch its Attack stat with its Defense stat.

Prismatic LaserPsychicSpecial

-

160100102

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

PsybeamPsychicSpecial

-

651002093

The target is attacked with a peculiar ray. This may also leave the target confused.

PsychicPsychicSpecial9010010314

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic FangsPsychicPhysical

-

85100109

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic TerrainPsychicStatus

-

--1011

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psycho BoostPsychicSpecial

-

1409055

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psycho CutPsychicPhysical

-

701002024

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psycho ShiftPsychicStatus

-

-1001027

Using its psychic power of suggestion, the user transfers its status conditions to the target.

PsyshockPsychicSpecial8010010135

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsystrikePsychicSpecial

-

100100104

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsywavePsychicSpecial

-

-1001574

The target is attacked with an odd psychic wave. The attack varies in intensity.

ReflectPsychicStatus--20324

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

RestPsychicStatus--101000

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Role PlayPsychicStatus

-

--10168

The user mimics the target completely, copying the target’s natural Ability.

Shattered PsychePsychicPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Shattered PsychePsychicSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Skill SwapPsychicStatus

-

--10128

The user employs its psychic power to exchange Abilities with the target.

Speed SwapPsychicStatus

-

--106

The user exchanges Speed stats with the target.

Stored PowerPsychicSpecial

-

201001039

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

SynchronoisePsychicSpecial

-

1201001040

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

TelekinesisPsychicStatus

-

--15216

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TeleportPsychicStatus

-

--2064

Use it to flee from any wild Pokémon.

TrickPsychicStatus

-

-10010172

The user catches the target off guard and swaps its held item with its own.

Trick RoomPsychicStatus--5154

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Wonder RoomPsychicStatus

-

--10103

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

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