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S/M / Pokédex

Oricorio Baile

Back to Pokédex

Oricorio Baile

#82 in the Sun & Moon Pokédex • Dancing Pokémon

Pokédex entries

Sun

It beats its wings together to create fire. As it moves in the steps of its beautiful dance, it bathes opponents in intense flames.

Moon

This Oricorio has sipped red nectar. Its passionate dance moves cause its enemies to combust in both body and mind.

Details

Types

FireFlying

Category

Dancing Pokémon

Abilities

Height

0.6 m (2'00")

Weight

3.4 kg (7.5 lbs)

National Pokédex

#0741

Pokédex

#82

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

70

130

262

Defense

70

130

262

Sp. Atk

98

180

324

Sp. Def

70

130

262

Speed

93

171

313

Total

476

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Oricorio Baile, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #82Melemele #82Akala #31Ula'ula #42Poni #32
EV yield
2 SpA
Catch rate
45
Base Exp.
167

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
Oricorio

Oricorio

#82

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Poni Meadow

Walking in tall grass or a cave54-5720%

-

Ula’ula Meadow

Walking in tall grass or a cave31-3420%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ula’ula Meadow

Walking in tall grass or a cave31-3420%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 6

Walking in tall grass or a cave14-17-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 6

Walking in tall grass or a cave14-17-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 6

SOS ally encounter14-17-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oricorio baile; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 6

SOS ally encounter14-17-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oricorio baile; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Sun
LocationMethodLevelChanceConditions

Route 6

Walking in tall grass or a cave14-17-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 6

Walking in tall grass or a cave14-17-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ula’ula Meadow

Walking in tall grass or a cave31-3420%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Meadow

Walking in tall grass or a cave54-5720%

-

Ula’ula Meadow

Walking in tall grass or a cave31-3420%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 6

SOS ally encounter14-17-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oricorio baile; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 6

SOS ally encounter14-17-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oricorio baile; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

6PeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

10Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

13Air CutterFlyingSpecial609525

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

16Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

20Feather DanceFlyingStatus-10015

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

23Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

26Teeter DanceNormalStatus-10020

The user performs a wobbly dance that confuses the Pokémon around it.

30RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

33CaptivateNormalStatus-10020

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

36Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

40Revelation DanceNormalSpecial9010015

The user attacks the target by dancing very hard. The user’s type determines the type of this move.

43Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

46AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

50HurricaneFlyingSpecial1107010

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM60QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CaptivateNormalStatus-10020

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
CovetNormalPhysical6010025

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user endearingly approaches the target, then steals the target’s held item.

DefogFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Role PlayPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user mimics the target completely, copying the target’s natural Ability.

Sky AttackFlyingPhysical140905

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Dancer

Ability Slot 1

When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

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