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S/M / Abilities

Abilities

Pokémon Sun & Moon Abilities

Ability names, descriptions, and the number of S/M Pokémon with each ability.

Displaying 189 of 189 abilities.

Description
Adaptability

Powers up moves of the same type as the Pokémon.

7
Aerilate

Normal-type moves become Flying-type moves. The power of those moves is boosted a little.

2
Aftermath

Damages the attacker if it contacts the Pokémon with a finishing hit.

4
Analytic

Boosts move power when the Pokémon moves last.

8
Anger Point

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

8
Anticipation

The Pokémon can sense an opposing Pokémon’s dangerous moves.

3
Arena Trap

Prevents opposing Pokémon from fleeing.

3
Aura Break

The effects of “Aura” Abilities are reversed to lower the power of affected moves.

2
Battery

Powers up ally Pokémon’s special moves.

1
Battle Armor

Hard armor protects the Pokémon from critical hits.

3
Beast Boost

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

7
Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

1
Big Pecks

Protects the Pokémon from Defense-lowering effects.

3
Blaze

Powers up Fire-type moves when the Pokémon’s HP is low.

3
Bulletproof

Protects the Pokémon from some ball and bomb moves.

4
Chlorophyll

Boosts the Pokémon’s Speed stat in sunshine.

7
Clear Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

6
Cloud Nine

Eliminates the effects of weather.

3
Comatose

It’s always drowsing and will never wake up. It can attack without waking up.

1
Competitive

Boosts the Sp. Atk stat sharply when a stat is lowered.

4
Compound Eyes

The Pokémon’s compound eyes boost its accuracy.

1
Contrary

Makes stat changes have an opposite effect.

3
Corrosion

The Pokémon can poison the target even if it’s a Steel or Poison type.

2
Cursed Body

May disable a move used on the Pokémon.

3
Cute Charm

Contact with the Pokémon may cause infatuation.

9
Damp

Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.

8
Dancer

When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.

4
Dazzling

Surprises the opposing Pokémon, making it unable to attack using priority moves.

1
Defeatist

Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less.

2
Defiant

Boosts the Pokémon’s Attack stat sharply when its stats are lowered.

4
Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

4
Download

Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.

3
Drizzle

The Pokémon makes it rain when it enters a battle.

2
Drought

Turns the sunlight harsh when the Pokémon enters a battle.

3
Dry Skin

Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.

2
Early Bird

The Pokémon awakens twice as fast as other Pokémon from sleep.

3
Effect Spore

Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.

4
Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

1
Emergency Exit

The Pokémon, sensing danger, switches out when its HP becomes half or less.

1
Flame Body

Contact with the Pokémon may burn the attacker.

5
Flare Boost

Powers up special attacks when the Pokémon is burned.

2
Flash Fire

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

5
Flower Veil

Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

1
Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

2
Forecast

The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

4
Forewarn

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

2
Friend Guard

Reduces damage done to allies.

5
Frisk

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

4
Full Metal Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

1
Fur Coat

Halves the damage from physical moves.

1
Gale Wings

Gives priority to Flying-type moves when the Pokémon’s HP is full.

3
Galvanize

Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

3
Gluttony

Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.

7
Gooey

Contact with the Pokémon lowers the attacker’s Speed stat.

3
Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

1
Guts

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

8
Harvest

May create another Berry after one is used.

5
Healer

Sometimes heals an ally’s status condition.

3
Honey Gather

The Pokémon may gather Honey after a battle.

2
Hustle

Boosts the Attack stat, but lowers accuracy.

8
Hydration

Heals status conditions if it’s raining.

10
Hyper Cutter

The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

4
Ice Body

The Pokémon gradually regains HP in a hailstorm.

6
Illuminate

Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.

6
Immunity

The immune system of the Pokémon prevents it from getting poisoned.

1
Imposter

The Pokémon transforms itself into the Pokémon it’s facing.

1
Infiltrator

Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

5
Innards Out

Damages the attacker landing the finishing hit by the amount equal to its last HP.

1
Inner Focus

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

19
Insomnia

The Pokémon is suffering from insomnia and cannot fall asleep.

7
Intimidate

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

16
Iron Barbs

Inflicts damage to the attacker on contact with iron barbs.

1
Iron Fist

Powers up punching moves.

5
Justified

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

4
Keen Eye

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

15
Klutz

The Pokémon can’t use any held items.

2
Leaf Guard

Prevents status conditions in sunny weather.

8
Levitate

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

8
Light Metal

Halves the Pokémon’s weight.

4
Lightning Rod

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

15
Limber

Its limber body protects the Pokémon from paralysis.

4
Liquid Ooze

Oozed liquid has strong stench, which damages attackers using any draining move.

2
Liquid Voice

All sound-based moves become Water-type moves.

3
Long Reach

The Pokémon uses its moves without making contact with the target.

3
Magic Bounce

Reflects status moves, instead of getting hit by them.

3
Magic Guard

The Pokémon only takes damage from attacks.

6
Magician

The Pokémon steals the held item of a Pokémon it hits with a move.

1
Magnet Pull

Prevents Steel-type Pokémon from escaping using its magnetic force.

8
Marvel Scale

The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.

3
Merciless

The Pokémon’s attacks become critical hits if the target is poisoned.

2
Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

1
Mold Breaker

Moves can be used on the target regardless of its Abilities.

6
Moody

Raises one stat sharply and lowers another every turn.

3
Motor Drive

Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.

2
Moxie

The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

7
Multiscale

Reduces the amount of damage the Pokémon takes when its HP is full.

1
Natural Cure

All status conditions heal when the Pokémon switches out.

9
No Guard

The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

4
Oblivious

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

12
Overcoat

Protects the Pokémon from things like sand, hail, and powder.

9
Overgrow

Powers up Grass-type moves when the Pokémon’s HP is low.

3
Own Tempo

This Pokémon has its own tempo, and that prevents it from becoming confused.

9
Parental Bond

Parent and child each attacks.

1
Pickpocket

Steals an item from an attacker that made direct contact.

2
Pickup

The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.

6
Pixilate

Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

1
Poison Touch

May poison a target when the Pokémon makes contact.

4
Power Construct

Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

1
Power of Alchemy

The Pokémon copies the Ability of a defeated ally.

2
Prankster

Gives priority to a status move.

6
Pressure

By putting pressure on the opposing Pokémon, it raises their PP usage.

5
Prism Armor

Reduces the power of supereffective attacks taken.

1
Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

1
Queenly Majesty

Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

1
Quick Feet

Boosts the Speed stat if the Pokémon has a status condition.

2
Rain Dish

The Pokémon gradually regains HP in rain.

7
Rattled

Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.

8
Receiver

The Pokémon copies the Ability of a defeated ally.

1
Refrigerate

Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

1
Regenerator

Restores a little HP when withdrawn from battle.

7
RKS System

Changes the Pokémon’s type to match the memory disc it holds.

1
Rock Head

Protects the Pokémon from recoil damage.

12
Rough Skin

This Pokémon inflicts damage with its rough skin to the attacker on contact.

5
Run Away

Enables a sure getaway from wild Pokémon.

6
Sand Force

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

12
Sand Rush

Boosts the Pokémon’s Speed stat in a sandstorm.

5
Sand Stream

The Pokémon summons a sandstorm when it enters a battle.

1
Sand Veil

Boosts the Pokémon’s evasion in a sandstorm.

14
Sap Sipper

Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.

5
Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

2
Scrappy

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.

6
Serene Grace

Boosts the likelihood of additional effects occurring when attacking.

3
Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

1
Shadow Tag

This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.

1
Shed Skin

The Pokémon may heal its own status conditions by shedding its skin.

3
Sheer Force

Removes additional effects to increase the power of moves when attacking.

10
Shell Armor

A hard shell protects the Pokémon from critical hits.

6
Shield Dust

This Pokémon’s dust blocks the additional effects of attacks taken.

3
Shields Down

When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.

14
Slush Rush

Boosts the Pokémon’s Speed stat in a hailstorm.

2
Sniper

Powers up moves if they become critical hits when attacking.

4
Snow Cloak

Boosts evasion in a hailstorm.

8
Snow Warning

The Pokémon summons a hailstorm when it enters a battle.

3
Solid Rock

Reduces the power of supereffective attacks taken.

2
Soul-Heart

Boosts its Sp. Atk stat every time a Pokémon faints.

2
Soundproof

Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.

6
Speed Boost

Its Speed stat is boosted every turn.

2
Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

3
Stall

The Pokémon moves after all other Pokémon do.

1
Stamina

Boosts the Defense stat when hit by an attack.

2
Static

The Pokémon is charged with static electricity, so contact with it may cause paralysis.

12
Steadfast

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

8
Steelworker

Powers up Steel-type moves.

1
Stench

By releasing stench when attacking, this Pokémon may cause the target to flinch.

4
Sticky Hold

Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.

5
Storm Drain

Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.

4
Strong Jaw

The Pokémon’s strong jaw boosts the power of its biting moves.

5
Sturdy

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

25
Super Luck

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

3
Surge Surfer

Doubles the Pokémon’s Speed stat on Electric Terrain.

1
Swarm

Powers up Bug-type moves when the Pokémon’s HP is low.

7
Sweet Veil

Prevents itself and ally Pokémon from falling asleep.

5
Swift Swim

Boosts the Pokémon’s Speed stat in rain.

16
Symbiosis

The Pokémon passes its item to an ally that has used up an item.

1
Synchronize

The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

5
Tangled Feet

Raises evasion if the Pokémon is confused.

1
Tangling Hair

Contact with the Pokémon lowers the attacker’s Speed stat.

2
Technician

Powers up the Pokémon’s weaker moves.

9
Telepathy

Anticipates an ally’s attack and dodges it.

5
Thick Fat

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

8
Tinted Lens

The Pokémon can use “not very effective” moves to deal regular damage.

1
Torrent

Powers up Water-type moves when the Pokémon’s HP is low.

3
Tough Claws

Powers up moves that make direct contact.

2
Trace

When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.

3
Triage

Gives priority to a healing move.

1
Unaware

When attacking, the Pokémon ignores the target Pokémon’s stat changes.

3
Unburden

Boosts the Speed stat if the Pokémon’s held item is used or lost.

2
Unnerve

Unnerves opposing Pokémon and makes them unable to eat Berries.

5
Vital Spirit

The Pokémon is full of vitality, and that prevents it from falling asleep.

12
Volt Absorb

Restores HP if hit by an Electric-type move, instead of taking damage.

3
Water Absorb

Restores HP if hit by a Water-type move, instead of taking damage.

10
Water Bubble

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

2
Water Compaction

Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.

2
Water Veil

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

6
Weak Armor

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

9
White Smoke

The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

1
Wimp Out

The Pokémon cowardly switches out when its HP becomes half or less.

1
Wonder Skin

Makes status moves more likely to miss.

1

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