Porygon
#217 in the Sun & Moon Pokédex • Virtual Pokémon
Pokédex entries
Sun
Roughly 20 years ago, it was artificially created, utilizing the latest technology of the time.
Moon
It can convert its body into digital data, which enables it to enter cyberspace.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
65
240
334
Attack
60
112
240
Defense
70
130
262
Sp. Atk
85
157
295
Sp. Def
75
139
273
Speed
40
76
196
Total
395
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #217Ula'ula #89 |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 45 |
| Base Exp. | 79 |
Eggs
| Egg groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Porygon #217 | Trade holding Up-Grade | ![]() Porygon2 #218 |
![]() Porygon2 #218 | Trade holding Dubious Disc | ![]() Porygon-Z #219 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 15 Alola Route 15 Aether House | Receive as a gift | 30 | 100% | After becoming Champion, receive level 30 Porygon from an employee in Aether House on Route 15. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 15 Alola Route 15 Aether House | Receive as a gift | 30 | 100% | After becoming Champion, receive level 30 Porygon from an employee in Aether House on Route 15. |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Sharpen | ![]() | Status | - | - | 30 | The user makes its edges more jagged, which raises its Attack stat. |
| Start | Conversion | ![]() | Status | - | - | 30 | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
| Start | Conversion 2 | ![]() | Status | - | - | 30 | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
| 7 | Psybeam | ![]() | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| 12 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 18 | Recover | ![]() | Status | - | - | 10 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 23 | Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| 29 | Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| 34 | Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| 40 | Discharge | ![]() | Special | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| 45 | Lock-On | ![]() | Status | - | - | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
| 50 | Tri Attack | ![]() | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
| 56 | Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| 62 | Zap Cannon | ![]() | Special | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM24 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM73 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Ally Switch | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user teleports using a strange power and switches places with one of its allies. |
| Bide | ![]() | Physical | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Curse | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A move that works differently for the Ghost type than for all other types. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Electroweb | ![]() | Special | 55 | 95 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Electroweb | ![]() | Special | 55 | 95 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Endure | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Flash | ![]() | Status | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user flashes a bright light that cuts the target’s accuracy. |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Gravity | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. |
| Gravity | ![]() | Status | - | - | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Last Resort | ![]() | Physical | 140 | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This move can be used only after the user has used all the other moves it knows in the battle. |
| Last Resort | ![]() | Physical | 140 | 100 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This move can be used only after the user has used all the other moves it knows in the battle. |
| Mimic | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mimic | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Nightmare | ![]() | Status | - | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A sleeping target sees a nightmare that inflicts some damage every turn. |
| Pain Split | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Pain Split | ![]() | Status | - | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Psywave | ![]() | Special | - | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Rage | ![]() | Physical | 20 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Reflect | ![]() | Status | - | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Shock Wave | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Shock Wave | ![]() | Special | 60 | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Skull Bash | ![]() | Physical | 130 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Swift | ![]() | Special | 60 | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Take Down | ![]() | Physical | 90 | 85 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Telekinesis | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Teleport | ![]() | Status | - | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Use it to flee from any wild Pokémon. |
| Trick | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user catches the target off guard and swaps its held item with its own. |
| Trick | ![]() | Status | - | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user catches the target off guard and swaps its held item with its own. |
| Wonder Room | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Wonder Room | ![]() | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Traits
Trace
Ability Slot 1
When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Copies an opponent's ability upon entering battle.
Download
Ability Slot 2
Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Analytic(Hidden Ability)
Boosts move power when the Pokémon moves last.
Strengthens moves to 1.3× their power when moving last.







































Physical
Status
Special












