Magnet Rise
Electric-type status move in Pokémon Sun & Moon.

StatusMove text
The user levitates using electrically generated magnetism for five turns.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Magnemite #47 | ![]() ![]() | 43 |
![]() Magneton #48 | ![]() ![]() | 53 |
![]() Magnezone #49 | ![]() ![]() | 53 |
![]() Voltorb #100 | ![]() | 34 |
![]() Electrode #101 | ![]() | 36 |
![]() Probopass #199 | ![]() ![]() | Start |
![]() Forretress #205 | ![]() ![]() | Start, 56 |
![]() Metang #215 | ![]() ![]() | Start |
![]() Metagross #216 | ![]() ![]() | Start |
![]() Metagross Mega #216 | ![]() ![]() | Start |
![]() Porygon #217 | ![]() | 23 |
![]() Porygon2 #218 | ![]() | 23 |
![]() Porygon-Z #219 | ![]() | 23 |
![]() Togedemaru #225 | ![]() ![]() | 25 |
![]() Genesect #649 | ![]() ![]() | Start |
![]() Genesect Burn #649 | ![]() ![]() | Start |
![]() Genesect Chill #649 | ![]() ![]() | Start |
![]() Genesect Douse #649 | ![]() ![]() | Start |
![]() Genesect Shock #649 | ![]() ![]() | Start |
Learners
![]() Pichu #24 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pichu #24 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Pikachu #25 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pikachu #25 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Pikachu Alola Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Hoenn Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Kalos Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Original Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Sinnoh Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Unova Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Raichu #26 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raichu #26 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Raichu Alola #26 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raichu Alola #26 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Grubbin #27 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charjabug #28 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Vikavolt #29 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Carbink #101 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Carbink #101 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Jolteon #125 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Jolteon #125 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Mew #151 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Mew #151 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Mareep #179 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Mareep #179 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Flaaffy #180 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Flaaffy #180 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Ampharos #181 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ampharos #181 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Ampharos Mega #181 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ampharos Mega #181 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Shieldon #190 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Shieldon #190 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Bastiodon #191 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Bastiodon #191 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Nosepass #198 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Nosepass #198 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Steelix #208 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Steelix #208 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Steelix Mega #208 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Steelix Mega #208 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Blue #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Blue Meteor #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Green #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Green Meteor #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Indigo #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Indigo Meteor #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Orange #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Orange Meteor #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Red #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Red Meteor #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Violet #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Violet Meteor #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Yellow #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Minior Yellow Meteor #213 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Elekid #226 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Elekid #226 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Electabuzz #227 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt | ![]() | Special | - | 195 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Bolt Strike | ![]() | Physical | - | 130 | 85 | 5 | 3 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. |
| Catastropika | ![]() | Physical | - | 210 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Charge | ![]() | Status | - | - | - | 20 | 49 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
| Charge Beam | ![]() | Special | 50 | 90 | 10 | 256 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 71 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Eerie Impulse | ![]() | Status | - | - | 100 | 15 | 20 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| Electric Terrain | ![]() | Status | - | - | - | 10 | 20 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| Electrify | ![]() | Status | - | - | - | 20 | 3 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
| Electro Ball | ![]() | Special | - | - | 100 | 10 | 40 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
| Electroweb | ![]() | Special | - | 55 | 95 | 15 | 104 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Fusion Bolt | ![]() | Physical | - | 100 | 100 | 5 | 4 | The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. |
| Gigavolt Havoc | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Gigavolt Havoc | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Ion Deluge | ![]() | Status | - | - | - | 25 | 11 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| Magnetic Flux | ![]() | Status | - | - | - | 20 | 8 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| Nuzzle | ![]() | Physical | - | 20 | 100 | 20 | 16 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Parabolic Charge | ![]() | Special | - | 65 | 100 | 20 | 4 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Shock Wave | ![]() | Special | - | 60 | - | 20 | 329 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 48 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Stoked Sparksurfer | ![]() | Special | - | 175 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Thunder | ![]() | Special | 110 | 70 | 10 | 251 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunder Fang | ![]() | Physical | - | 65 | 95 | 15 | 72 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | ![]() | Physical | - | 75 | 100 | 15 | 222 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 43 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ![]() | Status | - | 90 | 20 | 315 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunderbolt | ![]() | Special | 90 | 100 | 15 | 308 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
| Volt Switch | ![]() | Special | 70 | 100 | 20 | 75 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Volt Tackle | ![]() | Physical | - | 120 | 100 | 15 | 11 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. |
| Wild Charge | ![]() | Physical | 90 | 100 | 15 | 123 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 115 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Zing Zap | ![]() | Physical | - | 80 | 100 | 10 | 2 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |





































































































Special
Physical
