Charge Beam
Electric-type special move in Pokémon Sun & Moon.

SpecialMove text
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Machines
Learners
![]() Voltorb #100 | ![]() | 16 |
![]() Electrode #101 | ![]() | 16 |
![]() Necrozma #300 | ![]() | Start |
![]() Regirock #377 | ![]() | Start, 13 |
![]() Regice #378 | ![]() | Start, 13 |
![]() Registeel #379 | ![]() | Start, 13 |
![]() Klink #599 | ![]() | 26 |
![]() Klang #600 | ![]() | 26 |
![]() Klinklang #601 | ![]() | 25 |
![]() Tynamo #602 | ![]() | Start |
![]() Eelektrik #603 | ![]() | Start |
![]() Meowstic Female #678 | ![]() | 28 |
![]() Dedenne #702 | ![]() ![]() | 34 |
Learners
Learners
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt | ![]() | Special | - | 195 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Bolt Strike | ![]() | Physical | - | 130 | 85 | 5 | 3 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. |
| Catastropika | ![]() | Physical | - | 210 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Charge | ![]() | Status | - | - | - | 20 | 49 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 71 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Eerie Impulse | ![]() | Status | - | - | 100 | 15 | 20 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| Electric Terrain | ![]() | Status | - | - | - | 10 | 20 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| Electrify | ![]() | Status | - | - | - | 20 | 3 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
| Electro Ball | ![]() | Special | - | - | 100 | 10 | 40 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
| Electroweb | ![]() | Special | - | 55 | 95 | 15 | 104 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Fusion Bolt | ![]() | Physical | - | 100 | 100 | 5 | 4 | The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. |
| Gigavolt Havoc | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Gigavolt Havoc | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Ion Deluge | ![]() | Status | - | - | - | 25 | 11 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| Magnet Rise | ![]() | Status | - | - | - | 10 | 128 | The user levitates using electrically generated magnetism for five turns. |
| Magnetic Flux | ![]() | Status | - | - | - | 20 | 8 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| Nuzzle | ![]() | Physical | - | 20 | 100 | 20 | 16 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Parabolic Charge | ![]() | Special | - | 65 | 100 | 20 | 4 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Shock Wave | ![]() | Special | - | 60 | - | 20 | 329 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 48 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Stoked Sparksurfer | ![]() | Special | - | 175 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Thunder | ![]() | Special | 110 | 70 | 10 | 251 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunder Fang | ![]() | Physical | - | 65 | 95 | 15 | 72 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | ![]() | Physical | - | 75 | 100 | 15 | 222 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 43 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ![]() | Status | - | 90 | 20 | 315 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunderbolt | ![]() | Special | 90 | 100 | 15 | 308 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
| Volt Switch | ![]() | Special | 70 | 100 | 20 | 75 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Volt Tackle | ![]() | Physical | - | 120 | 100 | 15 | 11 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. |
| Wild Charge | ![]() | Physical | 90 | 100 | 15 | 123 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 115 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Zing Zap | ![]() | Physical | - | 80 | 100 | 10 | 2 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |





















































































































Physical
Status
