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S/M / Pokédex

Wigglytuff

Back to Pokédex

Wigglytuff

#136 in the Sun & Moon Pokédex • Balloon Pokémon

Wigglytuff sprite

Normal

Shiny Wigglytuff sprite

Shiny

Pokédex entries

Sun

It sheds its fine fur when the seasons change. The fur is gathered and spun into a luxurious yarn.

Moon

As it inhales, it expands...and expands...and expands. Wigglytuff compete to see which one can inflate itself the most.

Details

Types

NormalFairy

Category

Balloon Pokémon

Height

1 m (3'03")

Weight

12 kg (26.5 lbs)

National Pokédex

#0040

Pokédex

#136

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

140

390

484

Attack

70

130

262

Defense

45

85

207

Sp. Atk

85

157

295

Sp. Def

50

94

218

Speed

45

85

207

Total

435

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Wigglytuff, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #136Akala #63
EV yield
3 HP
Catch rate
50
Base Exp.
196

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
10

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Igglybuff

Igglybuff

#134

Level up with friendship of at least 220.

Jigglypuff

Jigglypuff

#135

Jigglypuff

Jigglypuff

#135

Moon StoneUse Moon Stone
Wigglytuff

Wigglytuff

#136

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDouble SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

StartDouble-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

StartDisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

StartPlay RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Body SlamNormalPhysical8510015

Jigglypuff — level up; retain through evolution (level 32)

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Igglybuff — breeding; retain through evolution

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CharmFairyStatus-10020

Igglybuff — level up; retain through evolution (level 1)

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CopycatNormalStatus--20

Igglybuff — level up; retain through evolution (level 11)

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical6010025

Igglybuff — breeding; retain through evolution

The user endearingly approaches the target, then steals the target’s held item.

Disarming VoiceFairySpecial40-15

Jigglypuff — level up; retain through evolution (level 11)

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fake TearsDarkStatus-10020

Igglybuff — breeding; retain through evolution

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Feint AttackDarkPhysical60-20

Igglybuff — breeding; retain through evolution

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

GravityPsychicStatus--5

Igglybuff — breeding; retain through evolution

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Heal PulsePsychicStatus--10

Igglybuff — breeding; retain through evolution

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Hyper VoiceNormalSpecial9010010

Jigglypuff — level up; retain through evolution (level 41)

The user lets loose a horribly echoing shout with the power to inflict damage.

Last ResortNormalPhysical1401005

Igglybuff — breeding; retain through evolution

This move can be used only after the user has used all the other moves it knows in the battle.

MimicNormalStatus--10

Jigglypuff — level up; retain through evolution (level 38)

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Misty TerrainFairyStatus--10

Igglybuff — breeding; retain through evolution

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Perish SongNormalStatus--5

Igglybuff — breeding; retain through evolution

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Play NiceNormalStatus--20

Jigglypuff — level up; retain through evolution (level 9)

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

PoundNormalPhysical4010035

Igglybuff — level up; retain through evolution (level 5)

The target is physically pounded with a long tail, a foreleg, or the like.

PoundNormalPhysical4010035

Jigglypuff — level up; retain through evolution (level 5)

The target is physically pounded with a long tail, a foreleg, or the like.

PresentNormalPhysical-9015

Igglybuff — breeding; retain through evolution

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

PunishmentDarkPhysical-1005

Igglybuff — breeding; retain through evolution

The more the target has powered up with stat changes, the greater the move’s power.

RolloutRockPhysical309020

Jigglypuff — level up; retain through evolution (level 20)

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Spit UpNormalSpecial-10010

Jigglypuff — level up; retain through evolution (level 25)

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

StockpileNormalStatus--20

Jigglypuff — level up; retain through evolution (level 25)

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

SwallowNormalStatus--10

Jigglypuff — level up; retain through evolution (level 25)

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Sweet KissFairyStatus-7510

Igglybuff — level up; retain through evolution (level 9)

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Wake-Up SlapFightingPhysical7010010

Jigglypuff — level up; retain through evolution (level 27)

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

WishNormalStatus--10

Igglybuff — breeding; retain through evolution

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Ally SwitchPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user teleports using a strange power and switches places with one of its allies.

BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Body SlamNormalPhysical8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Bubble BeamWaterSpecial6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CharmFairyStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CharmFairyStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CopycatNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CounterFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CounterFightingPhysical-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A retaliation move that counters any physical attack, inflicting double the damage taken.

CovetNormalPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endearingly approaches the target, then steals the target’s held item.

CovetNormalPhysical6010025

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user endearingly approaches the target, then steals the target’s held item.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DetectFightingStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

Disarming VoiceFairySpecial40-15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Drain PunchFightingPhysical7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Drain PunchFightingPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Dynamic PunchFightingPhysical100505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user punches the target with full, concentrated power. This confuses the target if it hits.

Dynamic PunchFightingPhysical100505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user punches the target with full, concentrated power. This confuses the target if it hits.

EndeavorNormalPhysical-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack move cuts down the target’s HP to equal the user’s HP.

EndeavorNormalPhysical-1005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack move cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fake TearsDarkStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Feint AttackDarkPhysical60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Feint AttackDarkPhysical60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Fire PunchFirePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with a fiery fist. This may also leave the target with a burn.

FlashNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

FlashNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user flashes a bright light that cuts the target’s accuracy.

Focus PunchFightingPhysical15010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Focus PunchFightingPhysical15010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

GravityPsychicStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

GravityPsychicStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Heal BellNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Heal PulsePsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Helping HandNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user assists an ally by boosting the power of that ally’s attack.

Helping HandNormalStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user assists an ally by boosting the power of that ally’s attack.

Hyper VoiceNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a horribly echoing shout with the power to inflict damage.

Hyper VoiceNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an icy fist. This may also leave the target frozen.

Ice PunchIcePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an icy fist. This may also leave the target frozen.

Ice PunchIcePhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with an icy fist. This may also leave the target frozen.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Knock OffDarkPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Knock OffDarkPhysical6510020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Laser FocusNormalStatus--30

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Last ResortNormalPhysical1401005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This move can be used only after the user has used all the other moves it knows in the battle.

Last ResortNormalPhysical1401005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This move can be used only after the user has used all the other moves it knows in the battle.

Magic CoatPsychicStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic CoatPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Magic RoomPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Mega KickNormalPhysical120755

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked by a kick launched with muscle-packed power.

Mega KickNormalPhysical120755

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

Mega PunchNormalPhysical808520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Misty TerrainFairyStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

NightmareGhostStatus-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A sleeping target sees a nightmare that inflicts some damage every turn.

Pain SplitNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pain SplitNormalStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Perish SongNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Perish SongNormalStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Play NiceNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

PoundNormalPhysical4010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is physically pounded with a long tail, a foreleg, or the like.

PoundNormalPhysical4010035

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is physically pounded with a long tail, a foreleg, or the like.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

PresentNormalPhysical-9015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

PresentNormalPhysical-9015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

PsywavePsychicSpecial-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked with an odd psychic wave. The attack varies in intensity.

PunishmentDarkPhysical-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The more the target has powered up with stat changes, the greater the move’s power.

RageNormalPhysical2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

RecycleNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user recycles a held item that has been used in battle so it can be used again.

RecycleNormalStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user recycles a held item that has been used in battle so it can be used again.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Role PlayPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user mimics the target completely, copying the target’s natural Ability.

Role PlayPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user mimics the target completely, copying the target’s natural Ability.

RolloutRockPhysical309020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

RolloutRockPhysical309020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Seismic TossFightingPhysical-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Shock WaveElectricSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with a quick jolt of electricity. This attack never misses.

Shock WaveElectricSpecial60-20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user strikes the target with a quick jolt of electricity. This attack never misses.

Skull BashNormalPhysical13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

SnatchDarkStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user steals the effects of any attempts to use a healing or stat-changing move.

SnatchDarkStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stealth RockRockStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

StrengthNormalPhysical8010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged with a punch thrown at maximum power.

SubmissionFightingPhysical808020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Sweet KissFairyStatus-7510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Sweet KissFairyStatus-7510

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Take DownNormalPhysical908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TelekinesisPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TeleportPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Use it to flee from any wild Pokémon.

Thunder PunchElectricPhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with an electrified fist. This may also leave the target with paralysis.

Tri AttackNormalSpecial8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Wake-Up SlapFightingPhysical7010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Water GunWaterSpecial4010025

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is blasted with a forceful shot of water.

Water PulseWaterSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water PulseWaterSpecial6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with a pulsing blast of water. This may also confuse the target.

WishNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Zap CannonElectricSpecial120505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Traits

Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Competitive

Ability Slot 2

Boosts the Sp. Atk stat sharply when a stat is lowered.

Raises Special Attack by two stages when an opponent lowers a stat.

Frisk(Hidden Ability)

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Reveals all opposing Pokémon’s held items when entering battle.

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