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S/M / Moves

Play Rough

Back to Moves

Play Rough

Fairy-type physical move in Pokémon Sun & Moon.

Move text

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Details

Introduced

Generation VI

Power

90

Accuracy

90

PP

10

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Bounsweet

#171

Grass
Egg

Steenee

#172

Grass
Bounsweet — breeding; retain through evolution

Tsareena

#173

Grass
Bounsweet — breeding; retain through evolution

Teddiursa

#216

Normal
Egg

Ursaring

#217

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ursaring

#217

Normal
Teddiursa — breeding; retain through evolution

Komala

#222

Normal
Egg

Phanpy

#231

Ground
Egg

Donphan

#232

Ground
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Donphan

#232

Ground
Phanpy — breeding; retain through evolution

Drampa

#244

NormalDragon
Egg

Absol

#245

Dark
Egg

Absol Mega

#245

Dark
Egg

Poochyena

#261

Dark
Egg

Vigoroth

#288

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Vigoroth

#288

Normal
Slakoth — level up; retain through evolution

Slaking

#289

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slaking

#289

Normal
Slakoth — level up; retain through evolution

Delcatty

#301

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Delcatty

#301

Normal
Skitty — level up; retain through evolution

Swablu

#333

NormalFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Purugly

#432

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Purugly

#432

Normal
Glameow — level up; retain through evolution

Stunky

#434

PoisonDark
Egg

Skuntank

#435

PoisonDark
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Skuntank

#435

PoisonDark
Stunky — breeding; retain through evolution

Cubchoo

#613

Ice
Egg

Beartic

#614

Ice
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Beartic

#614

Ice
Cubchoo — breeding; retain through evolution

Skrelp

#690

PoisonWater
Egg

Dragalge

#691

PoisonDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Dragalge

#691

PoisonDragon
Skrelp — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Aromatic MistFairyStatus

-

--209

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Baby-Doll EyesFairyStatus

-

-1003052

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

CharmFairyStatus

-

-10020148

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Crafty ShieldFairyStatus

-

--106

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Dazzling GleamFairySpecial8010010158

The user damages opposing Pokémon by emitting a powerful flash.

Disarming VoiceFairySpecial

-

40-1547

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Draining KissFairySpecial

-

501001043

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy LockFairyStatus

-

--102

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Fairy WindFairySpecial

-

401003033

The user stirs up a fairy wind and strikes the target with it.

Fleur CannonFairySpecial

-

1309053

The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Floral HealingFairyStatus

-

--102

The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.

Flower ShieldFairyStatus

-

--1011

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

GeomancyFairyStatus

-

--103

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Guardian of AlolaFairySpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Light of RuinFairySpecial

-

1409050

Unreleased original Sun/Moon reference: Light of Ruin is associated with unreleased Eternal Flower Floette and has no legitimate original-game acquisition.

Misty TerrainFairyStatus

-

--1044

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

MoonblastFairySpecial

-

951001552

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

MoonlightFairyStatus

-

--525

The user restores its own HP. The amount of HP regained varies with the weather.

Nature’s MadnessFairySpecial

-

-90105

The user hits the target with the force of nature. It halves the target’s HP.

Sweet KissFairyStatus

-

-751035

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Twinkle TackleFairyPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Twinkle TackleFairySpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

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