| After You |  | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user helps the target and makes it use its move right after the user. |
| After You |  | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user helps the target and makes it use its move right after the user. |
| Baby-Doll Eyes |  | Status | - | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| Charm |  | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| Covet |  | Physical | 60 | 100 | 25 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endearingly approaches the target, then steals the target’s held item. |
| Covet |  | Physical | 60 | 100 | 25 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user endearingly approaches the target, then steals the target’s held item. |
| Dig |  | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user burrows, then attacks on the next turn. |
| Endure |  | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fire Fang |  | Physical | 65 | 95 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Howl |  | Status | - | - | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user howls loudly to raise its spirit, which raises its Attack stat. |
| Hyper Voice |  | Special | 90 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Hyper Voice |  | Special | 90 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Ice Fang |  | Physical | 65 | 95 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Lick |  | Physical | 30 | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
| Mud-Slap |  | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Pursuit |  | Physical | 40 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Rock Smash |  | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Sand Attack |  | Status | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Sand is hurled in the target’s face, reducing the target’s accuracy. |
| Secret Power |  | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Shock Wave |  | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Shock Wave |  | Special | 60 | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Snore |  | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore |  | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Strength |  | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Thunder Fang |  | Physical | 65 | 95 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Uproar |  | Special | 90 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Uproar |  | Special | 90 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Yawn |  | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |