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S/M / Moves

Snarl

Snarl

Dark-type special move in Pokémon Sun & Moon.

Flavor

In-game flavor text and battle data for this move.
DarkSpecial

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

TM95

TM95

PokémonTypeMethod

Incineroar

#6

FireDark
TM

Rattata Alola

#15

DarkNormal
TM

Raticate Alola

#16

DarkNormal
TM

Raticate Totem Alola

#16

DarkNormal
TM

Persian Alola

#46

Dark
TM

Grimer Alola

#50

PoisonDark
TM

Muk Alola

#51

PoisonDark
TM

Growlithe

#52

Fire
TM

Arcanine

#53

Fire
TM

Vullaby

#77

DarkFlying
TM

Mandibuzz

#78

DarkFlying
TM

Sableye Mega

#102

DarkGhost
TM

Sableye

#102

DarkGhost
TM

Rockruff

#103

Rock
TM

Lycanroc Midday

#104

Rock
TM

Lycanroc Midnight

#104

Rock
TM

Lillipup

#120

Normal
TM

Herdier

#121

Normal
TM

Stoutland

#122

Normal
TM

Umbreon

#128

Dark
TM

Golisopod

#183

BugWater
TM

Silvally

#204

Normal
TM

Pangoro

#221

FightingDark
TM

Sandile

#232

GroundDark
TM

Krokorok

#233

GroundDark
TM

Krookodile

#234

GroundDark
TM

Drampa

#244

NormalDragon
TM

Absol

#245

Dark
TM

Absol Mega

#245

Dark
TM

Sneasel

#249

DarkIce
TM

Weavile

#250

DarkIce
TM

Snubbull

#258

Fairy
TM

Granbull

#259

Fairy
TM

Carvanha

#264

WaterDark
TM

Sharpedo Mega

#265

WaterDark
TM

Sharpedo

#265

WaterDark
TM

Murkrow

#277

DarkFlying
TM

Honchkrow

#278

DarkFlying
TM

Tapu Bulu

#287

GrassFairy
TM

Solgaleo

#291

PsychicSteel
TM

Guzzlord

#299

DarkDragon
TM

Hurricane

Flying

Icicle Crash

Ice
DarkSpecial

Snarl

Dark-type move

Move #

555

Introduced

Generation V

Power

55

Accuracy

95

PP

15

Priority

0

Machine

TM95

Related

View all moves
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
AssuranceDarkPhysical

-

601001031

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Beat UpDarkPhysical

-

-1001010

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

BiteDarkPhysical

-

601002574

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Brutal SwingDarkPhysical
TM59
601002052

The user swings its body around violently to inflict damage on everything in its vicinity.

CrunchDarkPhysical

-

801001562

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark PulseDarkSpecial801001560

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Darkest LariatDarkPhysical

-

85100101

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

EmbargoDarkStatus-1001550

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Fake TearsDarkStatus

-

-100209

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Feint AttackDarkPhysical

-

60-2043

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

FlatterDarkStatus

-

-100158

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

FlingDarkPhysical-10010141

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Foul PlayDarkPhysical

-

951001513

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Hone ClawsDarkStatus

-

--158

The user sharpens its claws to boost its Attack stat and accuracy.

Knock OffDarkPhysical

-

651002017

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

MementoDarkStatus

-

-1001011

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Nasty PlotDarkStatus

-

--2027

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Night DazeDarkSpecial

-

8595101

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Night SlashDarkPhysical

-

701001523

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Parting ShotDarkStatus

-

-100204

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

PaybackDarkPhysical5010010116

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Power TripDarkPhysical

-

20100104

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

PunishmentDarkPhysical

-

-100516

The more the target has powered up with stat changes, the greater the move’s power.

PursuitDarkPhysical

-

401002048

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

QuashDarkStatus-1001523

The user suppresses the target and makes its move go last.

SnatchDarkStatus

-

--108

The user steals the effects of any attempts to use a healing or stat-changing move.

Sucker PunchDarkPhysical

-

70100534

This move enables the user to attack first. This move fails if the target is not readying an attack.

SwitcherooDarkStatus

-

-100109

The user trades held items with the target faster than the eye can follow.

TauntDarkStatus-10020115

The target is taunted into a rage that allows it to use only attack moves for three turns.

ThiefDarkPhysical6010025154

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Throat ChopDarkPhysical

-

80100152

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

TormentDarkStatus-1001580

The user torments and enrages the target, making it incapable of using the same move twice in a row.

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