Raticate Alola
#16 in the Sun & Moon Pokédex • Mouse Pokémon

Normal

Shiny
Pokédex entries
Sun
Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans.
Moon
Its disposition is far more violent than its looks would suggest. Don’t let your hand get too close to its face, as it could bite your hand clean off.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
75
260
354
Attack
71
132
265
Defense
70
130
262
Sp. Atk
40
76
196
Sp. Def
80
148
284
Speed
77
143
278
Total
413
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #16Melemele #16Akala #7Ula'ula #7Poni #7 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 127 |
| Base Exp. | 145 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Rattata #15 | Level 20, night | ![]() Raticate #16 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 14 Alola Route 14 Area | Walking in tall grass or a cave | 28-31 | 30% | - |
Poni Plains Poni Plains Center | Bubbling Spots | 54-57 | 70% | - |
Ancient Poni Path | Walking in tall grass or a cave | 40-43 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Malie City Malie City — Outer Cape | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Akala Outskirts | Walking in tall grass or a cave | 20-23 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Gauntlet | Walking in tall grass or a cave | 56-59 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 16 | Walking in tall grass or a cave | 30-33 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Tapu Village | Walking in tall grass or a cave | 28-31 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 24-27 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | Rustling spots | 54-57 | 70% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 15 | Walking in tall grass or a cave | 30-33 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Wilds | Walking in tall grass or a cave | 40-43 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 17 | Walking in tall grass or a cave | 31-34 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 17 | SOS ally encounter | 31-34 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Malie City Malie City — Outer Cape | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Poni Plains | SOS ally encounter | 54-57 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 10 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 14 Alola Route 14 Area | Walking in tall grass or a cave | 28-31 | 30% | - |
Poni Plains Poni Plains Center | Bubbling Spots | 54-57 | 70% | - |
Poni Gauntlet | Walking in tall grass or a cave | 56-59 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 16 | Walking in tall grass or a cave | 30-33 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 24-27 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Malie City Malie City — Outer Cape | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Tapu Village | Walking in tall grass or a cave | 28-31 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 15 | Walking in tall grass or a cave | 30-33 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | Rustling spots | 54-57 | 70% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Ancient Poni Path | Walking in tall grass or a cave | 40-43 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Wilds | Walking in tall grass or a cave | 40-43 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 17 | Walking in tall grass or a cave | 31-34 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Akala Outskirts | Walking in tall grass or a cave | 20-23 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Malie City Malie City — Outer Cape | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Poni Plains | SOS ally encounter | 54-57 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 11 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 17 | SOS ally encounter | 31-34 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of raticate alola; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Moon
SunMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Evo. | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Start | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Start | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| 4 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 7 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 10 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 13 | Pursuit | ![]() | Physical | 40 | 100 | 20 | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| 16 | Hyper Fang | ![]() | Physical | 80 | 90 | 15 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
| 19 | Assurance | ![]() | Physical | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| 24 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| 29 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 34 | Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
| 39 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| 44 | Endeavor | ![]() | Physical | - | 100 | 5 | This attack move cuts down the target’s HP to equal the user’s HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM05 | Roar | ![]() | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| TM09 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Sludge Wave | ![]() | Special | 95 | 100 | 10 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM60 | Quash | ![]() | Status | - | 100 | 15 | The user suppresses the target and makes its move go last. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM95 | Snarl | ![]() | Special | 55 | 95 | 15 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
| TM97 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Counter | ![]() | Physical | - | 100 | 20 | Rattata Alola — breeding; retain through evolution | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Final Gambit | ![]() | Special | - | 100 | 5 | Rattata Alola — breeding; retain through evolution | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
| Fury Swipes | ![]() | Physical | 18 | 80 | 15 | Rattata Alola — breeding; retain through evolution | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| Me First | ![]() | Status | - | - | 20 | Rattata Alola — breeding; retain through evolution | The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. |
| Revenge | ![]() | Physical | 60 | 100 | 10 | Rattata Alola — breeding; retain through evolution | This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |
| Reversal | ![]() | Physical | - | 100 | 15 | Rattata Alola — breeding; retain through evolution | An all-out attack that becomes more powerful the less HP the user has. |
| Snatch | ![]() | Status | - | - | 10 | Rattata Alola — breeding; retain through evolution | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Stockpile | ![]() | Status | - | - | 20 | Rattata Alola — breeding; retain through evolution | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
| Swallow | ![]() | Status | - | - | 10 | Rattata Alola — breeding; retain through evolution | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Switcheroo | ![]() | Status | - | 100 | 10 | Rattata Alola — breeding; retain through evolution | The user trades held items with the target faster than the eye can follow. |
| Uproar | ![]() | Special | 90 | 100 | 10 | Rattata Alola — breeding; retain through evolution | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Covet | ![]() | Physical | 60 | 100 | 25 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user endearingly approaches the target, then steals the target’s held item. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Last Resort | ![]() | Physical | 140 | 100 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This move can be used only after the user has used all the other moves it knows in the battle. |
| Shock Wave | ![]() | Special | 60 | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Snatch | ![]() | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| Throat Chop | ![]() | Physical | 80 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Uproar | ![]() | Special | 90 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Traits
Gluttony
Ability Slot 1
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Hustle
Ability Slot 2
Boosts the Attack stat, but lowers accuracy.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Thick Fat(Hidden Ability)
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Halves damage from Fire and Ice moves.






































Status
Physical
Special









