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S/M / Moves

Stomping Tantrum

Back to Moves

Stomping Tantrum

Ground-type physical move in Pokémon Sun & Moon.

Move text

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Details

Introduced

Generation VII

Power

75

Accuracy

100

PP

10

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Venusaur

#3

GrassPoison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Venusaur Mega

#3

GrassPoison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Incineroar

#6

FireDark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Yungoos

#13

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gumshoos

#14

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Raticate

#16

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Raticate Alola

#16

DarkNormal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Ariados

#23

BugPoison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Arbok

#24

Poison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Bonsly

#30

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Nidorina

#30

Poison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Nidoqueen

#31

PoisonGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sudowoodo

#31

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Chansey

#33

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Nidorino

#33

Poison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Blissey

#34

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Nidoking

#34

PoisonGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Munchlax

#35

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Snorlax

#36

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Hariyama

#57

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Diglett

#71

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Diglett Alola

#71

GroundSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Dugtrio

#72

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Dugtrio Alola

#72

GroundSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Dodrio

#85

NormalFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Whiscash

#94

WaterGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Onix

#95

RockGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Machoke

#96

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Machamp

#97

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Boldore

#99

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kingler

#99

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gigalith

#100

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Carbink

#101

RockFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rockruff

#103

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lycanroc Midday

#104

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lycanroc Midnight

#104

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Spinda

#105

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Hitmonlee

#106

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lickitung

#108

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rhyhorn

#111

GroundRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Corsola

#112

WaterRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rhydon

#112

GroundRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Stoutland

#122

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mudbray

#132

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mudsdale

#133

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Tauros

#137

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Miltank

#138

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mew

#151

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Meganium

#154

Grass
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Typhlosion

#157

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Magmortar

#168

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Stufful

#169

NormalFighting
Egg

Bewear

#170

NormalFighting
Stufful — breeding; retain through evolution

Bewear

#170

NormalFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Goodra

#180

Dragon
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rampardos

#189

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Bastiodon

#191

RockSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Wooper

#194

WaterGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Quagsire

#195

WaterGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Bone ClubGroundPhysical

-

6585204

The user clubs the target with a bone. This may also make the target flinch.

Bone RushGroundPhysical

-

2590107

The user strikes the target with a hard bone two to five times in a row.

BonemerangGroundPhysical

-

5090104

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BulldozeGroundPhysical6010020349

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

DigGroundPhysical

-

8010010323

The user burrows, then attacks on the next turn.

Drill RunGroundPhysical

-

80951033

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Earth PowerGroundSpecial

-

9010010182

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EarthquakeGroundPhysical10010010324

The user sets off an earthquake that strikes every Pokémon around it.

FissureGroundPhysical

-

-30581

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

High HorsepowerGroundPhysical

-

9595107

The user fiercely attacks the target using its entire body.

Land’s WrathGroundPhysical

-

90100104

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

MagnitudeGroundPhysical

-

-1003035

The user attacks everything around it with a ground-shaking quake. Its power varies.

Mud BombGroundSpecial

-

65851046

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Mud ShotGroundSpecial

-

55951558

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud SportGroundStatus

-

--1584

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial

-

2010010451

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Precipice BladesGroundPhysical

-

12085103

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

RototillerGroundStatus

-

--1027

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Sand AttackGroundStatus

-

-10015120

Sand is hurled in the target’s face, reducing the target’s accuracy.

Sand TombGroundPhysical

-

35851534

The user traps the target inside a harshly raging sandstorm for four to five turns.

Shore UpGroundStatus

-

--103

The user regains up to half of its max HP. It restores more HP in a sandstorm.

SpikesGroundStatus

-

--2045

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Tectonic RageGroundPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Tectonic RageGroundSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Thousand ArrowsGroundPhysical

-

90100104

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand WavesGroundPhysical

-

90100104

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

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