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S/M / Pokédex

Boldore

Back to Pokédex

Boldore

#99 in the Sun & Moon Pokédex • Ore Pokémon

Pokédex entries

Sun

Its orange crystal is a mass of energy. Just one crystal fragment would provide enough fuel for a hundred dump trucks.

Moon

It explores caves in search of underground water. It’s not comfortable around water, so this Pokémon takes great care in lapping it up.

Details

Type

Rock

Category

Ore Pokémon

Height

0.9 m (2'11")

Weight

102 kg (224.9 lbs)

National Pokédex

#0525

Pokédex

#99

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

105

193

339

Defense

105

193

339

Sp. Atk

50

94

218

Sp. Def

40

76

196

Speed

20

40

152

Total

390

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Boldore, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #99Melemele #99Poni #49
EV yield
1 Atk, 1 Def
Catch rate
120
Base Exp.
137

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Roggenrola

Roggenrola

#98

Level 25

Boldore

Boldore

#99

Boldore

Boldore

#99

Trade

Gigalith

Gigalith

#100

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Vast Poni Canyon

Vast Poni Canyon — Under Tree

Walking in tall grass or a cave41-4410%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Vast Poni Canyon

Vast Poni Canyon — Inside

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — Top

Walking in tall grass or a cave41-4410%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Vast Poni Canyon

Vast Poni Canyon — 2F

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — 2F Deep

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — 3F

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — B1F

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — Top

Walking in tall grass or a cave41-4410%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Vast Poni Canyon

Vast Poni Canyon — Under Tree

Walking in tall grass or a cave41-4410%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Vast Poni Canyon

Vast Poni Canyon — Under Tree

SOS ally encounter41-44-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Vast Poni Canyon

Vast Poni Canyon — Inside

SOS ally encounter41-44-

SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — Top

SOS ally encounter41-44-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Vast Poni Canyon

Vast Poni Canyon — B1F

SOS ally encounter41-44-

SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — 2F Deep

SOS ally encounter41-44-

SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — 3F

SOS ally encounter41-44-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — Top

SOS ally encounter41-44-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Vast Poni Canyon

Vast Poni Canyon — 2F

SOS ally encounter41-44-

SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — Under Tree

SOS ally encounter41-44-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Sun
LocationMethodLevelChanceConditions

Vast Poni Canyon

Vast Poni Canyon — Under Tree

Walking in tall grass or a cave41-4410%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Vast Poni Canyon

Vast Poni Canyon — Under Tree

Walking in tall grass or a cave41-4410%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Vast Poni Canyon

Vast Poni Canyon — 2F

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — Top

Walking in tall grass or a cave41-4410%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Vast Poni Canyon

Vast Poni Canyon — Top

Walking in tall grass or a cave41-4410%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Vast Poni Canyon

Vast Poni Canyon — Inside

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — 2F Deep

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — B1F

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — 3F

Walking in tall grass or a cave41-4430%

-

Vast Poni Canyon

Vast Poni Canyon — 3F

SOS ally encounter41-44-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — 2F

SOS ally encounter41-44-

SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — 2F Deep

SOS ally encounter41-44-

SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — Top

SOS ally encounter41-44-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Vast Poni Canyon

Vast Poni Canyon — Inside

SOS ally encounter41-44-

SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — Under Tree

SOS ally encounter41-44-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Vast Poni Canyon

Vast Poni Canyon — Under Tree

SOS ally encounter41-44-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Vast Poni Canyon

Vast Poni Canyon — B1F

SOS ally encounter41-44-

SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Vast Poni Canyon

Vast Poni Canyon — Top

SOS ally encounter41-44-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
50%
Sun
50%
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

StartPower GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

4HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

7Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

10HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

14Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

17Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

20Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

30Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

36Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

42SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

48Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

55ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AutotomizeSteelStatus--15

Roggenrola — breeding; retain through evolution

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

CurseGhostStatus--10

Roggenrola — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

GravityPsychicStatus--5

Roggenrola — breeding; retain through evolution

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Heavy SlamSteelPhysical-10010

Roggenrola — breeding; retain through evolution

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Lock-OnNormalStatus--5

Roggenrola — breeding; retain through evolution

The user takes sure aim at the target. This ensures the next attack does not miss the target.

MagnitudeGroundPhysical-10030

Roggenrola — breeding; retain through evolution

The user attacks everything around it with a ground-shaking quake. Its power varies.

Take DownNormalPhysical908520

Roggenrola — breeding; retain through evolution

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Wide GuardRockStatus--10

Roggenrola — breeding; retain through evolution

The user and its allies are protected from wide-ranging attacks for one turn.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
AutotomizeSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

BlockNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blocks the target’s way with arms spread wide to prevent escape.

BlockNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user blocks the target’s way with arms spread wide to prevent escape.

CurseGhostStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

Earth PowerGroundSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Earth PowerGroundSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

GravityPsychicStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

GravityPsychicStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Heavy SlamSteelPhysical-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Lock-OnNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user takes sure aim at the target. This ensures the next attack does not miss the target.

MagnitudeGroundPhysical-10030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks everything around it with a ground-shaking quake. Its power varies.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stomping TantrumGroundPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

Take DownNormalPhysical908520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Wide GuardRockStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user and its allies are protected from wide-ranging attacks for one turn.

Traits

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Weak Armor

Ability Slot 2

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Physical hits lower Defense by one stage and raise Speed by two stages.

Sand Force(Hidden Ability)

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

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