Boldore
#99 in the Sun & Moon Pokédex • Ore Pokémon

Normal

Shiny
Pokédex entries
Sun
Its orange crystal is a mass of energy. Just one crystal fragment would provide enough fuel for a hundred dump trucks.
Moon
It explores caves in search of underground water. It’s not comfortable around water, so this Pokémon takes great care in lapping it up.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
70
250
344
Attack
105
193
339
Defense
105
193
339
Sp. Atk
50
94
218
Sp. Def
40
76
196
Speed
20
40
152
Total
390
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #99Melemele #99Poni #49 |
|---|---|
| EV yield | 1 Atk, 1 Def |
| Catch rate | 120 |
| Base Exp. | 137 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Roggenrola #98 | Level 25 | ![]() Boldore #99 |
![]() Boldore #99 | Trade | ![]() Gigalith #100 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Vast Poni Canyon Vast Poni Canyon — Under Tree | Walking in tall grass or a cave | 41-44 | 10% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Inside | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — Top | Walking in tall grass or a cave | 41-44 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — 2F | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — 2F Deep | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — 3F | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — B1F | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — Top | Walking in tall grass or a cave | 41-44 | 10% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | Walking in tall grass or a cave | 41-44 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | SOS ally encounter | 41-44 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — Inside | SOS ally encounter | 41-44 | - | SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — Top | SOS ally encounter | 41-44 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — B1F | SOS ally encounter | 41-44 | - | SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — 2F Deep | SOS ally encounter | 41-44 | - | SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — 3F | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — Top | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — 2F | SOS ally encounter | 41-44 | - | SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Vast Poni Canyon Vast Poni Canyon — Under Tree | Walking in tall grass or a cave | 41-44 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | Walking in tall grass or a cave | 41-44 | 10% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — 2F | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — Top | Walking in tall grass or a cave | 41-44 | 10% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Top | Walking in tall grass or a cave | 41-44 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Inside | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — 2F Deep | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — B1F | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — 3F | Walking in tall grass or a cave | 41-44 | 30% | - |
Vast Poni Canyon Vast Poni Canyon — 3F | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — 2F | SOS ally encounter | 41-44 | - | SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — 2F Deep | SOS ally encounter | 41-44 | - | SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — Top | SOS ally encounter | 41-44 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — Inside | SOS ally encounter | 41-44 | - | SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | SOS ally encounter | 41-44 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — B1F | SOS ally encounter | 41-44 | - | SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Vast Poni Canyon Vast Poni Canyon — Top | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of boldore; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Moon
Sun
Moon
SunMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Evo. | Power Gem | ![]() | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Start | Sand Attack | ![]() | Status | - | 100 | 15 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
| Start | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Start | Power Gem | ![]() | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 4 | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 7 | Sand Attack | ![]() | Status | - | 100 | 15 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
| 10 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 14 | Rock Blast | ![]() | Physical | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
| 17 | Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| 20 | Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| 23 | Smack Down | ![]() | Physical | 50 | 100 | 15 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. |
| 30 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| 36 | Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| 42 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| 48 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| 55 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM23 | Smack Down | ![]() | Physical | 50 | 100 | 15 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM39 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| TM69 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Autotomize | ![]() | Status | - | - | 15 | Roggenrola — breeding; retain through evolution | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| Curse | ![]() | Status | - | - | 10 | Roggenrola — breeding; retain through evolution | A move that works differently for the Ghost type than for all other types. |
| Gravity | ![]() | Status | - | - | 5 | Roggenrola — breeding; retain through evolution | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. |
| Heavy Slam | ![]() | Physical | - | 100 | 10 | Roggenrola — breeding; retain through evolution | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
| Lock-On | ![]() | Status | - | - | 5 | Roggenrola — breeding; retain through evolution | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
| Magnitude | ![]() | Physical | - | 100 | 30 | Roggenrola — breeding; retain through evolution | The user attacks everything around it with a ground-shaking quake. Its power varies. |
| Take Down | ![]() | Physical | 90 | 85 | 20 | Roggenrola — breeding; retain through evolution | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Wide Guard | ![]() | Status | - | - | 10 | Roggenrola — breeding; retain through evolution | The user and its allies are protected from wide-ranging attacks for one turn. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Autotomize | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| Block | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user blocks the target’s way with arms spread wide to prevent escape. |
| Block | ![]() | Status | - | - | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user blocks the target’s way with arms spread wide to prevent escape. |
| Curse | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A move that works differently for the Ghost type than for all other types. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
| Gravity | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. |
| Gravity | ![]() | Status | - | - | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. |
| Heavy Slam | ![]() | Physical | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
| Lock-On | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
| Magnitude | ![]() | Physical | - | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks everything around it with a ground-shaking quake. Its power varies. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| Strength | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Take Down | ![]() | Physical | 90 | 85 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Wide Guard | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user and its allies are protected from wide-ranging attacks for one turn. |
Traits
Sturdy
Ability Slot 1
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Weak Armor
Ability Slot 2
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Physical hits lower Defense by one stage and raise Speed by two stages.
Sand Force(Hidden Ability)
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.












































Special
Status
Physical


