Heavy Slam
Steel-type physical move in Pokémon Sun & Moon.

PhysicalMove text
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Snorlax #36 | ![]() | 50 |
![]() Makuhita #56 | ![]() | 46 |
![]() Hariyama #57 | ![]() | 54 |
![]() Mudbray #132 | ![]() | 31 |
![]() Mudsdale #133 | ![]() | 34 |
![]() Shieldon #190 | ![]() ![]() | 46 |
![]() Bastiodon #191 | ![]() ![]() | 58 |
![]() Forretress #205 | ![]() ![]() | Start, 64 |
![]() Golem #231 | ![]() ![]() | Start, 60 |
![]() Golem Alola #231 | ![]() ![]() | Start, 60 |
![]() Dhelmise #263 | ![]() ![]() | 50 |
![]() Wailmer #266 | ![]() | 53 |
![]() Wailord #267 | ![]() | Start, 65 |
![]() Celesteela #297 | ![]() ![]() | 67 |
![]() Guzzlord #299 | ![]() ![]() | 59 |
![]() Aron #304 | ![]() ![]() | 46 |
![]() Lairon #305 | ![]() ![]() | 51 |
![]() Aggron #306 | ![]() ![]() | 57 |
![]() Aggron Mega #306 | ![]() | 57 |
![]() Bronzor #436 | ![]() ![]() | 49 |
![]() Bronzong #437 | ![]() ![]() | 58 |
![]() Regigigas #486 | ![]() | Start, 90 |
![]() Golurk #623 | ![]() ![]() | Evo., Start |
Learners
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Machop #95 | ![]() | Egg |
![]() Onix #95 | ![]() ![]() | Egg |
![]() Machoke #96 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Machoke #96 | ![]() | Machop — breeding; retain through evolution |
![]() Machamp #97 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Machamp #97 | ![]() | Machop — breeding; retain through evolution |
![]() Roggenrola #98 | ![]() | Egg |
![]() Boldore #99 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Boldore #99 | ![]() | Roggenrola — breeding; retain through evolution |
![]() Gigalith #100 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gigalith #100 | ![]() | Roggenrola — breeding; retain through evolution |
![]() Steelix #208 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Steelix #208 | ![]() ![]() | Onix — breeding; retain through evolution |
![]() Steelix Mega #208 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Steelix Mega #208 | ![]() ![]() | Onix — breeding; retain through evolution |
![]() Phanpy #231 | ![]() | Egg |
![]() Donphan #232 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Donphan #232 | ![]() | Phanpy — breeding; retain through evolution |
![]() Numel #322 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Turtwig #387 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Tepig #498 | ![]() | Egg |
![]() Pignite #499 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pignite #499 | ![]() ![]() | Tepig — breeding; retain through evolution |
![]() Emboar #500 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Emboar #500 | ![]() ![]() | Tepig — breeding; retain through evolution |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Anchor Shot | ![]() | Physical | - | 80 | 100 | 20 | 2 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. |
| Autotomize | ![]() | Status | - | - | - | 15 | 48 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| Bullet Punch | ![]() | Physical | - | 40 | 100 | 30 | 24 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Corkscrew Crash | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Corkscrew Crash | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Doom Desire | ![]() | Special | - | 140 | 100 | 5 | 2 | Two turns after this move is used, a concentrated bundle of light blasts the target. |
| Flash Cannon | ![]() | Special | 80 | 100 | 10 | 149 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | |
| Gear Grind | ![]() | Physical | - | 50 | 85 | 15 | 4 | The user attacks by throwing steel gears at its target twice. |
| Gear Up | ![]() | Status | - | - | - | 20 | 4 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. |
| Gyro Ball | ![]() | Physical | - | 100 | 5 | 127 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |
| Iron Defense | ![]() | Status | - | - | - | 15 | 260 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Head | ![]() | Physical | - | 80 | 100 | 15 | 214 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Tail | ![]() | Physical | - | 100 | 75 | 15 | 376 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| King’s Shield | ![]() | Status | - | - | - | 10 | 3 | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. |
| Magnet Bomb | ![]() | Physical | - | 60 | - | 20 | 10 | The user launches steel bombs that stick to the target. This attack never misses. |
| Metal Burst | ![]() | Physical | - | - | 100 | 10 | 20 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Metal Claw | ![]() | Physical | - | 50 | 95 | 35 | 71 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
| Metal Sound | ![]() | Status | - | - | 85 | 40 | 61 | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. |
| Meteor Mash | ![]() | Physical | - | 90 | 90 | 10 | 7 | The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. |
| Mirror Shot | ![]() | Special | - | 65 | 85 | 10 | 18 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. |
| Shift Gear | ![]() | Status | - | - | - | 10 | 7 | The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. |
| Smart Strike | ![]() | Physical | 70 | - | 10 | 32 | The user stabs the target with a sharp horn. This attack never misses. | |
| Steel Wing | ![]() | Physical | 70 | 90 | 25 | 124 | The target is hit with wings of steel. This may also raise the user’s Defense stat. | |
| Sunsteel Strike | ![]() | Physical | - | 100 | 100 | 5 | 2 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. |





















































































Status
Special
