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S/M / Pokédex

Wailord

Back to Pokédex

Wailord

#267 in the Sun & Moon Pokédex • Float Whale Pokémon

Wailord sprite

Normal

Shiny Wailord sprite

Shiny

Pokédex entries

Sun

Wailord pursue their prey in pods. With their large mouths, they can swallow entire schools of Wishiwashi whole.

Moon

Its immense size is the reason for its popularity. Wailord watching is a favorite sightseeing activity in various parts of the world.

Details

Type

Water

Category

Float Whale Pokémon

Height

14.5 m (47'07")

Weight

398 kg (877.4 lbs)

National Pokédex

#0321

Pokédex

#267

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

170

450

544

Attack

90

166

306

Defense

45

85

207

Sp. Atk

90

166

306

Sp. Def

45

85

207

Speed

60

112

240

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Wailord, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #267Poni #82
EV yield
2 HP
Catch rate
60
Base Exp.
175

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wailmer

Wailmer

#266

Level 40

Wailord

Wailord

#267

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Poni Wilds

Special surfing spots40-4310%

-

Seafolk Village

SOS ally encounter10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 13%. Calling and response chances are separate.

Poni Breaker Coast

Sos From Bubbling Spot10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Seafolk Village

Sos From Bubbling Spot10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Wilds

Sos From Bubbling Spot10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Wilds

SOS ally encounter10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 13%. Calling and response chances are separate.

Poni Breaker Coast

SOS ally encounter10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 13%. Calling and response chances are separate.

Poni Wilds

Bubbling Spots40-4310%

-

Sun
LocationMethodLevelChanceConditions

Poni Wilds

Special surfing spots40-4310%

-

Poni Wilds

Sos From Bubbling Spot10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Breaker Coast

Sos From Bubbling Spot10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Breaker Coast

SOS ally encounter10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 13%. Calling and response chances are separate.

Seafolk Village

SOS ally encounter10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 13%. Calling and response chances are separate.

Poni Wilds

SOS ally encounter10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 13%. Calling and response chances are separate.

Seafolk Village

Sos From Bubbling Spot10-43-

SOS ally of wailmer; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Wilds

Bubbling Spots40-4310%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartSplashNormalStatus--40

The user just flops and splashes around to no effect at all...

StartRolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

StartHeavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

StartSoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

StartNoble RoarNormalStatus-10030

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

7Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

10RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

13WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

16AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

19Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

22MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

25BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

29RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

33Water SpoutWaterSpecial1501005

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

37AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

44DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

51BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

58Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

65Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Aqua RingWaterStatus--20

Wailmer — breeding; retain through evolution

The user envelops itself in a veil made of water. It regains some HP every turn.

Body SlamNormalPhysical8510015

Wailmer — breeding; retain through evolution

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Clear SmogPoisonSpecial50-15

Wailmer — breeding; retain through evolution

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

CurseGhostStatus--10

Wailmer — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

Defense CurlNormalStatus--40

Wailmer — breeding; retain through evolution

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

Wailmer — breeding; retain through evolution

A reckless, life-risking tackle. This also damages the user quite a lot.

FissureGroundPhysical-305

Wailmer — breeding; retain through evolution

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

SnoreNormalSpecial5010015

Wailmer — breeding; retain through evolution

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

ThrashNormalPhysical12010010

Wailmer — breeding; retain through evolution

The user rampages and attacks for two to three turns. The user then becomes confused.

TickleNormalStatus-10020

Wailmer — breeding; retain through evolution

The user tickles the target into laughing, reducing its Attack and Defense stats.

Zen HeadbuttPsychicPhysical809015

Wailmer — breeding; retain through evolution

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Aqua RingWaterStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user envelops itself in a veil made of water. It regains some HP every turn.

AvalancheIcePhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BlockNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blocks the target’s way with arms spread wide to prevent escape.

BlockNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Clear SmogPoisonSpecial50-15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

CurseGhostStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

Defense CurlNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FissureGroundPhysical-305

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Hyper VoiceNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a horribly echoing shout with the power to inflict damage.

Hyper VoiceNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron HeadSteelPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron HeadSteelPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams the target with its steel-hard head. This may also make the target flinch.

LiquidationWaterPhysical8510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

ThrashNormalPhysical12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rampages and attacks for two to three turns. The user then becomes confused.

TickleNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tickles the target into laughing, reducing its Attack and Defense stats.

Zen HeadbuttPsychicPhysical809015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Zen HeadbuttPsychicPhysical809015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Water Veil

Ability Slot 1

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Prevents burns.

Oblivious

Ability Slot 2

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Prevents infatuation, Captivate and Taunt.

Pressure(Hidden Ability)

By putting pressure on the opposing Pokémon, it raises their PP usage.

Increases the PP cost of moves targeting the Pokémon by one.

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