Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

S/M / Moves

Iron Head

Back to Moves

Iron Head

Steel-type physical move in Pokémon Sun & Moon.

Move text

The user slams the target with its steel-hard head. This may also make the target flinch.

Details

Introduced

Generation IV

Power

80

Accuracy

100

PP

15

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Incineroar

#6

FireDark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gumshoos

#14

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Snorlax

#36

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Snorlax

#36

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Magnezone

#49

ElectricSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Magnezone

#49

ElectricSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Arcanine

#53

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Arcanine

#53

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Hariyama

#57

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Hariyama

#57

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Crabrawler

#59

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Crabominable

#60

FightingIce
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gyarados

#92

WaterFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gyarados

#92

WaterFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gyarados Mega

#92

WaterDark
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gyarados Mega

#92

WaterDark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Onix

#95

RockGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Onix

#95

RockGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gigalith

#100

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gigalith

#100

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rockruff

#103

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lycanroc Midday

#104

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lycanroc Midnight

#104

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Stoutland

#122

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Stoutland

#122

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mudbray

#132

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mudsdale

#133

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Tauros

#137

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Tauros

#137

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Miltank

#138

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Miltank

#138

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mew

#151

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Milotic

#156

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Milotic

#156

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Cubone

#163

Ground
Egg

Marowak

#164

Ground
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Marowak

#164

Ground
Cubone — breeding; retain through evolution

Marowak

#164

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Marowak Alola

#164

FireGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Marowak Alola

#164

FireGhost
Cubone — breeding; retain through evolution

Marowak Alola

#164

FireGhost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Stufful

#169

NormalFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Bewear

#170

NormalFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Passimian

#177

Fighting
Egg

Golisopod

#183

BugWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Cranidos

#188

Rock
Egg

Rampardos

#189

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rampardos

#189

Rock
Cranidos — breeding; retain through evolution

Rampardos

#189

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Carracosta

#195

WaterRock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Carracosta

#195

WaterRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Probopass

#199

RockSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Probopass

#199

RockSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Skarmory

#208

SteelFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Skarmory

#208

SteelFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Steelix

#208

SteelGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Steelix Mega

#208

SteelGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Anchor ShotSteelPhysical

-

80100202

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

AutotomizeSteelStatus

-

--1548

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Bullet PunchSteelPhysical

-

401003024

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Corkscrew CrashSteelPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Corkscrew CrashSteelSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Doom DesireSteelSpecial

-

14010052

Two turns after this move is used, a concentrated bundle of light blasts the target.

Flash CannonSteelSpecial8010010149

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Gear GrindSteelPhysical

-

5085154

The user attacks by throwing steel gears at its target twice.

Gear UpSteelStatus

-

--204

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Gyro BallSteelPhysical-1005127

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Heavy SlamSteelPhysical

-

-1001040

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Iron DefenseSteelStatus

-

--15260

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron TailSteelPhysical

-

1007515376

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

King’s ShieldSteelStatus

-

--103

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Magnet BombSteelPhysical

-

60-2010

The user launches steel bombs that stick to the target. This attack never misses.

Metal BurstSteelPhysical

-

-1001020

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Metal ClawSteelPhysical

-

50953571

The target is raked with steel claws. This may also raise the user’s Attack stat.

Metal SoundSteelStatus

-

-854061

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Meteor MashSteelPhysical

-

9090107

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Mirror ShotSteelSpecial

-

65851018

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Shift GearSteelStatus

-

--107

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Smart StrikeSteelPhysical70-1032

The user stabs the target with a sharp horn. This attack never misses.

Steel WingSteelPhysical709025124

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Sunsteel StrikeSteelPhysical

-

10010052

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.