| After You |  | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user helps the target and makes it use its move right after the user. |
| After You |  | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user helps the target and makes it use its move right after the user. |
| Cut |  | Physical | 50 | 95 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is cut with a scythe or claw. |
| Laser Focus |  | Status | - | - | 30 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Magnet Rise |  | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user levitates using electrically generated magnetism for five turns. |
| Magnet Rise |  | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user levitates using electrically generated magnetism for five turns. |
| Rock Smash |  | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power |  | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Shock Wave |  | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Shock Wave |  | Special | 60 | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Snore |  | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore |  | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spite |  | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Spite |  | Status | - | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |