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S/M / Moves

Spite

Back to Moves

Spite

Ghost-type status move in Pokémon Sun & Moon.

Move text

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Details

Introduced

Generation II

Power

-

Accuracy

100

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Decidueye

#3

GrassGhost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Ekans

#23

Poison
Egg

Arbok

#24

Poison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Arbok

#24

Poison
Ekans — breeding; retain through evolution

Arbok

#24

Poison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Arbok

#24

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Meowth

#45

Normal
Egg

Meowth Alola

#45

Dark
Egg

Persian

#46

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Persian

#46

Normal
Meowth — breeding; retain through evolution

Persian

#46

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Persian

#46

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Persian Alola

#46

Dark
Meowth Alola — breeding; retain through evolution

Persian Alola

#46

Dark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Grimer Alola

#50

PoisonDark
Egg

Muk Alola

#51

PoisonDark
Grimer Alola — breeding; retain through evolution

Muk Alola

#51

PoisonDark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Drifloon

#64

GhostFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Drifloon

#64

GhostFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Drifblim

#65

GhostFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Drifblim

#65

GhostFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Misdreavus

#66

Ghost
Egg

Mankey

#79

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mankey

#79

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Primeape

#80

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Primeape

#80

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gyarados

#92

WaterFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gyarados

#92

WaterFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gyarados Mega

#92

WaterDark
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gyarados Mega

#92

WaterDark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sableye

#102

DarkGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sableye

#102

DarkGhost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sableye Mega

#102

DarkGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sableye Mega

#102

DarkGhost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Koffing

#109

Poison
Egg

Weezing

#110

Poison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Weezing

#110

Poison
Koffing — breeding; retain through evolution

Weezing

#110

Poison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rhyhorn

#111

GroundRock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rhyhorn

#111

GroundRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rhydon

#112

GroundRock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rhydon

#112

GroundRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mareanie

#113

PoisonWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Toxapex

#114

PoisonWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Umbreon

#128

Dark
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Umbreon

#128

Dark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Tauros

#137

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Tauros

#137

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mew

#151

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Totodile

#158

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Totodile

#158

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Croconaw

#159

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Croconaw

#159

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Feraligatr

#160

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Feraligatr

#160

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Marowak Alola

#164

FireGhost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kangaskhan

#165

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
AstonishGhostPhysical

-

3010015127

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Confuse RayGhostStatus

-

-10010124

The target is exposed to a sinister ray that triggers confusion.

CurseGhostStatus

-

--10408

A move that works differently for the Ghost type than for all other types.

Destiny BondGhostStatus

-

--566

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

GrudgeGhostStatus

-

--533

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

HexGhostSpecial

-

651001048

This relentless attack does massive damage to a target affected by status conditions.

LickGhostPhysical

-

301003039

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Moongeist BeamGhostSpecial

-

10010052

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

Never-Ending NightmareGhostPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Never-Ending NightmareGhostSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Night ShadeGhostSpecial

-

-1001540

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

NightmareGhostStatus

-

-1001574

A sleeping target sees a nightmare that inflicts some damage every turn.

Ominous WindGhostSpecial

-

601005115

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Phantom ForceGhostPhysical

-

901001019

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Shadow BallGhostSpecial8010015361

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Shadow BoneGhostPhysical

-

85100102

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Shadow ClawGhostPhysical7010015229

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Shadow ForceGhostPhysical

-

12010053

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Shadow PunchGhostPhysical

-

60-2011

The user throws a punch from the shadows. This attack never misses.

Shadow SneakGhostPhysical

-

401003049

The user extends its shadow and attacks the target from behind. This move always goes first.

Sinister Arrow RaidGhostPhysical

-

180-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Soul-Stealing 7-Star StrikeGhostPhysical

-

195-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Spectral ThiefGhostPhysical

-

90100102

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Spirit ShackleGhostPhysical

-

80100102

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Trick-or-TreatGhostStatus

-

-100209

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

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