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S/M / Moves

Confuse Ray

Back to Moves

Confuse Ray

Ghost-type status move in Pokémon Sun & Moon.

Move text

The target is exposed to a sinister ray that triggers confusion.

Details

Introduced

Generation I

Power

-

Accuracy

100

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Rowlet

#1

GrassFlying
Egg

Dartrix

#2

GrassFlying
Rowlet — breeding; retain through evolution

Decidueye

#3

GrassGhost
Rowlet — breeding; retain through evolution

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Mismagius

#67

Ghost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mismagius

#67

Ghost
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mismagius

#67

Ghost
Misdreavus — level up; retain through evolution

Psyduck

#89

Water
Egg

Golduck

#90

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Golduck

#90

Water
Psyduck — breeding; retain through evolution

Tentacool

#106

WaterPoison
Egg

Tentacruel

#107

WaterPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Tentacruel

#107

WaterPoison
Tentacool — breeding; retain through evolution

Finneon

#108

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Corsola

#112

WaterRock
Egg

Mr. Mime

#122

PsychicFairy
Egg

Kabuto

#140

RockWater
Egg

Kabutops

#141

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kabutops

#141

RockWater
Kabuto — breeding; retain through evolution

Feebas

#155

Water
Egg

Milotic

#156

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Milotic

#156

Water
Feebas — breeding; retain through evolution

Murkrow

#277

DarkFlying
Egg

Honchkrow

#278

DarkFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Honchkrow

#278

DarkFlying
Murkrow — breeding; retain through evolution

Ralts

#280

PsychicFairy
Egg

Kirlia

#281

PsychicFairy
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kirlia

#281

PsychicFairy
Ralts — breeding; retain through evolution

Gardevoir

#282

PsychicFairy
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gardevoir

#282

PsychicFairy
Ralts — breeding; retain through evolution

Gardevoir Mega

#282

PsychicFairy
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gardevoir Mega

#282

PsychicFairy
Ralts — breeding; retain through evolution

Illumise

#314

Bug
Egg

Shuppet

#353

Ghost
Egg

Banette

#354

Ghost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Banette

#354

Ghost
Shuppet — breeding; retain through evolution

Banette Mega

#354

Ghost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Banette Mega

#354

Ghost
Shuppet — breeding; retain through evolution

Clamperl

#366

Water
Egg

Huntail

#367

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Huntail

#367

Water
Clamperl — breeding; retain through evolution

Gorebyss

#368

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gorebyss

#368

Water
Clamperl — breeding; retain through evolution

Mime Jr.

#439

PsychicFairy
Egg

Skorupi

#451

PoisonBug
Egg

Drapion

#452

PoisonDark
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Drapion

#452

PoisonDark
Skorupi — breeding; retain through evolution

Gallade

#475

PsychicFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gallade

#475

PsychicFighting
Ralts — breeding; retain through evolution

Gallade Mega

#475

PsychicFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gallade Mega

#475

PsychicFighting
Ralts — breeding; retain through evolution

Solosis

#577

Psychic
Egg

Duosion

#578

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Duosion

#578

Psychic
Solosis — breeding; retain through evolution

Reuniclus

#579

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Reuniclus

#579

Psychic
Solosis — breeding; retain through evolution

Frillish Male

#592

WaterGhost
Egg

Jellicent Male

#593

WaterGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Jellicent Male

#593

WaterGhost
Frillish Male — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
AstonishGhostPhysical

-

3010015127

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

CurseGhostStatus

-

--10408

A move that works differently for the Ghost type than for all other types.

Destiny BondGhostStatus

-

--566

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

GrudgeGhostStatus

-

--533

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

HexGhostSpecial

-

651001048

This relentless attack does massive damage to a target affected by status conditions.

LickGhostPhysical

-

301003039

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Moongeist BeamGhostSpecial

-

10010052

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

Never-Ending NightmareGhostPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Never-Ending NightmareGhostSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Night ShadeGhostSpecial

-

-1001540

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

NightmareGhostStatus

-

-1001574

A sleeping target sees a nightmare that inflicts some damage every turn.

Ominous WindGhostSpecial

-

601005115

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Phantom ForceGhostPhysical

-

901001019

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Shadow BallGhostSpecial8010015361

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Shadow BoneGhostPhysical

-

85100102

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Shadow ClawGhostPhysical7010015229

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Shadow ForceGhostPhysical

-

12010053

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Shadow PunchGhostPhysical

-

60-2011

The user throws a punch from the shadows. This attack never misses.

Shadow SneakGhostPhysical

-

401003049

The user extends its shadow and attacks the target from behind. This move always goes first.

Sinister Arrow RaidGhostPhysical

-

180-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Soul-Stealing 7-Star StrikeGhostPhysical

-

195-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Spectral ThiefGhostPhysical

-

90100102

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Spirit ShackleGhostPhysical

-

80100102

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

SpiteGhostStatus

-

-10010164

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Trick-or-TreatGhostStatus

-

-100209

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

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