Confuse Ray
Ghost-type status move in Pokémon Sun & Moon.

StatusMove text
The target is exposed to a sinister ray that triggers confusion.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Rowlet #1 | ![]() ![]() | Egg |
![]() Dartrix #2 | ![]() ![]() | Rowlet — breeding; retain through evolution |
![]() Decidueye #3 | ![]() ![]() | Rowlet — breeding; retain through evolution |
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Mismagius #67 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Mismagius #67 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Mismagius #67 | ![]() | Misdreavus — level up; retain through evolution |
![]() Psyduck #89 | ![]() | Egg |
![]() Golduck #90 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Golduck #90 | ![]() | Psyduck — breeding; retain through evolution |
![]() Tentacool #106 | ![]() ![]() | Egg |
![]() Tentacruel #107 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Tentacruel #107 | ![]() ![]() | Tentacool — breeding; retain through evolution |
![]() Finneon #108 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Corsola #112 | ![]() ![]() | Egg |
![]() Mr. Mime #122 | ![]() ![]() | Egg |
![]() Kabuto #140 | ![]() ![]() | Egg |
![]() Kabutops #141 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Kabutops #141 | ![]() ![]() | Kabuto — breeding; retain through evolution |
![]() Feebas #155 | ![]() | Egg |
![]() Milotic #156 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Milotic #156 | ![]() | Feebas — breeding; retain through evolution |
![]() Murkrow #277 | ![]() ![]() | Egg |
![]() Honchkrow #278 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Honchkrow #278 | ![]() ![]() | Murkrow — breeding; retain through evolution |
![]() Ralts #280 | ![]() ![]() | Egg |
![]() Kirlia #281 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Kirlia #281 | ![]() ![]() | Ralts — breeding; retain through evolution |
![]() Gardevoir #282 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gardevoir #282 | ![]() ![]() | Ralts — breeding; retain through evolution |
![]() Gardevoir Mega #282 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gardevoir Mega #282 | ![]() ![]() | Ralts — breeding; retain through evolution |
![]() Illumise #314 | ![]() | Egg |
![]() Shuppet #353 | ![]() | Egg |
![]() Banette #354 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Banette #354 | ![]() | Shuppet — breeding; retain through evolution |
![]() Banette Mega #354 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Banette Mega #354 | ![]() | Shuppet — breeding; retain through evolution |
![]() Clamperl #366 | ![]() | Egg |
![]() Huntail #367 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Huntail #367 | ![]() | Clamperl — breeding; retain through evolution |
![]() Gorebyss #368 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gorebyss #368 | ![]() | Clamperl — breeding; retain through evolution |
![]() Mime Jr. #439 | ![]() ![]() | Egg |
![]() Skorupi #451 | ![]() ![]() | Egg |
![]() Drapion #452 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Drapion #452 | ![]() ![]() | Skorupi — breeding; retain through evolution |
![]() Gallade #475 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gallade #475 | ![]() ![]() | Ralts — breeding; retain through evolution |
![]() Gallade Mega #475 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gallade Mega #475 | ![]() ![]() | Ralts — breeding; retain through evolution |
![]() Solosis #577 | ![]() | Egg |
![]() Duosion #578 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Duosion #578 | ![]() | Solosis — breeding; retain through evolution |
![]() Reuniclus #579 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Reuniclus #579 | ![]() | Solosis — breeding; retain through evolution |
![]() Frillish Male #592 | ![]() ![]() | Egg |
![]() Jellicent Male #593 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Jellicent Male #593 | ![]() ![]() | Frillish Male — breeding; retain through evolution |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Astonish | ![]() | Physical | - | 30 | 100 | 15 | 127 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Curse | ![]() | Status | - | - | - | 10 | 408 | A move that works differently for the Ghost type than for all other types. |
| Destiny Bond | ![]() | Status | - | - | - | 5 | 66 | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
| Grudge | ![]() | Status | - | - | - | 5 | 33 | If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. |
| Hex | ![]() | Special | - | 65 | 100 | 10 | 48 | This relentless attack does massive damage to a target affected by status conditions. |
| Lick | ![]() | Physical | - | 30 | 100 | 30 | 39 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
| Moongeist Beam | ![]() | Special | - | 100 | 100 | 5 | 2 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. |
| Never-Ending Nightmare | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Never-Ending Nightmare | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Night Shade | ![]() | Special | - | - | 100 | 15 | 40 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
| Nightmare | ![]() | Status | - | - | 100 | 15 | 74 | A sleeping target sees a nightmare that inflicts some damage every turn. |
| Ominous Wind | ![]() | Special | - | 60 | 100 | 5 | 115 | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. |
| Phantom Force | ![]() | Physical | - | 90 | 100 | 10 | 19 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Shadow Ball | ![]() | Special | 80 | 100 | 15 | 361 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |
| Shadow Bone | ![]() | Physical | - | 85 | 100 | 10 | 2 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. |
| Shadow Claw | ![]() | Physical | 70 | 100 | 15 | 229 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |
| Shadow Force | ![]() | Physical | - | 120 | 100 | 5 | 3 | The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Shadow Punch | ![]() | Physical | - | 60 | - | 20 | 11 | The user throws a punch from the shadows. This attack never misses. |
| Shadow Sneak | ![]() | Physical | - | 40 | 100 | 30 | 49 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Sinister Arrow Raid | ![]() | Physical | - | 180 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Soul-Stealing 7-Star Strike | ![]() | Physical | - | 195 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Spectral Thief | ![]() | Physical | - | 90 | 100 | 10 | 2 | The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. |
| Spirit Shackle | ![]() | Physical | - | 80 | 100 | 10 | 2 | The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. |
| Spite | ![]() | Status | - | - | 100 | 10 | 164 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Trick-or-Treat | ![]() | Status | - | - | 100 | 20 | 9 | The user takes the target trick-or-treating. This adds Ghost type to the target’s type. |

















































































































































Physical
Special
