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S/M / Pokédex

Honchkrow

Back to Pokédex

Honchkrow

#278 in the Sun & Moon Pokédex • Big Boss Pokémon

Honchkrow sprite

Normal

Shiny Honchkrow sprite

Shiny

Pokédex entries

Sun

A single cry from this nocturnal Pokémon, and more than a hundred of its Murkrow cronies will assemble.

Moon

If its Murkrow cronies fail to catch food for it, or if it feels they have betrayed it, it will hunt them down wherever they are and punish them.

Details

Types

DarkFlying

Category

Big Boss Pokémon

Height

0.9 m (2'11")

Weight

27.3 kg (60.2 lbs)

National Pokédex

#0430

Pokédex

#278

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

125

229

383

Defense

52

98

223

Sp. Atk

105

193

339

Sp. Def

52

98

223

Speed

71

132

265

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Honchkrow, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #278Poni #93
EV yield
2 Atk
Catch rate
30
Base Exp.
177

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWing AttackFlyingPhysical6010035

The target is struck with large, imposing wings spread wide to inflict damage.

StartHazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

StartPursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

StartSucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

StartNight SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

25SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

35Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

45Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

55Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

65QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

75Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM60QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM95SnarlDarkSpecial559515

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AssuranceDarkPhysical6010010

Murkrow — breeding; retain through evolution

If the target has already taken some damage in the same turn, this attack’s power is doubled.

AssuranceDarkPhysical6010010

Murkrow — level up; retain through evolution (level 25)

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Brave BirdFlyingPhysical12010015

Murkrow — breeding; retain through evolution

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Confuse RayGhostStatus-10010

Murkrow — breeding; retain through evolution

The target is exposed to a sinister ray that triggers confusion.

Drill PeckFlyingPhysical8010020

Murkrow — breeding; retain through evolution

A corkscrewing attack with a sharp beak acting as a drill.

Feather DanceFlyingStatus-10015

Murkrow — breeding; retain through evolution

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Feint AttackDarkPhysical60-20

Murkrow — breeding; retain through evolution

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Feint AttackDarkPhysical60-20

Murkrow — level up; retain through evolution (level 35)

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

FlatterDarkStatus-10015

Murkrow — breeding; retain through evolution

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Mean LookNormalStatus--5

Murkrow — level up; retain through evolution (level 41)

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mirror MoveFlyingStatus--20

Murkrow — breeding; retain through evolution

The user counters the target by mimicking the target’s last move.

Night ShadeGhostSpecial-10015

Murkrow — level up; retain through evolution (level 21)

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

PeckFlyingPhysical3510035

Murkrow — level up; retain through evolution (level 1)

The target is jabbed with a sharply pointed beak or horn.

Perish SongNormalStatus--5

Murkrow — breeding; retain through evolution

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Psycho ShiftPsychicStatus-10010

Murkrow — breeding; retain through evolution

Using its psychic power of suggestion, the user transfers its status conditions to the target.

ScreechNormalStatus-8540

Murkrow — breeding; retain through evolution

An earsplitting screech harshly lowers the target’s Defense stat.

Sky AttackFlyingPhysical140905

Murkrow — breeding; retain through evolution

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

TailwindFlyingStatus--15

Murkrow — level up; retain through evolution (level 50)

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

WhirlwindNormalStatus--20

Murkrow — breeding; retain through evolution

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Air CutterFlyingSpecial609525

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

AssuranceDarkPhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Brave BirdFlyingPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Confuse RayGhostStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is exposed to a sinister ray that triggers confusion.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DefogFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DefogFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DetectFightingStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Drill PeckFlyingPhysical8010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A corkscrewing attack with a sharp beak acting as a drill.

Drill PeckFlyingPhysical8010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A corkscrewing attack with a sharp beak acting as a drill.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Feather DanceFlyingStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Feint AttackDarkPhysical60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Feint AttackDarkPhysical60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

FlatterDarkStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Heat WaveFireSpecial959010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Heat WaveFireSpecial959010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Mean LookNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mean LookNormalStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user pins the target with a dark, arresting look. The target becomes unable to flee.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mirror MoveFlyingStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user counters the target by mimicking the target’s last move.

Mirror MoveFlyingStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user counters the target by mimicking the target’s last move.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Night ShadeGhostSpecial-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Night ShadeGhostSpecial-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

NightmareGhostStatus-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A sleeping target sees a nightmare that inflicts some damage every turn.

Ominous WindGhostSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

PeckFlyingPhysical3510035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is jabbed with a sharply pointed beak or horn.

PeckFlyingPhysical3510035

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is jabbed with a sharply pointed beak or horn.

Perish SongNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PluckFlyingPhysical6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Psycho ShiftPsychicStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Quick AttackNormalPhysical4010030

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Sky AttackFlyingPhysical140905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Sky AttackFlyingPhysical140905

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Sky AttackFlyingPhysical140905

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnatchDarkStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user steals the effects of any attempts to use a healing or stat-changing move.

SnatchDarkStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

SpiteGhostStatus-10010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

SuperpowerFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SuperpowerFightingPhysical1201005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

TailwindFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TailwindFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TwisterDragonSpecial4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

UproarNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

WhirlwindNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

WhirlwindNormalStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Traits

Ability options available to this Pokémon in this game.

Insomnia

Ability Slot 1

The Pokémon is suffering from insomnia and cannot fall asleep.

Prevents sleep.

Super Luck

Ability Slot 2

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Raises moves' critical hit rates one stage.

Moxie(Hidden Ability)

The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

Raises Attack one stage upon KOing a Pokémon.

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