Duosion
#578 in the National Pokédex • Mitosis Pokémon
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
65
240
334
Attack
40
76
196
Defense
50
94
218
Sp. Atk
125
229
383
Sp. Def
60
112
240
Speed
30
58
174
Total
370
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 100 |
| Base Exp. | 130 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Solosis #577 | Level 32 | ![]() Duosion #578 |
![]() Duosion #578 | Level 41 | ![]() Reuniclus #579 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 16 Alola Route 16 Main | Island Scan | 33 | - | The scan ends when the Pokémon is caught or defeated; Island Scan Pokémon do not call SOS allies. No ordinary encounter percentage is promised., Island Scan special move: night shade., Tuesday; activate Island Scan with 100 QR points while on Poni Island, then find the Pokémon within one hour. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 16 Alola Route 16 Main | Island Scan | 33 | - | The scan ends when the Pokémon is caught or defeated; Island Scan Pokémon do not call SOS allies. No ordinary encounter percentage is promised., Island Scan special move: night shade., Tuesday; activate Island Scan with 100 QR points while on Poni Island, then find the Pokémon within one hour. |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Start | Psywave | ![]() | Special | - | 100 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Start | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Start | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| 3 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| 7 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| 10 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| 14 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| 16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 19 | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 24 | Recover | ![]() | Status | - | - | 10 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 25 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| 28 | Endeavor | ![]() | Physical | - | 100 | 5 | This attack move cuts down the target’s HP to equal the user’s HP. |
| 31 | Future Sight | ![]() | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 34 | Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| 39 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| 43 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| 50 | Heal Block | ![]() | Status | - | 100 | 15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| 53 | Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM25 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM39 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| TM73 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM83 | Infestation | ![]() | Special | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Acid Armor | ![]() | Status | - | - | 20 | Solosis — breeding; retain through evolution | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| Astonish | ![]() | Physical | 30 | 100 | 15 | Solosis — breeding; retain through evolution | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Confuse Ray | ![]() | Status | - | 100 | 10 | Solosis — breeding; retain through evolution | The target is exposed to a sinister ray that triggers confusion. |
| Helping Hand | ![]() | Status | - | - | 20 | Solosis — breeding; retain through evolution | The user assists an ally by boosting the power of that ally’s attack. |
| Imprison | ![]() | Status | - | - | 10 | Solosis — breeding; retain through evolution | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Night Shade | ![]() | Special | - | 100 | 15 | Solosis — breeding; retain through evolution | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Solosis — breeding; retain through evolution | The additional effects of this attack depend upon where it was used. |
| Trick | ![]() | Status | - | 100 | 10 | Solosis — breeding; retain through evolution | The user catches the target off guard and swaps its held item with its own. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Acid Armor | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| After You | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user helps the target and makes it use its move right after the user. |
| After You | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user helps the target and makes it use its move right after the user. |
| Ally Switch | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user teleports using a strange power and switches places with one of its allies. |
| Astonish | ![]() | Physical | 30 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Confuse Ray | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is exposed to a sinister ray that triggers confusion. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Gravity | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. |
| Gravity | ![]() | Status | - | - | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. |
| Helping Hand | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user assists an ally by boosting the power of that ally’s attack. |
| Helping Hand | ![]() | Status | - | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user assists an ally by boosting the power of that ally’s attack. |
| Imprison | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Defense | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Defense | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Magic Coat | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Magic Coat | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Night Shade | ![]() | Special | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
| Role Play | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user mimics the target completely, copying the target’s natural Ability. |
| Role Play | ![]() | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user mimics the target completely, copying the target’s natural Ability. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Shock Wave | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Shock Wave | ![]() | Special | 60 | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a sinister beam of light. This may also confuse the target. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks with a sinister beam of light. This may also confuse the target. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Telekinesis | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Telekinesis | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Trick | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user catches the target off guard and swaps its held item with its own. |
| Trick | ![]() | Status | - | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user catches the target off guard and swaps its held item with its own. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Traits
Overcoat
Ability Slot 1
Protects the Pokémon from things like sand, hail, and powder.
Protects against sandstorm and hail damage, powder moves and Effect Spore.
Magic Guard
Ability Slot 2
The Pokémon only takes damage from attacks.
Protects against damage not directly caused by a move.
Regenerator(Hidden Ability)
Restores a little HP when withdrawn from battle.
Heals for 1/3 max HP upon switching out.







































Status
Special
Physical







