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S/M / Moves

Telekinesis

Back to Moves

Telekinesis

Psychic-type status move in Pokémon Sun & Moon.

Move text

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Details

Introduced

Generation V

Power

-

Accuracy

-

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Raichu Alola

#26

ElectricPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Chansey

#33

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Blissey

#34

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowpoke

#37

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowpoke

#37

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowbro

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro

#38

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowbro Mega

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro Mega

#38

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowking

#39

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowking

#39

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Abra

#42

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Abra

#42

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Drowzee

#54

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Drowzee

#54

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Hypno

#55

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Hypno

#55

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Gastly

#61

GhostPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gastly

#61

GhostPoison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Haunter

#62

GhostPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Haunter

#62

GhostPoison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gengar

#63

GhostPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gengar

#63

GhostPoison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gengar Mega

#63

GhostPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gengar Mega

#63

GhostPoison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Drifloon

#64

GhostFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Drifloon

#64

GhostFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Drifblim

#65

GhostFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Drifblim

#65

GhostFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Misdreavus

#66

Ghost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Misdreavus

#66

Ghost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mismagius

#67

Ghost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mismagius

#67

Ghost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Cutiefly

#83

BugFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Ribombee

#84

BugFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Psyduck

#89

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Psyduck

#89

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Golduck

#90

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Golduck

#90

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Carbink

#101

RockFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Electrode

#101

Electric
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sableye

#102

DarkGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sableye

#102

DarkGhost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sableye Mega

#102

DarkGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sableye Mega

#102

DarkGhost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mr. Mime

#122

PsychicFairy
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mr. Mime

#122

PsychicFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Jynx

#124

IcePsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Jynx

#124

IcePsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Espeon

#127

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Espeon

#127

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sylveon

#131

Fairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Jigglypuff

#135

NormalFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Wigglytuff

#136

NormalFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mewtwo

#150

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mewtwo

#150

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mewtwo Mega X

#150

PsychicFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mewtwo Mega Y

#150

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
AgilityPsychicStatus

-

--30181

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Ally SwitchPsychicStatus

-

--15186

The user teleports using a strange power and switches places with one of its allies.

AmnesiaPsychicStatus

-

--20127

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

BarrierPsychicStatus

-

--2047

The user throws up a sturdy wall that sharply raises its Defense stat.

Calm MindPsychicStatus--20263

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

ConfusionPsychicSpecial

-

501002593

The target is hit by a weak telekinetic force. This may also confuse the target.

Cosmic PowerPsychicStatus

-

--2063

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Dream EaterPsychicSpecial10010015260

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

ExtrasensoryPsychicSpecial

-

801002055

The user attacks with an odd, unseeable power. This may also make the target flinch.

Future SightPsychicSpecial

-

1201001092

Two turns after this move is used, a hunk of psychic energy attacks the target.

Genesis SupernovaPsychicSpecial

-

185-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

GravityPsychicStatus

-

--5150

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Guard SplitPsychicStatus

-

--1028

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Guard SwapPsychicStatus

-

--1036

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Heal BlockPsychicStatus

-

-1001547

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Heal PulsePsychicStatus

-

--1044

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Healing WishPsychicStatus

-

--1030

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Heart StampPsychicPhysical

-

60100257

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Heart SwapPsychicStatus

-

--104

The user employs its psychic power to switch stat changes with the target.

Hyperspace HolePsychicSpecial

-

80-52

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

HypnosisPsychicStatus

-

-602073

The user employs hypnotic suggestion to make the target fall into a deep sleep.

ImprisonPsychicStatus

-

--1083

If opposing Pokémon know any move also known by the user, they are prevented from using it.

InstructPsychicStatus

-

--152

The user instructs the target to use the target’s last move again.

KinesisPsychicStatus

-

-80154

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Light ScreenPsychicStatus--30357

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Lunar DancePsychicStatus

-

--102

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Luster PurgePsychicSpecial

-

9510053

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Magic CoatPsychicStatus

-

--15235

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus

-

--1068

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

MeditatePsychicStatus

-

--4023

The user meditates to awaken the power deep within its body and raise its Attack stat.

Miracle EyePsychicStatus

-

--4021

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Mirror CoatPsychicSpecial

-

-1002055

A retaliation move that counters any special attack, inflicting double the damage taken.

Mist BallPsychicSpecial

-

7010053

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Power SplitPsychicStatus

-

--1025

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Power SwapPsychicStatus

-

--1034

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Power TrickPsychicStatus

-

--1022

The user employs its psychic power to switch its Attack stat with its Defense stat.

Prismatic LaserPsychicSpecial

-

160100102

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

PsybeamPsychicSpecial

-

651002093

The target is attacked with a peculiar ray. This may also leave the target confused.

PsychicPsychicSpecial9010010314

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic FangsPsychicPhysical

-

85100109

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic TerrainPsychicStatus

-

--1011

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psycho BoostPsychicSpecial

-

1409055

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psycho CutPsychicPhysical

-

701002024

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psycho ShiftPsychicStatus

-

-1001027

Using its psychic power of suggestion, the user transfers its status conditions to the target.

PsyshockPsychicSpecial8010010135

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsystrikePsychicSpecial

-

100100104

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsywavePsychicSpecial

-

-1001574

The target is attacked with an odd psychic wave. The attack varies in intensity.

ReflectPsychicStatus--20324

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

RestPsychicStatus--101000

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Role PlayPsychicStatus

-

--10168

The user mimics the target completely, copying the target’s natural Ability.

Shattered PsychePsychicPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Shattered PsychePsychicSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Skill SwapPsychicStatus

-

--10128

The user employs its psychic power to exchange Abilities with the target.

Speed SwapPsychicStatus

-

--106

The user exchanges Speed stats with the target.

Stored PowerPsychicSpecial

-

201001039

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

SynchronoisePsychicSpecial

-

1201001040

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

TeleportPsychicStatus

-

--2064

Use it to flee from any wild Pokémon.

TrickPsychicStatus

-

-10010172

The user catches the target off guard and swaps its held item with its own.

Trick RoomPsychicStatus--5154

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Wonder RoomPsychicStatus

-

--10103

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

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