Carbink in Pokémon Sun & Moon
#101 in the Sun & Moon Pokédex • Jewel Pokémon
Carbink in the National PokédexPokédex entries
Sun
Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.
Moon
Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Carbink in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
50
94
218
Defense
150
274
438
Sp. Atk
50
94
218
Sp. Def
150
274
438
Speed
50
94
218
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #101Melemele #101Poni #51 |
|---|---|
| EV yield | 1 Def, 1 SpD |
| Catch rate | 60 |
| Base Exp. | 100 |
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Vast Poni Canyon Vast Poni Canyon — Top | Walking in tall grass or a cave | 41-44 | 15% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | Walking in tall grass or a cave | 41-44 | 15% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Inside | Walking in tall grass or a cave | 41-44 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — 2F | Walking in tall grass or a cave | 41-44 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — 3F | Walking in tall grass or a cave | 41-44 | 20% | - |
Ten Carat Hill Ten Carat Hill — Farthest Hollow | Walking in tall grass or a cave | 10-13 | 20% | - |
Ten Carat Hill Ten Carat Hill — Undersea Cave | Walking in tall grass or a cave | 10-13 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — B1F | Walking in tall grass or a cave | 41-44 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — Top | Walking in tall grass or a cave | 41-44 | 15% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | Walking in tall grass or a cave | 41-44 | 15% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — 2F Deep | Walking in tall grass or a cave | 41-44 | 20% | - |
Ten Carat Hill Ten Carat Hill — Cave | Walking in tall grass or a cave | 10-13 | 20% | - |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 11-17 | - | After Kiawe’s trial, before first reaching Ula’ula Island, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 13.04%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 21-27 | - | Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.56%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before Poni Island |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 37-43 | - | After first reaching Poni Island, before becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.26%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 49-55 | - | After becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 2.22%; this is not a guaranteed recruitment chance. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of carbink; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — Top | SOS ally encounter | 41-44 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of carbink; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — Top | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of carbink; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | SOS ally encounter | 41-44 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of carbink; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Vast Poni Canyon Vast Poni Canyon — 2F Deep | Walking in tall grass or a cave | 41-44 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — B1F | Walking in tall grass or a cave | 41-44 | 20% | - |
Ten Carat Hill Ten Carat Hill — Undersea Cave | Walking in tall grass or a cave | 10-13 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — Under Tree | Walking in tall grass or a cave | 41-44 | 15% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Ten Carat Hill Ten Carat Hill — Cave | Walking in tall grass or a cave | 10-13 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — Top | Walking in tall grass or a cave | 41-44 | 15% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Ten Carat Hill Ten Carat Hill — Farthest Hollow | Walking in tall grass or a cave | 10-13 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — Inside | Walking in tall grass or a cave | 41-44 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — 3F | Walking in tall grass or a cave | 41-44 | 20% | - |
Vast Poni Canyon Vast Poni Canyon — Top | Walking in tall grass or a cave | 41-44 | 15% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | Walking in tall grass or a cave | 41-44 | 15% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Vast Poni Canyon Vast Poni Canyon — 2F | Walking in tall grass or a cave | 41-44 | 20% | - |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 11-17 | - | After Kiawe’s trial, before first reaching Ula’ula Island, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 13.04%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 21-27 | - | Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.56%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before Poni Island |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 37-43 | - | After first reaching Poni Island, before becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.26%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 49-55 | - | After becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 4.35%; this is not a guaranteed recruitment chance. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | SOS ally encounter | 41-44 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of carbink; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — Top | SOS ally encounter | 41-44 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of carbink; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — Under Tree | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of carbink; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Vast Poni Canyon Vast Poni Canyon — Top | SOS ally encounter | 41-44 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of carbink; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | 30 |
| 5 | Rock Throw The user picks up and throws a small rock at the target to attack. | ![]() | ![]() | 50 | 90 | 15 |
| 8 | Sharpen The user makes its edges more jagged, which raises its Attack stat. | ![]() | ![]() | - | - | 30 |
| 12 | Smack Down The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | ![]() | ![]() | 50 | 100 | 15 |
| 18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| 21 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| 27 | Guard Split The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ![]() | ![]() | - | - | 10 |
| 31 | Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | ![]() | ![]() | 60 | 100 | 5 |
| 35 | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| 40 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 |
| 46 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | ![]() | ![]() | 80 | 100 | 20 |
| 49 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| 50 | Moonblast Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | ![]() | ![]() | 95 | 100 | 15 |
| 60 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| 70 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM04 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ![]() | ![]() | - | - | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM20 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM23 | Smack Down The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | ![]() | ![]() | 50 | 100 | 15 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM29 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM33 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM64 | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 |
| TM69 | Rock Polish The user polishes its body to reduce drag. This can sharply raise the Speed stat. | ![]() | ![]() | - | - | 20 |
| TM71 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TM74 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 5 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM80 | Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM92 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM96 | Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | ![]() | ![]() | - | - | 20 |
| TM99 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Ally Switch The user teleports using a strange power and switches places with one of its allies. | ![]() | ![]() | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Flash The user flashes a bright light that cuts the target’s accuracy. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Gravity Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. | ![]() | ![]() | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Gravity Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. | ![]() | ![]() | - | - | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ![]() | ![]() | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ![]() | ![]() | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | ![]() | ![]() | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Secret Power The additional effects of this attack depend upon where it was used. | ![]() | ![]() | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. | ![]() | ![]() | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
Clear Body
Ability Slot 1
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Prevents stats from being lowered by other Pokémon.
Sturdy(Hidden Ability)
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.




















































