National Dex / Carbink

Carbink

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Carbink

#0703 in the National Pokédex • Jewel Pokémon

Carbink sprite

Normal

Shiny Carbink sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Jewel Pokémon

Height

0.3 m (1'00")

Weight

5.7 kg (12.6 lbs)

National Pokédex

#0703

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

50

94

218

Defense

150

274

438

Sp. Atk

50

94

218

Sp. Def

150

274

438

Speed

50

94

218

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Carbink, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Carbink

Carbink

#0703

No evolutions

Carbink sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Carbink in Pokémon GO
Shiny Carbink in Pokémon GO

Main Series

Legends: Z-A

2025

Carbink in Pokémon Legends: Z-A
Shiny Carbink in Pokémon Legends: Z-A

Scarlet & Violet

2022

Carbink in Pokémon Scarlet & Violet
Shiny Carbink in Pokémon Scarlet & Violet

Sword & Shield

2019

Carbink in Pokémon Sword & Shield
Shiny Carbink in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Carbink in Pokémon Ultra Sun & Ultra Moon
Shiny Carbink in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Carbink in Pokémon Sun & Moon
Shiny Carbink in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Carbink in Pokémon Omega Ruby & Alpha Sapphire
Shiny Carbink in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Carbink in Pokémon X & Y
Shiny Carbink in Pokémon X & Y

Pick a game to see what Carbink learns there.
Carbink in Legends: Z-A

Moves Carbink learns by leveling up in Legends: Z-A.
Class
StartHarden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
12Rock Throw

The user attacks by picking up a small rock and throwing it at targets.

Rock50--
15Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
23Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
25Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
28Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
30Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
32Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
35Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
38Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
45Moonblast

The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats.

Fairy95--
52Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--

Moves Carbink can learn from Technical Machines in Legends: Z-A.
Class
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM019Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM048Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Normal200--
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM088Spikes

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

Ground---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM120Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock60--
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM156Meteor Beam

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

Rock120--

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