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National Dex / Dedenne

Dedenne

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Dedenne

#0702 in the National Pokédex • Antenna Pokémon

Dedenne sprite

Normal

Shiny Dedenne sprite

Shiny

Pokémon HOME art

Details

Category

Antenna Pokémon

Height

0.2 m (0'08")

Weight

2.2 kg (4.9 lbs)

National Pokédex

#0702

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

67

244

338

Attack

58

108

236

Defense

57

107

234

Sp. Atk

81

150

287

Sp. Def

67

125

256

Speed

101

186

331

Total

431

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Dedenne, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Dedenne

Dedenne

#0702

No evolutions

Dedenne sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Dedenne in Pokémon GO
Shiny Dedenne in Pokémon GO

Main Series

Legends: Z-A

2025

Dedenne in Pokémon Legends: Z-A
Shiny Dedenne in Pokémon Legends: Z-A

Scarlet & Violet

2022

Dedenne in Pokémon Scarlet & Violet
Shiny Dedenne in Pokémon Scarlet & Violet

Sword & Shield

2019

Dedenne in Pokémon Sword & Shield
Shiny Dedenne in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Dedenne in Pokémon Ultra Sun & Ultra Moon
Shiny Dedenne in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Dedenne in Pokémon Sun & Moon
Shiny Dedenne in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Dedenne in Pokémon Omega Ruby & Alpha Sapphire
Shiny Dedenne in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Dedenne in Pokémon X & Y
Shiny Dedenne in Pokémon X & Y

Pick a game to see what Dedenne learns there.
Dedenne in Legends: Z-A

Moves Dedenne learns by leveling up in Legends: Z-A.
Class
StartNuzzle

The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed.

Electric20--
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
StartTail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Normal---
StartThunder Shock

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Electric40--
5Charge

The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.

Electric---
10Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
15Parabolic Charge

The user attacks by unleashing a wave of electricity. The user's HP will be restored by a portion of the damage dealt.

Electric65--
20Eerie Impulse

The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while.

Electric---
25Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Electric70--
30Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
35Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
40Super Fang

The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP.

Normal---
50Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
Moves Dedenne can learn from Technical Machines in Legends: Z-A.
Class
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM039Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Electric80--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM066Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Electric70--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM086Wild Charge

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

Electric90--
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--

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