Dedenne
Lumiose City #51 in the Pokémon Legends: Z-A Pokédex
Dedenne in the National Pokédex
Normal

Shiny
Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Dedenne in Other Games
National Dex pageMin
Max
HP
67
244
338
Attack
58
108
236
Defense
57
107
234
Sp. Atk
81
150
287
Sp. Def
67
125
256
Speed
101
186
331
Total
431
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #51 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 180 |
| Base Exp. | 151 |
| Gender | 50% male 50% female |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Nuzzle The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed. | Level: Start | Electric | ![]() | 20 | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Tail Whip The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. | Level: Start | Normal | ![]() | — | 7s | Level 10 or Seed of Mastery |
| Thunder Shock The user attacks with a jolt of electricity. This may also leave targets paralyzed. | Level: Start | Electric | ![]() | 40 | 6s | Level 10 or Seed of Mastery |
| Charge The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. | Level: 5 | Electric | ![]() | — | 10s | Level 8 or Seed of Mastery |
| Charm The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. | Level: 10 | Fairy | ![]() | — | 10s | Level 13 or Seed of Mastery |
| Parabolic Charge The user attacks by unleashing a wave of electricity. The user's HP will be restored by a portion of the damage dealt. | Level: 15 | Electric | ![]() | 65 | 9s | Level 18 or Seed of Mastery |
| Eerie Impulse The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while. | Level: 20 | Electric | ![]() | — | 10s | Level 23 or Seed of Mastery |
| Volt Switch The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | Level: 25 | Electric | ![]() | 70 | 12s | Level 28 or Seed of Mastery |
| Play Rough The user attacks by playing rough. This may also lower targets' Attack stats. | Level: 30 | Fairy | ![]() | 90 | 8s | Level 33 or Seed of Mastery |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | Level: 35 | Electric | ![]() | 90 | 8s | Level 38 or Seed of Mastery |
| Super Fang The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP. | Level: 40 | Normal | ![]() | — | 9s | Level 43 or Seed of Mastery |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | Level: 50 | Electric | ![]() | 110 | 10s | Level 53 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic | ![]() | — | 12s | Not established |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric | ![]() | 50 | 6s | Not established |
| Dazzling Gleam The user attacks with a powerful flash of light. | TM092 | Fairy | ![]() | 80 | 8s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | TM039 | Electric | ![]() | 80 | 8s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Fake Out The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | TM141 | Normal | ![]() | 40 | 3s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal | ![]() | 150 | 20s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal | ![]() | 150 | 20s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic | ![]() | — | 12s | Not established |
| Magnet Bomb The user attacks by launching steel bombs that stick to targets. | TM126 | Steel | ![]() | 95 | 8s | Not established |
| Play Rough The user attacks by playing rough. This may also lower targets' Attack stats. | TM020 | Fairy | ![]() | 90 | 8s | Level 33 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Seed Bomb The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above. | TM128 | Grass | ![]() | 35 | 7s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal | ![]() | 60 | 5s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric | ![]() | 110 | 10s | Level 53 or Seed of Mastery |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric | ![]() | 75 | 7s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric | ![]() | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric | ![]() | 90 | 8s | Level 38 or Seed of Mastery |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass | ![]() | 40 | 6s | Not established |
| U-turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM082 | Bug | ![]() | 70 | 12s | Not established |
| Volt Switch The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM066 | Electric | ![]() | 70 | 12s | Level 28 or Seed of Mastery |
| Wild Charge The user attacks by charging forward while cloaked in electricity. The user will also take some damage. | TM086 | Electric | ![]() | 90 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
67 acquisition contexts · showing 30
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Bleu District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 16–19 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 16–19 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 16–19 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 26–29 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 26–29 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 26–28 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 26–28 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 16–19 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 16–19 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 16–19 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 26–29 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 26–29 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 27–29 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 27–29 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 27–29 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 27–30 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 27–30 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 27–29 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |


















