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Z-A / Moves

Moves

Legends: Z-A Moves

Moves use cooldowns instead of PP. Listed cooldowns are base values; Speed can shorten them. Plus Moves have additional effects when unlocked.

Displaying 340 of 340 moves.

MoveTypeClassPowerBase cooldownDescription
AbsorbGrassSpecial207s

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Acid ArmorPoisonStatus—9s

The user boosts its Defense stat for a while by altering its cellular structure to become liquefied.

Acid SprayPoisonSpecial407s

The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while.

Aerial AceFlyingPhysical609s

The user attacks by confounding targets with swift movements before slashing.

AgilityPsychicStatus—12s

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Air SlashFlyingSpecial757s

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

AmnesiaPsychicStatus—9s

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Ancient PowerRockSpecial606s

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Aqua JetWaterPhysical303s

The user attacks by lunging toward targets with blinding speed.

Aqua RingWaterStatus—10s

The user summons a ring of water that will gradually restore its HP.

Armor CannonFireSpecial12012s

The user attacks by shooting off its own armor as blazing projectiles. This also lowers the user's Defense and Sp. Def stats for a short time.

Aura SphereFightingSpecial808s

The user attacks by letting loose a pulse of aura power from within its body.

Aura WheelElectricPhysical11015s

The user attacks with energy from its cheeks, increasing its movement speed and boosting its Attack stat for a short time. This move's type changes based on Morpeko's form.

Barb BarragePoisonPhysical608s

The user attacks by launching countless toxic barbs, which may also poison targets. This move's power is doubled if a target is already poisoned.

BiteDarkPhysical606s

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Bitter BladeFirePhysical909s

The user attacks by focusing all its bitter feelings toward this world into the tip of its blade. The user's HP will be restored by a portion of the damage dealt.

Blast BurnFireSpecial15020s

The user attacks by razing targets with a fiery explosion. The recoil will leave the user unable to move for a short time.

Blaze KickFirePhysical857s

The user attacks with a kick that may also leave targets with a burn. This move has a heightened chance of landing a critical hit.

BlizzardIceSpecial11012s

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Body SlamNormalPhysical858s

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

BonemerangGroundPhysical557s

The user attacks by throwing the bone it holds two times, one after the other.

BoomburstNormalSpecial14012s

The user attacks by unleashing the destructive power of a terrible explosive sound across a wide area.

BounceFlyingPhysical8512s

The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed.

Brave BirdFlyingPhysical12010s

The user attacks by tucking its wings and charging at targets from a low altitude. The user will also take some damage.

Breaking SwipeDragonPhysical609s

The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time.

Brick BreakFightingPhysical757s

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Brutal SwingDarkPhysical606s

The user attacks everything nearby by swinging about violently.

Bubble BeamWaterSpecial656s

The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly.

Bug BuzzBugSpecial908s

The user attacks with damaging sound waves created by vibration. This may also lower targets' Sp. Def stats.

Bulk UpFightingStatus—18s

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

BulldozeGroundPhysical606s

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Bullet PunchSteelPhysical303s

The user attacks with a flurry of tough punches as fast as bullets.

Bullet SeedGrassPhysical156s

The user attacks by forcefully shooting out five seeds, one after the other.

Calm MindPsychicStatus—18s

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

ChargeElectricStatus—10s

The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.

Charge BeamElectricSpecial506s

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

CharmFairyStatus—10s

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Chilling WaterWaterSpecial507s

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Circle ThrowFightingPhysical606s

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Close CombatFightingPhysical12012s

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Comet PunchNormalPhysical306s

The user attacks with a flurry of five punches, one after the other.

Confuse RayGhostStatus—6s

The user shines a sinister ray at targets, leaving them confused.

ConfusionPsychicSpecial506s

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

ConversionNormalStatus—15s

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus—15s

The user changes its type to make itself resistant to the type of the move its target used last.

Core EnforcerDragonSpecial10015s

The user attacks by firing off a powerful beam that scorches across the battlefield as if carving out the letter Z.

Cotton GuardGrassStatus—10s

The user boosts its Defense stat for a long while by wrapping its body in soft cotton.

CrunchDarkPhysical808s

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

CurseGhostStatus—15s

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Dark PulseDarkSpecial808s

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark VoidDarkSpecial6012s

The user inflicts drowsiness through total darkness. This deals extra damage to already drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Dazzling GleamFairySpecial808s

The user attacks with a powerful flash of light.

DetectFightingStatus—13s

The user takes on a protective stance that prevents incoming attacks from landing.

Diamond StormRockPhysical10010s

The user attacks by engulfing targets in a storm of diamonds. This may also boost the user's Defense stat.

DigGroundPhysical8012s

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Disarming VoiceFairySpecial406s

The user attacks by letting out a charming cry that causes emotional damage.

DischargeElectricSpecial808s

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Double HitNormalPhysical506s

The user attacks with two strikes dealt with a tail or the like, one after the other.

Double Iron BashSteelPhysical6010s

The user attacks by spinning itself around the hex nut in its chest, striking targets twice with its arms, one after another. This may also make targets flinch.

Double TeamNormalStatus—15s

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Double-EdgeNormalPhysical12010s

The user attacks with a reckless, all-out charge. The user will also take some damage.

Draco MeteorDragonSpecial13010s

The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while.

Dragon AscentFlyingPhysical12020s

The user attacks targets by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats for a short time.

Dragon BreathDragonSpecial606s

The user attacks by exhaling a mighty gust of breath. This may also leave targets paralyzed.

Dragon ClawDragonPhysical808s

The user attacks by slicing targets with huge, sharp claws.

Dragon PulseDragonSpecial858s

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon RushDragonPhysical10012s

The user attacks by tackling targets while exhibiting overwhelming menace. This may also make targets flinch.

Drain PunchFightingPhysical757s

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Draining KissFairySpecial507s

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Dream EaterPsychicSpecial1007s

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Drill RunGroundPhysical808s

The user attacks by crashing into targets while rotating like a drill. This move has a heightened chance of landing a critical hit.

Dual ChopDragonPhysical456s

The user attacks with two strikes dealt with a tough part of its body, one after the other.

Dual WingbeatFlyingPhysical456s

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

Dynamic PunchFightingPhysical10012s

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Earth PowerGroundSpecial908s

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

EarthquakeGroundPhysical10010s

The user attacks by setting off an earthquake that strikes a wide area.

Eerie ImpulseElectricStatus—10s

The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while.

ElectrowebElectricSpecial557s

The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.

EmberFireSpecial406s

The user attacks by shooting out small flames. This may also leave targets with a burn.

EndureNormalStatus—12s

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Energy BallGrassSpecial908s

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

ExplosionNormalPhysical25015s

The user emits tremendous explosive force, causing damage across a wide area. The user faints after using this move.

Extreme SpeedNormalPhysical653s

The user attacks by charging into targets with blinding speed.

FacadeNormalPhysical707s

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Fairy WindFairySpecial406s

The user attacks by stirring up a fairy wind to strike targets.

Fake OutNormalPhysical403s

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Fake TearsDarkStatus—10s

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

False SwipeNormalPhysical406s

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Feather DanceFlyingStatus—10s

The user buries targets in a mass of down, which lowers targets' Attack stats for a while.

Fire BlastFireSpecial11010s

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire FangFirePhysical656s

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

Fire PunchFirePhysical757s

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire SpinFireSpecial207s

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

First ImpressionBugPhysical906s

The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle.

FissureGroundPhysical25020s

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.

Flame ChargeFirePhysical506s

The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.

Flame WheelFirePhysical606s

The user attacks by charging forward while wrapped in flames. This may also leave targets with a burn.

FlamethrowerFireSpecial908s

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Flare BlitzFirePhysical1208s

The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage.

Flash CannonSteelSpecial808s

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Fleur CannonFairySpecial13010s

The user attacks by unleashing a powerful beam. The recoil will lower the user's Sp. Atk stat for a while.

Flip TurnWaterPhysical6012s

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

FlyFlyingPhysical9012s

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying PressFightingPhysical1009s

The user attacks by diving down onto targets from the sky. This move is both Fighting and Flying type simultaneously.

Focus BlastFightingSpecial12012s

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Focus EnergyNormalStatus—10s

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Forest's CurseGrassStatus—10s

The user places the curse of the forest on targets. This adds the Grass type to targets.

Freeze-DryIceSpecial709s

The user attacks by rapidly lowering targets' temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen.

Frenzy PlantGrassSpecial15020s

The user attacks by slamming targets with the roots of an enormous tree. The recoil will leave the user unable to move for a short time.

Frost BreathIceSpecial657s

The user attacks by blowing its cold breath on targets. This move always lands a critical hit.

Future SightPsychicSpecial12010s

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

GeomancyFairyStatus—30s

The user absorbs energy to boost its Sp. Atk and Sp. Def stats and increase its movement speed for a while. This move takes some time to carry out.

Giga DrainGrassSpecial759s

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Giga ImpactNormalPhysical15020s

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Gigaton HammerSteelPhysical16030s

The user attacks by swinging its whole body around to attack with its huge hammer. This move cannot be used again for a short time after the blow is dealt.

Glaive RushDragonPhysical12012s

The user attacks by throwing its entire body into a reckless charge. However, the user is left wide open and unable to move for a short time.

GlareNormalStatus—8s

The user intimidates targets with a frightful glare that will leave them paralyzed.

GrowlNormalStatus—6s

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

GrowthGrassStatus—15s

The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.

Gunk ShotPoisonPhysical12010s

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

GustFlyingSpecial406s

The user attacks by using its wings to whip up a gust of wind to launch at targets.

HardenNormalStatus—6s

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

HazeIceStatus—15s

The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.

Head SmashRockPhysical15010s

The user attacks by slamming into targets with a reckless, full-power headbutt. The user will also take some damage.

HeadbuttNormalPhysical707s

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Heal BlockPsychicStatus—12s

The user prevents targets from recovering HP through moves or items for a while.

Heat CrashFirePhysical—10s

The user attacks by slamming its burning body into targets. The more the user outweighs the target, the greater this move's power.

Heat WaveFireSpecial959s

The user attacks by exhaling hot breath. This may also leave targets with a burn.

Heavy SlamSteelPhysical—10s

The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Horn LeechGrassPhysical759s

The user attacks by using its horns to drain targets of their energy. The user's HP will be restored by a portion of the damage dealt.

HurricaneFlyingSpecial11010s

The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.

Hydro CannonWaterSpecial15020s

The user attacks by hitting targets with a cannon blast of water. The recoil will leave the user unable to move for a short time.

Hydro PumpWaterSpecial11012s

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Hyper BeamNormalSpecial15020s

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Hyper VoiceNormalSpecial908s

The user attacks by unleashing horribly loud, resounding vibrations.

Hyperspace FuryDarkPhysical10010s

The user attacks with a barrage from multiple arms. This attack ignores moves such as Protect or Detect, but it also lowers the user's Defense stat for a short time.

Hyperspace HolePsychicSpecial808s

The user attacks by using a hyperspace hole to appear right near targets without warning. This attack can hit targets using moves such as Protect or Detect.

HypnosisPsychicStatus—10s

The user employs hypnotic suggestion to make targets drowsy.

Ice BeamIceSpecial908s

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice FangIcePhysical656s

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

Ice HammerIcePhysical10010s

The user attacks by swinging its strong, heavy fist at targets to inflict damage. This also lowers the user's movement speed for a short time.

Ice PunchIcePhysical757s

The user attacks with an icy punch. This may also leave targets frozen.

Ice ShardIcePhysical403s

The user attacks by flash-freezing chunks of ice and hurling them at targets.

Icicle CrashIcePhysical858s

The user attacks by crashing large icicles down upon targets. This may also make targets flinch.

Icicle SpearIcePhysical256s

The user attacks by launching five sharp icicles in a single volley at targets.

Icy WindIceSpecial557s

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

InfestationBugSpecial206s

The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time.

Iron DefenseSteelStatus—9s

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Iron HeadSteelPhysical808s

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Iron TailSteelPhysical10010s

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

King's ShieldSteelStatus—15s

The user takes on a defensive stance and shields itself from incoming attacks. The shield lowers the Attack stats of attackers that make direct contact.

Knock OffDarkPhysical6510s

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Land's WrathGroundPhysical908s

The user attacks by gathering energy from the land and focusing that power on targets.

Last RespectsGhostPhysical508s

The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.

Lava PlumeFireSpecial808s

The user attacks by unleashing an inferno of scarlet flames across a wide area. This may also leave those hit with a burn.

Leaf BladeGrassPhysical908s

The user attacks by using a leaf like a sword to slice targets. This move has a heightened chance of landing a critical hit.

Leaf StormGrassSpecial13010s

The user attacks by whipping up a storm of sharp leaves around targets. The recoil will lower the user's Sp. Atk stat for a while.

LeafageGrassPhysical406s

The user attacks by pelting targets with leaves.

Leech LifeBugPhysical809s

The user attacks by draining targets of their blood. The user's HP will be restored by a portion of the damage dealt.

Leech SeedGrassStatus—12s

The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.

LeerNormalStatus—6s

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

LickGhostPhysical306s

The user attacks by licking targets with a long tongue. This may also leave targets paralyzed.

Light of RuinFairySpecial14015s

The user attacks by drawing power from the Eternal Flower to fire off a powerful beam of light. The user will also take some damage.

Light ScreenPsychicStatus—12s

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

LiquidationWaterPhysical858s

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Low SweepFightingPhysical656s

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

LungeBugPhysical809s

The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time.

Luster PurgePsychicSpecial958s

The user attacks by unleashing a blinding light. This may also lower targets' Sp. Def stats.

Mach PunchFightingPhysical303s

The user attacks by throwing a punch with blinding speed.

Magical LeafGrassSpecial606s

The user attacks by scattering curious leaves that can chase targets down.

Magma StormFireSpecial10012s

The user whips up a fiercely burning firestorm at targets' feet. Opponents within the storm will take continual damage.

Magnet BombSteelPhysical958s

The user attacks by launching steel bombs that stick to targets.

Make It RainSteelSpecial12010s

The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat for a short time. If a target is successfully struck, you will earn money.

MegahornBugPhysical12010s

The user attacks with a tough and impressive horn, ramming into targets with all-out force.

Metal ClawSteelPhysical506s

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Metal SoundSteelStatus—10s

The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while.

Meteor AssaultFightingPhysical15020s

The user attacks wildly with its thick leek. However, this also makes the user stagger, leaving it unable to move for a short time.

Meteor BeamRockSpecial12012s

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

MetronomeNormalStatus—4s

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

MimicNormalStatus—6s

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

MistIceStatus—10s

The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.

Mist BallPsychicSpecial958s

The user attacks with a ball packed with mist-like down. This may also lower targets' Sp. Atk stats.

MoonblastFairySpecial958s

The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats.

MoonlightFairyStatus—15s

The user restores some HP by bathing in the soothing light of the moon.

Morning SunNormalStatus—15s

The user restores some HP by bathing in the pleasant rays of the sun.

Mortal SpinPoisonPhysical306s

The user attacks by spinning about. This leaves targets poisoned and also increases the user's movement speed for a short time.

Mud ShotGroundSpecial556s

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Muddy WaterWaterSpecial908s

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Mystical FireFireSpecial758s

The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time.

Nasty PlotDarkStatus—15s

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Night SlashDarkPhysical707s

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Nihil LightDragonSpecial20015s

The user attacks by unleashing a powerful light that defies all laws of nature, striking even Fairy types and ignoring any stat changes affecting its targets.

No RetreatFightingStatus—60s

The user puts everything on the line and boosts all its stats for a short time. In exchange, the user temporarily loses the ability to switch out of battle.

NuzzleElectricPhysical206s

The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed.

Oblivion WingFlyingSpecial8012s

The user unleashes a wave of destruction to absorb HP from targets and restore the user's own HP.

OctolockFightingStatus—12s

The user locks targets in and prevents them from fleeing. This move also continually lowers the targets' Defense and Sp. Def stats for a while.

Ominous WindGhostSpecial606s

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Order UpDragonPhysical808s

The user attacks with roguish poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.

Origin PulseWaterSpecial11016s

The user attacks targets with countless beams of light that glow a bluish white.

OutrageDragonPhysical12015s

The user attacks in a furious rampage, then becomes confused.

OverdriveElectricSpecial808s

The user attacks targets by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

OverheatFireSpecial13010s

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Parabolic ChargeElectricSpecial659s

The user attacks by unleashing a wave of electricity. The user's HP will be restored by a portion of the damage dealt.

Parting ShotDarkStatus—12s

The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.

Pay DayNormalPhysical406s

The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.

PeckFlyingPhysical356s

The user attacks by jabbing targets with a sharply pointed beak or horn.

Perish SongNormalStatus—20s

Any Pokémon that hears this song will faint after a while, unless they switch out of battle.

Petal DanceGrassSpecial4010s

The user attacks by scattering petals in three waves, one after another. The user then becomes confused.

Phantom ForceGhostPhysical9012s

The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect.

Pin MissileBugPhysical156s

The user attacks by shooting out five sharp spikes, one after the other.

Plasma FistsElectricPhysical10010s

The user attacks with electrically charged fists. This move has a heightened chance of landing a critical hit and may also make targets flinch.

Play RoughFairyPhysical908s

The user attacks by playing rough. This may also lower targets' Attack stats.

Poison FangPoisonPhysical506s

The user attacks by biting targets with toxic fangs. This may also leave targets badly poisoned.

Poison JabPoisonPhysical808s

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison PowderPoisonStatus—10s

The user scatters a cloud of poisonous powder that leaves targets poisoned.

Poison StingPoisonPhysical306s

The user attacks by stabbing targets with a poisonous stinger. This may also leave targets poisoned.

Power GemRockSpecial808s

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Power WhipGrassPhysical12012s

The user attacks by violently lashing targets with vines, tentacles, or the like.

Power-Up PunchFightingPhysical4010s

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Precipice BladesGroundPhysical12016s

The user attacks targets by manifesting the power of the land into blades.

ProtectNormalStatus—15s

The user takes on a protective stance that prevents incoming attacks from landing.

PsybeamPsychicSpecial656s

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

PsychicPsychicSpecial908s

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic FangsPsychicPhysical858s

The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.

Psycho CutPsychicPhysical707s

The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.

PsyshockPsychicSpecial808s

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

PsystrikePsychicSpecial1009s

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Quick AttackNormalPhysical303s

The user attacks by lunging toward targets with blinding speed.

Rage FistGhostPhysical508s

The user attacks by converting its rage into energy. The more times the user has been hit by attacks, the greater this move's power.

Razor LeafGrassPhysical556s

The user attacks by launching leaves to slice up targets. This move has a heightened chance of landing a critical hit.

Razor WindNormalSpecial4012s

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

RecoverNormalStatus—15s

The user restores its own HP through cellular regeneration.

ReflectPsychicStatus—12s

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Relic SongNormalSpecial7530s

The user attacks with an ancient song that strikes the hearts of its targets as it charmingly dances out of the way of attacks. This may also make targets drowsy.

RoarNormalStatus—6s

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Rock BlastRockPhysical156s

The user attacks by shooting out five hard rocks, one after the other.

Rock SlideRockPhysical757s

The user attacks by hurling large boulders. This may also make targets flinch.

Rock SmashFightingPhysical406s

The user attacks with a punch. This may also lower targets' Defense stats.

Rock ThrowRockPhysical506s

The user attacks by picking up a small rock and throwing it at targets.

Rock TombRockPhysical6010s

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

RolloutRockPhysical606s

The user attacks by rolling into targets like a giant boulder.

Sacred SwordFightingPhysical908s

The user attacks by slicing targets with a sword. This move ignores any stat changes affecting its targets.

SafeguardNormalStatus—12s

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Salt CureRockPhysical408s

The user attacks by salt-curing targets to inflict continual damage. Water and Steel types are more strongly affected by this move.

Sand TombGroundPhysical207s

The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage.

ScaldWaterSpecial807s

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

Scale ShotDragonPhysical156s

The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.

Scorching SandsGroundSpecial707s

The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.

ScreechNormalStatus—10s

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Secret SwordFightingSpecial858s

The user attacks by slashing targets with its long horn. The odd power contained in the horn deals physical damage to targets.

Seed BombGrassPhysical357s

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Self-DestructNormalPhysical20015s

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Shadow BallGhostSpecial808s

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Shadow BoneGhostPhysical857s

The user attacks by beating targets with a bone in which a spirit resides. This may also lower targets' Defense stats.

Shadow ClawGhostPhysical707s

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Shadow PunchGhostPhysical606s

The user attacks by hiding in shadows and then throwing out a quick punch.

Shadow SneakGhostPhysical403s

The user attacks by stretching out a shadow to strike targets from behind.

Shed TailNormalStatus—12s

The user creates a substitute for itself using its own HP before rushing back to its Trainer. This also increases the user's movement speed for a while.

Sheer ColdIceSpecial15020s

The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out.

Shore UpGroundStatus—15s

The user restores some HP by kicking up a cloud of sand from its surroundings, then absorbing the sand into itself.

Silver WindBugSpecial606s

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.

SingNormalStatus—6s

The user sings with a beautiful, soothing voice to make targets drowsy.

Skull BashNormalPhysical15012s

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Sky AttackFlyingPhysical14010s

The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out.

SlashNormalPhysical707s

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Sleep PowderGrassStatus—10s

The user scatters a cloud of soporific powder that leaves targets drowsy.

Sludge BombPoisonSpecial907s

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

Sludge WavePoisonSpecial958s

The user attacks by sending a giant wave of sludge across a wide area. This may also leave those hit poisoned.

SmokescreenNormalStatus—10s

The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.

SnarlDarkSpecial559s

The user snarls incessantly at targets to lower their Sp. Atk stats for a short time.

Solar BeamGrassSpecial12012s

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Solar BladeGrassPhysical12512s

The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out.

SparkElectricPhysical656s

The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed.

Spectral ThiefGhostPhysical9015s

The user attacks by hiding itself in a target's shadow, stealing any stat boosts the target has, and then striking.

Spicy ExtractGrassStatus—12s

The user emits an incredibly spicy extract, which boosts targets' Attack stats but also lowers their Defense stats for a while.

SpikesGroundStatus—7s

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

Spiky ShieldGrassStatus—15s

The user prevents incoming attacks from landing while also dealing damage to any attackers that make direct contact.

SplashNormalStatus—4s

The user flops around instead of attacking. This move has no effect at all...

SporeGrassStatus—10s

The user scatters bursts of sleep-inducing spores around itself to make targets drowsy.

Stealth RockRockStatus—10s

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Steam EruptionWaterSpecial11010s

The user attacks by immersing targets in superheated steam. This may also leave targets with a burn.

Steel BeamSteelSpecial14020s

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

Steel WingSteelPhysical707s

The user attacks by bashing targets with hard wings. This may also boost the user's Defense stat.

Sticky WebBugStatus—7s

The user lays sticky webbing at targets' feet. The webbing slows the movements of susceptible opposing Pokémon that make contact with it.

Stone AxeRockPhysical6510s

The user attacks by swinging its stone axes at targets. Stone splinters left behind by this attack float around the targets.

Stone EdgeRockPhysical10010s

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Storm ThrowFightingPhysical657s

The user attacks by striking targets with a powerful blow. This move always lands a critical hit.

String ShotBugStatus—9s

The user spits out strings of silk, which wrap around targets and make them move more slowly for a short time.

Stun SporeGrassStatus—10s

The user scatters a cloud of numbing powder that leaves targets paralyzed.

SubstituteNormalStatus—10s

The user sacrifices a small amount of HP to create a substitute for itself.

Super FangNormalPhysical—9s

The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP.

SupersonicNormalStatus—6s

The user generates peculiar sound waves that will leave targets confused.

SurfWaterSpecial908s

The user attacks by swamping a wide area with a giant wave.

SwaggerNormalStatus—10s

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

SwiftNormalSpecial605s

The user attacks by firing star-shaped rays at targets.

Swords DanceNormalStatus—15s

The user boosts its Attack stat for a while by performing a frenetic dance.

SynthesisGrassStatus—15s

The user restores some HP by producing energy through photosynthesis.

TackleNormalPhysical404s

The user attacks by charging forward and slamming into targets with its whole body.

Tail WhipNormalStatus—7s

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Take DownNormalPhysical908s

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

TauntDarkStatus—12s

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Techno BlastNormalSpecial12012s

The user attacks by firing a beam of light at targets. This move's type changes depending on the kind of drive held by the user.

TeleportPsychicStatus—7s

The user teleports back to its Trainer.

Thousand ArrowsGroundPhysical9010s

The user attacks by generating countless arrows from its internal energy and raining them down upon targets. Even Flying-type Pokémon will be hit by this move.

Thousand WavesGroundPhysical9010s

The user attacks by unleashing a wave that crawls along the ground. Any Pokémon hit by the wave cannot be switched out of battle.

ThunderElectricSpecial11010s

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Thunder FangElectricPhysical656s

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

Thunder PunchElectricPhysical757s

The user attacks with an electrified punch. This may also leave targets paralyzed.

Thunder ShockElectricSpecial406s

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Thunder WaveElectricStatus—10s

The user launches a weak jolt of electricity to leave targets paralyzed.

ThunderboltElectricSpecial908s

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Topsy-TurvyDarkStatus—10s

The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were.

TormentDarkStatus—12s

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

ToxicPoisonStatus—10s

The user badly poisons targets. The poison's damage worsens over time.

Toxic SpikesPoisonStatus—7s

The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them.

TrailblazeGrassPhysical406s

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Tri AttackNormalSpecial407s

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

Trick-or-TreatGhostStatus—10s

The user invites targets to go trick-or-treating. This adds the Ghost type to targets.

Triple AxelIcePhysical4010s

The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.

TwisterDragonSpecial406s

The user attacks by whipping up a vicious tornado to tear at targets. This may also make targets flinch.

U-turnBugPhysical7012s

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Vacuum WaveFightingSpecial403s

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

Vine WhipGrassPhysical456s

The user attacks by striking targets with slender, whiplike vines.

Volt SwitchElectricSpecial7012s

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Volt TackleElectricPhysical1209s

The user attacks by charging forward while cloaked in electricity. This may leave targets paralyzed. The user will also take some damage.

Water GunWaterSpecial406s

The user attacks by blasting targets with a forceful shot of water.

Water PulseWaterSpecial606s

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water ShurikenWaterSpecial153s

The user attacks with five throwing stars formed from mucus, launched one after the other.

WaterfallWaterPhysical808s

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

WhirlpoolWaterSpecial207s

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

WhirlwindNormalStatus—7s

The user creates a strong wind to drive targets back a good distance.

Wild ChargeElectricPhysical908s

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

Will-O-WispFireStatus—10s

The user shoots a sinister flame to inflict a burn on targets.

Wing AttackFlyingPhysical606s

The user attacks by spreading its imposing wings wide and slamming them into targets.

WishNormalStatus—12s

A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.

Wood HammerGrassPhysical12010s

The user attacks by slamming into targets with its rugged body. The user will also take some damage.

Work UpNormalStatus—15s

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

X-ScissorBugPhysical808s

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Zap CannonElectricSpecial12015s

The user attacks by firing an electric blast like a cannon. This also leaves targets paralyzed without fail.

Zen HeadbuttPsychicPhysical808s

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

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