Legends: Z-A Moves
Moves use cooldowns instead of PP. Listed cooldowns are base values; Speed can shorten them. Plus Moves have additional effects when unlocked.
Displaying 340 of 340 moves.
| Move | Type | Class | Power | Base cooldown | Description |
|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 7s | The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt. |
| Acid Armor | Poison | Status | — | 9s | The user boosts its Defense stat for a while by altering its cellular structure to become liquefied. |
| Acid Spray | Poison | Special | 40 | 7s | The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while. |
| Aerial Ace | Flying | Physical | 60 | 9s | The user attacks by confounding targets with swift movements before slashing. |
| Agility | Psychic | Status | — | 12s | The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. |
| Air Slash | Flying | Special | 75 | 7s | The user attacks with a blade of air that slices even the sky. This may also make targets flinch. |
| Amnesia | Psychic | Status | — | 9s | The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns. |
| Ancient Power | Rock | Special | 60 | 6s | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Aqua Jet | Water | Physical | 30 | 3s | The user attacks by lunging toward targets with blinding speed. |
| Aqua Ring | Water | Status | — | 10s | The user summons a ring of water that will gradually restore its HP. |
| Armor Cannon | Fire | Special | 120 | 12s | The user attacks by shooting off its own armor as blazing projectiles. This also lowers the user's Defense and Sp. Def stats for a short time. |
| Aura Sphere | Fighting | Special | 80 | 8s | The user attacks by letting loose a pulse of aura power from within its body. |
| Aura Wheel | Electric | Physical | 110 | 15s | The user attacks with energy from its cheeks, increasing its movement speed and boosting its Attack stat for a short time. This move's type changes based on Morpeko's form. |
| Barb Barrage | Poison | Physical | 60 | 8s | The user attacks by launching countless toxic barbs, which may also poison targets. This move's power is doubled if a target is already poisoned. |
| Bite | Dark | Physical | 60 | 6s | The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch. |
| Bitter Blade | Fire | Physical | 90 | 9s | The user attacks by focusing all its bitter feelings toward this world into the tip of its blade. The user's HP will be restored by a portion of the damage dealt. |
| Blast Burn | Fire | Special | 150 | 20s | The user attacks by razing targets with a fiery explosion. The recoil will leave the user unable to move for a short time. |
| Blaze Kick | Fire | Physical | 85 | 7s | The user attacks with a kick that may also leave targets with a burn. This move has a heightened chance of landing a critical hit. |
| Blizzard | Ice | Special | 110 | 12s | The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. |
| Body Slam | Normal | Physical | 85 | 8s | The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. |
| Bonemerang | Ground | Physical | 55 | 7s | The user attacks by throwing the bone it holds two times, one after the other. |
| Boomburst | Normal | Special | 140 | 12s | The user attacks by unleashing the destructive power of a terrible explosive sound across a wide area. |
| Bounce | Flying | Physical | 85 | 12s | The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed. |
| Brave Bird | Flying | Physical | 120 | 10s | The user attacks by tucking its wings and charging at targets from a low altitude. The user will also take some damage. |
| Breaking Swipe | Dragon | Physical | 60 | 9s | The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time. |
| Brick Break | Fighting | Physical | 75 | 7s | The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. |
| Brutal Swing | Dark | Physical | 60 | 6s | The user attacks everything nearby by swinging about violently. |
| Bubble Beam | Water | Special | 65 | 6s | The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly. |
| Bug Buzz | Bug | Special | 90 | 8s | The user attacks with damaging sound waves created by vibration. This may also lower targets' Sp. Def stats. |
| Bulk Up | Fighting | Status | — | 18s | The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. |
| Bulldoze | Ground | Physical | 60 | 6s | The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. |
| Bullet Punch | Steel | Physical | 30 | 3s | The user attacks with a flurry of tough punches as fast as bullets. |
| Bullet Seed | Grass | Physical | 15 | 6s | The user attacks by forcefully shooting out five seeds, one after the other. |
| Calm Mind | Psychic | Status | — | 18s | The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
| Charge | Electric | Status | — | 10s | The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. |
| Charge Beam | Electric | Special | 50 | 6s | The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charm | Fairy | Status | — | 10s | The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. |
| Chilling Water | Water | Special | 50 | 7s | The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. |
| Circle Throw | Fighting | Physical | 60 | 6s | The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats. |
| Close Combat | Fighting | Physical | 120 | 12s | The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. |
| Comet Punch | Normal | Physical | 30 | 6s | The user attacks with a flurry of five punches, one after the other. |
| Confuse Ray | Ghost | Status | — | 6s | The user shines a sinister ray at targets, leaving them confused. |
| Confusion | Psychic | Special | 50 | 6s | The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. |
| Conversion | Normal | Status | — | 15s | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
| Conversion 2 | Normal | Status | — | 15s | The user changes its type to make itself resistant to the type of the move its target used last. |
| Core Enforcer | Dragon | Special | 100 | 15s | The user attacks by firing off a powerful beam that scorches across the battlefield as if carving out the letter Z. |
| Cotton Guard | Grass | Status | — | 10s | The user boosts its Defense stat for a long while by wrapping its body in soft cotton. |
| Crunch | Dark | Physical | 80 | 8s | The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. |
| Curse | Ghost | Status | — | 15s | The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. |
| Dark Pulse | Dark | Special | 80 | 8s | The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. |
| Dark Void | Dark | Special | 60 | 12s | The user inflicts drowsiness through total darkness. This deals extra damage to already drowsy targets. The user's HP will be restored by a portion of the damage dealt. |
| Dazzling Gleam | Fairy | Special | 80 | 8s | The user attacks with a powerful flash of light. |
| Detect | Fighting | Status | — | 13s | The user takes on a protective stance that prevents incoming attacks from landing. |
| Diamond Storm | Rock | Physical | 100 | 10s | The user attacks by engulfing targets in a storm of diamonds. This may also boost the user's Defense stat. |
| Dig | Ground | Physical | 80 | 12s | The user attacks by disappearing underground for a short time, then surfacing to strike targets. |
| Disarming Voice | Fairy | Special | 40 | 6s | The user attacks by letting out a charming cry that causes emotional damage. |
| Discharge | Electric | Special | 80 | 8s | The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. |
| Double Hit | Normal | Physical | 50 | 6s | The user attacks with two strikes dealt with a tail or the like, one after the other. |
| Double Iron Bash | Steel | Physical | 60 | 10s | The user attacks by spinning itself around the hex nut in its chest, striking targets twice with its arms, one after another. This may also make targets flinch. |
| Double Team | Normal | Status | — | 15s | The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
| Double-Edge | Normal | Physical | 120 | 10s | The user attacks with a reckless, all-out charge. The user will also take some damage. |
| Draco Meteor | Dragon | Special | 130 | 10s | The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while. |
| Dragon Ascent | Flying | Physical | 120 | 20s | The user attacks targets by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats for a short time. |
| Dragon Breath | Dragon | Special | 60 | 6s | The user attacks by exhaling a mighty gust of breath. This may also leave targets paralyzed. |
| Dragon Claw | Dragon | Physical | 80 | 8s | The user attacks by slicing targets with huge, sharp claws. |
| Dragon Pulse | Dragon | Special | 85 | 8s | The user attacks by blasting targets with a shock wave emitted from its gaping mouth. |
| Dragon Rush | Dragon | Physical | 100 | 12s | The user attacks by tackling targets while exhibiting overwhelming menace. This may also make targets flinch. |
| Drain Punch | Fighting | Physical | 75 | 7s | The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. |
| Draining Kiss | Fairy | Special | 50 | 7s | The user attacks with a draining kiss that steals HP from targets to restore the user's own HP. |
| Dream Eater | Psychic | Special | 100 | 7s | The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. |
| Drill Run | Ground | Physical | 80 | 8s | The user attacks by crashing into targets while rotating like a drill. This move has a heightened chance of landing a critical hit. |
| Dual Chop | Dragon | Physical | 45 | 6s | The user attacks with two strikes dealt with a tough part of its body, one after the other. |
| Dual Wingbeat | Flying | Physical | 45 | 6s | The user attacks by slamming targets with its wings to deal two strikes, one after the other. |
| Dynamic Punch | Fighting | Physical | 100 | 12s | The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. |
| Earth Power | Ground | Special | 90 | 8s | The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats. |
| Earthquake | Ground | Physical | 100 | 10s | The user attacks by setting off an earthquake that strikes a wide area. |
| Eerie Impulse | Electric | Status | — | 10s | The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while. |
| Electroweb | Electric | Special | 55 | 7s | The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time. |
| Ember | Fire | Special | 40 | 6s | The user attacks by shooting out small flames. This may also leave targets with a burn. |
| Endure | Normal | Status | — | 12s | The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| Energy Ball | Grass | Special | 90 | 8s | The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. |
| Explosion | Normal | Physical | 250 | 15s | The user emits tremendous explosive force, causing damage across a wide area. The user faints after using this move. |
| Extreme Speed | Normal | Physical | 65 | 3s | The user attacks by charging into targets with blinding speed. |
| Facade | Normal | Physical | 70 | 7s | The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| Fairy Wind | Fairy | Special | 40 | 6s | The user attacks by stirring up a fairy wind to strike targets. |
| Fake Out | Normal | Physical | 40 | 3s | The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. |
| Fake Tears | Dark | Status | — | 10s | The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. |
| False Swipe | Normal | Physical | 40 | 6s | The user attacks with restraint to ensure that targets are left with at least 1 HP. |
| Feather Dance | Flying | Status | — | 10s | The user buries targets in a mass of down, which lowers targets' Attack stats for a while. |
| Fire Blast | Fire | Special | 110 | 10s | The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. |
| Fire Fang | Fire | Physical | 65 | 6s | The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn. |
| Fire Punch | Fire | Physical | 75 | 7s | The user attacks with a fiery punch. This may also leave targets with a burn. |
| Fire Spin | Fire | Special | 20 | 7s | The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage. |
| First Impression | Bug | Physical | 90 | 6s | The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle. |
| Fissure | Ground | Physical | 250 | 20s | The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out. |
| Flame Charge | Fire | Physical | 50 | 6s | The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time. |
| Flame Wheel | Fire | Physical | 60 | 6s | The user attacks by charging forward while wrapped in flames. This may also leave targets with a burn. |
| Flamethrower | Fire | Special | 90 | 8s | The user attacks with a stream of fierce flames. This may also leave targets with a burn. |
| Flare Blitz | Fire | Physical | 120 | 8s | The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage. |
| Flash Cannon | Steel | Special | 80 | 8s | The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. |
| Fleur Cannon | Fairy | Special | 130 | 10s | The user attacks by unleashing a powerful beam. The recoil will lower the user's Sp. Atk stat for a while. |
| Flip Turn | Water | Physical | 60 | 12s | The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
| Fly | Flying | Physical | 90 | 12s | The user attacks by disappearing high into the sky for a short time, then swooping back down. |
| Flying Press | Fighting | Physical | 100 | 9s | The user attacks by diving down onto targets from the sky. This move is both Fighting and Flying type simultaneously. |
| Focus Blast | Fighting | Special | 120 | 12s | The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. |
| Focus Energy | Normal | Status | — | 10s | The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while. |
| Forest's Curse | Grass | Status | — | 10s | The user places the curse of the forest on targets. This adds the Grass type to targets. |
| Freeze-Dry | Ice | Special | 70 | 9s | The user attacks by rapidly lowering targets' temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen. |
| Frenzy Plant | Grass | Special | 150 | 20s | The user attacks by slamming targets with the roots of an enormous tree. The recoil will leave the user unable to move for a short time. |
| Frost Breath | Ice | Special | 65 | 7s | The user attacks by blowing its cold breath on targets. This move always lands a critical hit. |
| Future Sight | Psychic | Special | 120 | 10s | A short time after this move is used, a blast of psychic energy will strike the spot where the target was. |
| Geomancy | Fairy | Status | — | 30s | The user absorbs energy to boost its Sp. Atk and Sp. Def stats and increase its movement speed for a while. This move takes some time to carry out. |
| Giga Drain | Grass | Special | 75 | 9s | The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt. |
| Giga Impact | Normal | Physical | 150 | 20s | The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| Gigaton Hammer | Steel | Physical | 160 | 30s | The user attacks by swinging its whole body around to attack with its huge hammer. This move cannot be used again for a short time after the blow is dealt. |
| Glaive Rush | Dragon | Physical | 120 | 12s | The user attacks by throwing its entire body into a reckless charge. However, the user is left wide open and unable to move for a short time. |
| Glare | Normal | Status | — | 8s | The user intimidates targets with a frightful glare that will leave them paralyzed. |
| Growl | Normal | Status | — | 6s | The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time. |
| Growth | Grass | Status | — | 15s | The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once. |
| Gunk Shot | Poison | Physical | 120 | 10s | The user attacks by shooting out filthy garbage. This may also leave targets poisoned. |
| Gust | Flying | Special | 40 | 6s | The user attacks by using its wings to whip up a gust of wind to launch at targets. |
| Harden | Normal | Status | — | 6s | The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body. |
| Haze | Ice | Status | — | 15s | The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted. |
| Head Smash | Rock | Physical | 150 | 10s | The user attacks by slamming into targets with a reckless, full-power headbutt. The user will also take some damage. |
| Headbutt | Normal | Physical | 70 | 7s | The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. |
| Heal Block | Psychic | Status | — | 12s | The user prevents targets from recovering HP through moves or items for a while. |
| Heat Crash | Fire | Physical | — | 10s | The user attacks by slamming its burning body into targets. The more the user outweighs the target, the greater this move's power. |
| Heat Wave | Fire | Special | 95 | 9s | The user attacks by exhaling hot breath. This may also leave targets with a burn. |
| Heavy Slam | Steel | Physical | — | 10s | The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power. |
| Horn Leech | Grass | Physical | 75 | 9s | The user attacks by using its horns to drain targets of their energy. The user's HP will be restored by a portion of the damage dealt. |
| Hurricane | Flying | Special | 110 | 10s | The user attacks by wrapping targets in a fierce wind. This may also leave targets confused. |
| Hydro Cannon | Water | Special | 150 | 20s | The user attacks by hitting targets with a cannon blast of water. The recoil will leave the user unable to move for a short time. |
| Hydro Pump | Water | Special | 110 | 12s | The user attacks by blasting targets with a huge volume of water launched under great pressure. |
| Hyper Beam | Normal | Special | 150 | 20s | The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
| Hyper Voice | Normal | Special | 90 | 8s | The user attacks by unleashing horribly loud, resounding vibrations. |
| Hyperspace Fury | Dark | Physical | 100 | 10s | The user attacks with a barrage from multiple arms. This attack ignores moves such as Protect or Detect, but it also lowers the user's Defense stat for a short time. |
| Hyperspace Hole | Psychic | Special | 80 | 8s | The user attacks by using a hyperspace hole to appear right near targets without warning. This attack can hit targets using moves such as Protect or Detect. |
| Hypnosis | Psychic | Status | — | 10s | The user employs hypnotic suggestion to make targets drowsy. |
| Ice Beam | Ice | Special | 90 | 8s | The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. |
| Ice Fang | Ice | Physical | 65 | 6s | The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen. |
| Ice Hammer | Ice | Physical | 100 | 10s | The user attacks by swinging its strong, heavy fist at targets to inflict damage. This also lowers the user's movement speed for a short time. |
| Ice Punch | Ice | Physical | 75 | 7s | The user attacks with an icy punch. This may also leave targets frozen. |
| Ice Shard | Ice | Physical | 40 | 3s | The user attacks by flash-freezing chunks of ice and hurling them at targets. |
| Icicle Crash | Ice | Physical | 85 | 8s | The user attacks by crashing large icicles down upon targets. This may also make targets flinch. |
| Icicle Spear | Ice | Physical | 25 | 6s | The user attacks by launching five sharp icicles in a single volley at targets. |
| Icy Wind | Ice | Special | 55 | 7s | The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. |
| Infestation | Bug | Special | 20 | 6s | The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time. |
| Iron Defense | Steel | Status | — | 9s | The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
| Iron Head | Steel | Physical | 80 | 8s | The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. |
| Iron Tail | Steel | Physical | 100 | 10s | The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. |
| King's Shield | Steel | Status | — | 15s | The user takes on a defensive stance and shields itself from incoming attacks. The shield lowers the Attack stats of attackers that make direct contact. |
| Knock Off | Dark | Physical | 65 | 10s | The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. |
| Land's Wrath | Ground | Physical | 90 | 8s | The user attacks by gathering energy from the land and focusing that power on targets. |
| Last Respects | Ghost | Physical | 50 | 8s | The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. |
| Lava Plume | Fire | Special | 80 | 8s | The user attacks by unleashing an inferno of scarlet flames across a wide area. This may also leave those hit with a burn. |
| Leaf Blade | Grass | Physical | 90 | 8s | The user attacks by using a leaf like a sword to slice targets. This move has a heightened chance of landing a critical hit. |
| Leaf Storm | Grass | Special | 130 | 10s | The user attacks by whipping up a storm of sharp leaves around targets. The recoil will lower the user's Sp. Atk stat for a while. |
| Leafage | Grass | Physical | 40 | 6s | The user attacks by pelting targets with leaves. |
| Leech Life | Bug | Physical | 80 | 9s | The user attacks by draining targets of their blood. The user's HP will be restored by a portion of the damage dealt. |
| Leech Seed | Grass | Status | — | 12s | The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP. |
| Leer | Normal | Status | — | 6s | The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time. |
| Lick | Ghost | Physical | 30 | 6s | The user attacks by licking targets with a long tongue. This may also leave targets paralyzed. |
| Light of Ruin | Fairy | Special | 140 | 15s | The user attacks by drawing power from the Eternal Flower to fire off a powerful beam of light. The user will also take some damage. |
| Light Screen | Psychic | Status | — | 12s | The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. |
| Liquidation | Water | Physical | 85 | 8s | The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. |
| Low Sweep | Fighting | Physical | 65 | 6s | The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. |
| Lunge | Bug | Physical | 80 | 9s | The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time. |
| Luster Purge | Psychic | Special | 95 | 8s | The user attacks by unleashing a blinding light. This may also lower targets' Sp. Def stats. |
| Mach Punch | Fighting | Physical | 30 | 3s | The user attacks by throwing a punch with blinding speed. |
| Magical Leaf | Grass | Special | 60 | 6s | The user attacks by scattering curious leaves that can chase targets down. |
| Magma Storm | Fire | Special | 100 | 12s | The user whips up a fiercely burning firestorm at targets' feet. Opponents within the storm will take continual damage. |
| Magnet Bomb | Steel | Physical | 95 | 8s | The user attacks by launching steel bombs that stick to targets. |
| Make It Rain | Steel | Special | 120 | 10s | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat for a short time. If a target is successfully struck, you will earn money. |
| Megahorn | Bug | Physical | 120 | 10s | The user attacks with a tough and impressive horn, ramming into targets with all-out force. |
| Metal Claw | Steel | Physical | 50 | 6s | The user attacks by raking targets with steel claws. This may also boost the user's Attack stat. |
| Metal Sound | Steel | Status | — | 10s | The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while. |
| Meteor Assault | Fighting | Physical | 150 | 20s | The user attacks wildly with its thick leek. However, this also makes the user stagger, leaving it unable to move for a short time. |
| Meteor Beam | Rock | Special | 120 | 12s | The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out. |
| Metronome | Normal | Status | — | 4s | The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. |
| Mimic | Normal | Status | — | 6s | The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. |
| Mist | Ice | Status | — | 10s | The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents. |
| Mist Ball | Psychic | Special | 95 | 8s | The user attacks with a ball packed with mist-like down. This may also lower targets' Sp. Atk stats. |
| Moonblast | Fairy | Special | 95 | 8s | The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats. |
| Moonlight | Fairy | Status | — | 15s | The user restores some HP by bathing in the soothing light of the moon. |
| Morning Sun | Normal | Status | — | 15s | The user restores some HP by bathing in the pleasant rays of the sun. |
| Mortal Spin | Poison | Physical | 30 | 6s | The user attacks by spinning about. This leaves targets poisoned and also increases the user's movement speed for a short time. |
| Mud Shot | Ground | Special | 55 | 6s | The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. |
| Muddy Water | Water | Special | 90 | 8s | The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. |
| Mystical Fire | Fire | Special | 75 | 8s | The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time. |
| Nasty Plot | Dark | Status | — | 15s | The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. |
| Night Slash | Dark | Physical | 70 | 7s | The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Nihil Light | Dragon | Special | 200 | 15s | The user attacks by unleashing a powerful light that defies all laws of nature, striking even Fairy types and ignoring any stat changes affecting its targets. |
| No Retreat | Fighting | Status | — | 60s | The user puts everything on the line and boosts all its stats for a short time. In exchange, the user temporarily loses the ability to switch out of battle. |
| Nuzzle | Electric | Physical | 20 | 6s | The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed. |
| Oblivion Wing | Flying | Special | 80 | 12s | The user unleashes a wave of destruction to absorb HP from targets and restore the user's own HP. |
| Octolock | Fighting | Status | — | 12s | The user locks targets in and prevents them from fleeing. This move also continually lowers the targets' Defense and Sp. Def stats for a while. |
| Ominous Wind | Ghost | Special | 60 | 6s | The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. |
| Order Up | Dragon | Physical | 80 | 8s | The user attacks with roguish poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form. |
| Origin Pulse | Water | Special | 110 | 16s | The user attacks targets with countless beams of light that glow a bluish white. |
| Outrage | Dragon | Physical | 120 | 15s | The user attacks in a furious rampage, then becomes confused. |
| Overdrive | Electric | Special | 80 | 8s | The user attacks targets by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Overheat | Fire | Special | 130 | 10s | The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while. |
| Parabolic Charge | Electric | Special | 65 | 9s | The user attacks by unleashing a wave of electricity. The user's HP will be restored by a portion of the damage dealt. |
| Parting Shot | Dark | Status | — | 12s | The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time. |
| Pay Day | Normal | Physical | 40 | 6s | The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money. |
| Peck | Flying | Physical | 35 | 6s | The user attacks by jabbing targets with a sharply pointed beak or horn. |
| Perish Song | Normal | Status | — | 20s | Any Pokémon that hears this song will faint after a while, unless they switch out of battle. |
| Petal Dance | Grass | Special | 40 | 10s | The user attacks by scattering petals in three waves, one after another. The user then becomes confused. |
| Phantom Force | Ghost | Physical | 90 | 12s | The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect. |
| Pin Missile | Bug | Physical | 15 | 6s | The user attacks by shooting out five sharp spikes, one after the other. |
| Plasma Fists | Electric | Physical | 100 | 10s | The user attacks with electrically charged fists. This move has a heightened chance of landing a critical hit and may also make targets flinch. |
| Play Rough | Fairy | Physical | 90 | 8s | The user attacks by playing rough. This may also lower targets' Attack stats. |
| Poison Fang | Poison | Physical | 50 | 6s | The user attacks by biting targets with toxic fangs. This may also leave targets badly poisoned. |
| Poison Jab | Poison | Physical | 80 | 8s | The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. |
| Poison Powder | Poison | Status | — | 10s | The user scatters a cloud of poisonous powder that leaves targets poisoned. |
| Poison Sting | Poison | Physical | 30 | 6s | The user attacks by stabbing targets with a poisonous stinger. This may also leave targets poisoned. |
| Power Gem | Rock | Special | 80 | 8s | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Power Whip | Grass | Physical | 120 | 12s | The user attacks by violently lashing targets with vines, tentacles, or the like. |
| Power-Up Punch | Fighting | Physical | 40 | 10s | The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. |
| Precipice Blades | Ground | Physical | 120 | 16s | The user attacks targets by manifesting the power of the land into blades. |
| Protect | Normal | Status | — | 15s | The user takes on a protective stance that prevents incoming attacks from landing. |
| Psybeam | Psychic | Special | 65 | 6s | The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. |
| Psychic | Psychic | Special | 90 | 8s | The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
| Psychic Fangs | Psychic | Physical | 85 | 8s | The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect. |
| Psycho Cut | Psychic | Physical | 70 | 7s | The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. |
| Psyshock | Psychic | Special | 80 | 8s | The user attacks by materializing a mysterious psychic wave. This move deals physical damage. |
| Psystrike | Psychic | Special | 100 | 9s | The user attacks by materializing a mysterious psychic wave. This move deals physical damage. |
| Quick Attack | Normal | Physical | 30 | 3s | The user attacks by lunging toward targets with blinding speed. |
| Rage Fist | Ghost | Physical | 50 | 8s | The user attacks by converting its rage into energy. The more times the user has been hit by attacks, the greater this move's power. |
| Razor Leaf | Grass | Physical | 55 | 6s | The user attacks by launching leaves to slice up targets. This move has a heightened chance of landing a critical hit. |
| Razor Wind | Normal | Special | 40 | 12s | The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. |
| Recover | Normal | Status | — | 15s | The user restores its own HP through cellular regeneration. |
| Reflect | Psychic | Status | — | 12s | The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. |
| Relic Song | Normal | Special | 75 | 30s | The user attacks with an ancient song that strikes the hearts of its targets as it charmingly dances out of the way of attacks. This may also make targets drowsy. |
| Roar | Normal | Status | — | 6s | The user lets out a mighty roar, which startles targets and drives them back a good distance. |
| Rock Blast | Rock | Physical | 15 | 6s | The user attacks by shooting out five hard rocks, one after the other. |
| Rock Slide | Rock | Physical | 75 | 7s | The user attacks by hurling large boulders. This may also make targets flinch. |
| Rock Smash | Fighting | Physical | 40 | 6s | The user attacks with a punch. This may also lower targets' Defense stats. |
| Rock Throw | Rock | Physical | 50 | 6s | The user attacks by picking up a small rock and throwing it at targets. |
| Rock Tomb | Rock | Physical | 60 | 10s | The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. |
| Rollout | Rock | Physical | 60 | 6s | The user attacks by rolling into targets like a giant boulder. |
| Sacred Sword | Fighting | Physical | 90 | 8s | The user attacks by slicing targets with a sword. This move ignores any stat changes affecting its targets. |
| Safeguard | Normal | Status | — | 12s | The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
| Salt Cure | Rock | Physical | 40 | 8s | The user attacks by salt-curing targets to inflict continual damage. Water and Steel types are more strongly affected by this move. |
| Sand Tomb | Ground | Physical | 20 | 7s | The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage. |
| Scald | Water | Special | 80 | 7s | The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. |
| Scale Shot | Dragon | Physical | 15 | 6s | The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time. |
| Scorching Sands | Ground | Special | 70 | 7s | The user attacks by throwing scorching sand at targets. This may also leave targets with a burn. |
| Screech | Normal | Status | — | 10s | The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. |
| Secret Sword | Fighting | Special | 85 | 8s | The user attacks by slashing targets with its long horn. The odd power contained in the horn deals physical damage to targets. |
| Seed Bomb | Grass | Physical | 35 | 7s | The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above. |
| Self-Destruct | Normal | Physical | 200 | 15s | The user emits explosive force, causing damage across a wide area. The user faints after using this move. |
| Shadow Ball | Ghost | Special | 80 | 8s | The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
| Shadow Bone | Ghost | Physical | 85 | 7s | The user attacks by beating targets with a bone in which a spirit resides. This may also lower targets' Defense stats. |
| Shadow Claw | Ghost | Physical | 70 | 7s | The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Punch | Ghost | Physical | 60 | 6s | The user attacks by hiding in shadows and then throwing out a quick punch. |
| Shadow Sneak | Ghost | Physical | 40 | 3s | The user attacks by stretching out a shadow to strike targets from behind. |
| Shed Tail | Normal | Status | — | 12s | The user creates a substitute for itself using its own HP before rushing back to its Trainer. This also increases the user's movement speed for a while. |
| Sheer Cold | Ice | Special | 150 | 20s | The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out. |
| Shore Up | Ground | Status | — | 15s | The user restores some HP by kicking up a cloud of sand from its surroundings, then absorbing the sand into itself. |
| Silver Wind | Bug | Special | 60 | 6s | The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once. |
| Sing | Normal | Status | — | 6s | The user sings with a beautiful, soothing voice to make targets drowsy. |
| Skull Bash | Normal | Physical | 150 | 12s | The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. |
| Sky Attack | Flying | Physical | 140 | 10s | The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out. |
| Slash | Normal | Physical | 70 | 7s | The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Sleep Powder | Grass | Status | — | 10s | The user scatters a cloud of soporific powder that leaves targets drowsy. |
| Sludge Bomb | Poison | Special | 90 | 7s | The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned. |
| Sludge Wave | Poison | Special | 95 | 8s | The user attacks by sending a giant wave of sludge across a wide area. This may also leave those hit poisoned. |
| Smokescreen | Normal | Status | — | 10s | The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon. |
| Snarl | Dark | Special | 55 | 9s | The user snarls incessantly at targets to lower their Sp. Atk stats for a short time. |
| Solar Beam | Grass | Special | 120 | 12s | The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. |
| Solar Blade | Grass | Physical | 125 | 12s | The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out. |
| Spark | Electric | Physical | 65 | 6s | The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed. |
| Spectral Thief | Ghost | Physical | 90 | 15s | The user attacks by hiding itself in a target's shadow, stealing any stat boosts the target has, and then striking. |
| Spicy Extract | Grass | Status | — | 12s | The user emits an incredibly spicy extract, which boosts targets' Attack stats but also lowers their Defense stats for a while. |
| Spikes | Ground | Status | — | 7s | The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them. |
| Spiky Shield | Grass | Status | — | 15s | The user prevents incoming attacks from landing while also dealing damage to any attackers that make direct contact. |
| Splash | Normal | Status | — | 4s | The user flops around instead of attacking. This move has no effect at all... |
| Spore | Grass | Status | — | 10s | The user scatters bursts of sleep-inducing spores around itself to make targets drowsy. |
| Stealth Rock | Rock | Status | — | 10s | The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. |
| Steam Eruption | Water | Special | 110 | 10s | The user attacks by immersing targets in superheated steam. This may also leave targets with a burn. |
| Steel Beam | Steel | Special | 140 | 20s | The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage. |
| Steel Wing | Steel | Physical | 70 | 7s | The user attacks by bashing targets with hard wings. This may also boost the user's Defense stat. |
| Sticky Web | Bug | Status | — | 7s | The user lays sticky webbing at targets' feet. The webbing slows the movements of susceptible opposing Pokémon that make contact with it. |
| Stone Axe | Rock | Physical | 65 | 10s | The user attacks by swinging its stone axes at targets. Stone splinters left behind by this attack float around the targets. |
| Stone Edge | Rock | Physical | 100 | 10s | The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Storm Throw | Fighting | Physical | 65 | 7s | The user attacks by striking targets with a powerful blow. This move always lands a critical hit. |
| String Shot | Bug | Status | — | 9s | The user spits out strings of silk, which wrap around targets and make them move more slowly for a short time. |
| Stun Spore | Grass | Status | — | 10s | The user scatters a cloud of numbing powder that leaves targets paralyzed. |
| Substitute | Normal | Status | — | 10s | The user sacrifices a small amount of HP to create a substitute for itself. |
| Super Fang | Normal | Physical | — | 9s | The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP. |
| Supersonic | Normal | Status | — | 6s | The user generates peculiar sound waves that will leave targets confused. |
| Surf | Water | Special | 90 | 8s | The user attacks by swamping a wide area with a giant wave. |
| Swagger | Normal | Status | — | 10s | The user enrages targets, leaving them confused but boosting their Attack stats for a while. |
| Swift | Normal | Special | 60 | 5s | The user attacks by firing star-shaped rays at targets. |
| Swords Dance | Normal | Status | — | 15s | The user boosts its Attack stat for a while by performing a frenetic dance. |
| Synthesis | Grass | Status | — | 15s | The user restores some HP by producing energy through photosynthesis. |
| Tackle | Normal | Physical | 40 | 4s | The user attacks by charging forward and slamming into targets with its whole body. |
| Tail Whip | Normal | Status | — | 7s | The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. |
| Take Down | Normal | Physical | 90 | 8s | The user attacks by slamming into targets in an all-out charge. The user will also take some damage. |
| Taunt | Dark | Status | — | 12s | The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. |
| Techno Blast | Normal | Special | 120 | 12s | The user attacks by firing a beam of light at targets. This move's type changes depending on the kind of drive held by the user. |
| Teleport | Psychic | Status | — | 7s | The user teleports back to its Trainer. |
| Thousand Arrows | Ground | Physical | 90 | 10s | The user attacks by generating countless arrows from its internal energy and raining them down upon targets. Even Flying-type Pokémon will be hit by this move. |
| Thousand Waves | Ground | Physical | 90 | 10s | The user attacks by unleashing a wave that crawls along the ground. Any Pokémon hit by the wave cannot be switched out of battle. |
| Thunder | Electric | Special | 110 | 10s | The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. |
| Thunder Fang | Electric | Physical | 65 | 6s | The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed. |
| Thunder Punch | Electric | Physical | 75 | 7s | The user attacks with an electrified punch. This may also leave targets paralyzed. |
| Thunder Shock | Electric | Special | 40 | 6s | The user attacks with a jolt of electricity. This may also leave targets paralyzed. |
| Thunder Wave | Electric | Status | — | 10s | The user launches a weak jolt of electricity to leave targets paralyzed. |
| Thunderbolt | Electric | Special | 90 | 8s | The user attacks with a strong electric blast. This may also leave targets paralyzed. |
| Topsy-Turvy | Dark | Status | — | 10s | The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were. |
| Torment | Dark | Status | — | 12s | The user torments and enrages the target, making it harder for the same move to be used in quick succession. |
| Toxic | Poison | Status | — | 10s | The user badly poisons targets. The poison's damage worsens over time. |
| Toxic Spikes | Poison | Status | — | 7s | The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them. |
| Trailblaze | Grass | Physical | 40 | 6s | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. |
| Tri Attack | Normal | Special | 40 | 7s | The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. |
| Trick-or-Treat | Ghost | Status | — | 10s | The user invites targets to go trick-or-treating. This adds the Ghost type to targets. |
| Triple Axel | Ice | Physical | 40 | 10s | The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. |
| Twister | Dragon | Special | 40 | 6s | The user attacks by whipping up a vicious tornado to tear at targets. This may also make targets flinch. |
| U-turn | Bug | Physical | 70 | 12s | The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
| Vacuum Wave | Fighting | Special | 40 | 3s | The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets. |
| Vine Whip | Grass | Physical | 45 | 6s | The user attacks by striking targets with slender, whiplike vines. |
| Volt Switch | Electric | Special | 70 | 12s | The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
| Volt Tackle | Electric | Physical | 120 | 9s | The user attacks by charging forward while cloaked in electricity. This may leave targets paralyzed. The user will also take some damage. |
| Water Gun | Water | Special | 40 | 6s | The user attacks by blasting targets with a forceful shot of water. |
| Water Pulse | Water | Special | 60 | 6s | The user attacks by shooting a pulsing blast of water. This may also leave targets confused. |
| Water Shuriken | Water | Special | 15 | 3s | The user attacks with five throwing stars formed from mucus, launched one after the other. |
| Waterfall | Water | Physical | 80 | 8s | The user attacks by charging at targets with incredible momentum. This may also make targets flinch. |
| Whirlpool | Water | Special | 20 | 7s | The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. |
| Whirlwind | Normal | Status | — | 7s | The user creates a strong wind to drive targets back a good distance. |
| Wild Charge | Electric | Physical | 90 | 8s | The user attacks by charging forward while cloaked in electricity. The user will also take some damage. |
| Will-O-Wisp | Fire | Status | — | 10s | The user shoots a sinister flame to inflict a burn on targets. |
| Wing Attack | Flying | Physical | 60 | 6s | The user attacks by spreading its imposing wings wide and slamming them into targets. |
| Wish | Normal | Status | — | 12s | A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place. |
| Wood Hammer | Grass | Physical | 120 | 10s | The user attacks by slamming into targets with its rugged body. The user will also take some damage. |
| Work Up | Normal | Status | — | 15s | The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. |
| X-Scissor | Bug | Physical | 80 | 8s | The user attacks using scythes, claws, or the like as if they were a pair of scissors. |
| Zap Cannon | Electric | Special | 120 | 15s | The user attacks by firing an electric blast like a cannon. This also leaves targets paralyzed without fail. |
| Zen Headbutt | Psychic | Physical | 80 | 8s | The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |













Special
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