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S/M / Moves

Earth Power

Back to Moves

Earth Power

Ground-type special move in Pokémon Sun & Moon.

Move text

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Details

Introduced

Generation IV

Power

90

Accuracy

100

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Bonsly

#30

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Bonsly

#30

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sudowoodo

#31

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sudowoodo

#31

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Barboach

#93

WaterGround
Egg

Whiscash

#94

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Whiscash

#94

WaterGround
Barboach — breeding; retain through evolution

Whiscash

#94

WaterGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Onix

#95

RockGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Onix

#95

RockGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Roggenrola

#98

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Roggenrola

#98

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Boldore

#99

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Boldore

#99

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gigalith

#100

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gigalith

#100

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Carbink

#101

RockFairy
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Carbink

#101

RockFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rockruff

#103

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lycanroc Midday

#104

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lycanroc Midnight

#104

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rhyhorn

#111

GroundRock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rhyhorn

#111

GroundRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rhydon

#112

GroundRock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rhydon

#112

GroundRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mudbray

#132

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mudsdale

#133

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Omanyte

#138

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Omanyte

#138

RockWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Omastar

#139

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Omastar

#139

RockWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kabuto

#140

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kabuto

#140

RockWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kabutops

#141

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kabutops

#141

RockWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mew

#151

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Cubone

#163

Ground
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Cubone

#163

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Marowak

#164

Ground
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Marowak

#164

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Marowak Alola

#164

FireGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Marowak Alola

#164

FireGhost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Cranidos

#188

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Cranidos

#188

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rampardos

#189

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rampardos

#189

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Shieldon

#190

RockSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Shieldon

#190

RockSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Bastiodon

#191

RockSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Bastiodon

#191

RockSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sunkern

#191

Grass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sunkern

#191

Grass
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Archen

#192

RockFlying
Egg

Sunflora

#192

Grass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sunflora

#192

Grass
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Archeops

#193

RockFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Archeops

#193

RockFlying
Archen — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Bone ClubGroundPhysical

-

6585204

The user clubs the target with a bone. This may also make the target flinch.

Bone RushGroundPhysical

-

2590107

The user strikes the target with a hard bone two to five times in a row.

BonemerangGroundPhysical

-

5090104

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BulldozeGroundPhysical6010020349

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

DigGroundPhysical

-

8010010323

The user burrows, then attacks on the next turn.

Drill RunGroundPhysical

-

80951033

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

EarthquakeGroundPhysical10010010324

The user sets off an earthquake that strikes every Pokémon around it.

FissureGroundPhysical

-

-30581

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

High HorsepowerGroundPhysical

-

9595107

The user fiercely attacks the target using its entire body.

Land’s WrathGroundPhysical

-

90100104

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

MagnitudeGroundPhysical

-

-1003035

The user attacks everything around it with a ground-shaking quake. Its power varies.

Mud BombGroundSpecial

-

65851046

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Mud ShotGroundSpecial

-

55951558

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud SportGroundStatus

-

--1584

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial

-

2010010451

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Precipice BladesGroundPhysical

-

12085103

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

RototillerGroundStatus

-

--1027

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Sand AttackGroundStatus

-

-10015120

Sand is hurled in the target’s face, reducing the target’s accuracy.

Sand TombGroundPhysical

-

35851534

The user traps the target inside a harshly raging sandstorm for four to five turns.

Shore UpGroundStatus

-

--103

The user regains up to half of its max HP. It restores more HP in a sandstorm.

SpikesGroundStatus

-

--2045

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Stomping TantrumGroundPhysical

-

7510010186

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Tectonic RageGroundPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Tectonic RageGroundSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Thousand ArrowsGroundPhysical

-

90100104

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand WavesGroundPhysical

-

90100104

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

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