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S/M / Moves

Mud Bomb

Back to Moves

Mud Bomb

Ground-type special move in Pokémon Sun & Moon.

Move text

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Details

Introduced

Generation IV

Power

65

Accuracy

85

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Happiny

#32

Normal
Egg

Chansey

#33

Normal
Egg

Blissey

#34

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blissey

#34

Normal
Chansey — breeding; retain through evolution

Blissey

#34

Normal
Happiny — breeding; retain through evolution

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Diglett

#71

Ground
Egg

Psyduck

#89

Water
Egg

Golduck

#90

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Golduck

#90

Water
Psyduck — breeding; retain through evolution

Mudbray

#132

Ground
Egg

Mudsdale

#133

Ground
Mudbray — breeding; retain through evolution

Poliwrath

#151

WaterFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Poliwrath

#151

WaterFighting
Poliwag — level up; retain through evolution

Poliwrath

#151

WaterFighting
Poliwhirl — level up; retain through evolution

Politoed

#152

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Politoed

#152

Water
Poliwag — level up; retain through evolution

Politoed

#152

Water
Poliwhirl — level up; retain through evolution

Mudkip

#258

Water
Egg

Skitty

#300

Normal
Egg

Delcatty

#301

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Delcatty

#301

Normal
Skitty — breeding; retain through evolution

Numel

#322

FireGround
Egg

Camerupt

#323

FireGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Camerupt

#323

FireGround
Numel — breeding; retain through evolution

Camerupt Mega

#323

FireGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Camerupt Mega

#323

FireGround
Numel — breeding; retain through evolution

Tympole

#535

Water
Egg

Palpitoad

#536

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Palpitoad

#536

WaterGround
Tympole — breeding; retain through evolution

Seismitoad

#537

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Seismitoad

#537

WaterGround
Tympole — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Bone ClubGroundPhysical

-

6585204

The user clubs the target with a bone. This may also make the target flinch.

Bone RushGroundPhysical

-

2590107

The user strikes the target with a hard bone two to five times in a row.

BonemerangGroundPhysical

-

5090104

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BulldozeGroundPhysical6010020349

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

DigGroundPhysical

-

8010010323

The user burrows, then attacks on the next turn.

Drill RunGroundPhysical

-

80951033

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Earth PowerGroundSpecial

-

9010010182

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EarthquakeGroundPhysical10010010324

The user sets off an earthquake that strikes every Pokémon around it.

FissureGroundPhysical

-

-30581

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

High HorsepowerGroundPhysical

-

9595107

The user fiercely attacks the target using its entire body.

Land’s WrathGroundPhysical

-

90100104

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

MagnitudeGroundPhysical

-

-1003035

The user attacks everything around it with a ground-shaking quake. Its power varies.

Mud ShotGroundSpecial

-

55951558

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud SportGroundStatus

-

--1584

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial

-

2010010451

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Precipice BladesGroundPhysical

-

12085103

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

RototillerGroundStatus

-

--1027

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Sand AttackGroundStatus

-

-10015120

Sand is hurled in the target’s face, reducing the target’s accuracy.

Sand TombGroundPhysical

-

35851534

The user traps the target inside a harshly raging sandstorm for four to five turns.

Shore UpGroundStatus

-

--103

The user regains up to half of its max HP. It restores more HP in a sandstorm.

SpikesGroundStatus

-

--2045

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Stomping TantrumGroundPhysical

-

7510010186

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Tectonic RageGroundPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Tectonic RageGroundSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Thousand ArrowsGroundPhysical

-

90100104

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand WavesGroundPhysical

-

90100104

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

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