Golduck
#90 in the Sun & Moon Pokédex • Duck Pokémon
Golduck
#90 in the Sun & Moon Pokédex • Duck Pokémon
Stats
Min
Max
HP
80
270
364
Attack
82
152
289
Defense
78
144
280
Sp. Atk
95
175
317
Sp. Def
80
148
284
Speed
85
157
295
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Golduck
Duck Pokémon

Growth
| Pokédexes | Original Alola #90Original Melemele #90Original Akala #33Original Ula’ula #50Original Poni #40 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 75 |
| Base Exp. | 175 |
Lore

Sun
It is said that the red part of its forehead grants supernatural powers to those who possess one, so it was over-hunted in the past.

Moon
It swims along the banks of lakes and catches fish Pokémon. It takes them to the shore and quietly eats them up.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Psyduck #89 | Level 33 | ![]() Golduck #90 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Poni Gauntlet | Walking in tall grass or a cave | 56-59 | 15% | - |
Vast Poni Canyon Vast Poni Canyon Northwest | Surfing | 41-44 | 20% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Poni Gauntlet | Walking in tall grass or a cave | 56-59 | 15% | - |
Vast Poni Canyon Vast Poni Canyon Northwest | Surfing | 41-44 | 20% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
| Start | Me First | ![]() | Status | - | - | 20 | The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. |
| Start | Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 4 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 7 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 10 | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| 13 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| 16 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 19 | Disable | ![]() | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
| 22 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| 25 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 28 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 31 | Soak | ![]() | Status | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| 36 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| 41 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
| 46 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 51 | Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM98 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Traits
Damp
Ability Slot 1
Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Ability Slot 2
Eliminates the effects of weather.
Negates all effects of weather, but does not prevent the weather itself.
Swift Swim(Hidden Ability)
Boosts the Pokémon’s Speed stat in rain.
Doubles Speed during rain.




































Physical
Status
Special





