Whirlpool
Water-type special move in Pokémon Sun & Moon.

SpecialMove text
The user traps the target in a violent swirling whirlpool for four to five turns.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Squirtle #7 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Squirtle #7 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Wartortle #8 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Wartortle #8 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Blastoise #9 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Blastoise #9 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Blastoise Mega #9 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Blastoise Mega #9 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Nidoqueen #31 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Nidoking #34 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Munchlax #35 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Snorlax #36 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowpoke #37 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowbro #38 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowbro Mega #38 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowking #39 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowking #39 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Pelipper #41 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Makuhita #56 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Hariyama #57 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Seel #86 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Seel #86 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Dewgong #87 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Dewgong #87 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Psyduck #89 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Psyduck #89 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Golduck #90 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Golduck #90 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Gyarados #92 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gyarados #92 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Gyarados Mega #92 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gyarados Mega #92 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Barboach #93 | ![]() ![]() | Egg |
![]() Whiscash #94 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Whiscash #94 | ![]() ![]() | Barboach — breeding; retain through evolution |
![]() Krabby #98 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Krabby #98 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Kingler #99 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Kingler #99 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Tentacool #106 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Tentacool #106 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Tentacruel #107 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Tentacruel #107 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Lickitung #108 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Wishiwashi School #110 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Wishiwashi Solo #110 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Luvdisc #111 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Corsola #112 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Corsola #112 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Rhydon #112 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Cloyster #116 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Cloyster #116 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Cloyster #116 | ![]() ![]() | Shellder — level up; retain through evolution |
![]() Horsea #116 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Horsea #116 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Seadra #117 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Seadra #117 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Vaporeon #124 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Aqua Jet | ![]() | Physical | - | 40 | 100 | 20 | 53 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Aqua Ring | ![]() | Status | - | - | - | 20 | 62 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Aqua Tail | ![]() | Physical | - | 90 | 90 | 10 | 170 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Brine | ![]() | Special | - | 65 | 100 | 10 | 100 | If the target’s HP is half or less, this attack will hit with double the power. |
| Bubble | ![]() | Special | - | 40 | 100 | 30 | 58 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
| Bubble Beam | ![]() | Special | - | 65 | 100 | 20 | 115 | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
| Clamp | ![]() | Physical | - | 35 | 85 | 15 | 8 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
| Crabhammer | ![]() | Physical | - | 100 | 90 | 10 | 9 | The target is hammered with a large pincer. Critical hits land more easily. |
| Dive | ![]() | Physical | - | 80 | 100 | 10 | 129 | Diving on the first turn, the user floats up and attacks on the next turn. |
| Hydro Cannon | ![]() | Special | - | 150 | 90 | 5 | 12 | The target is hit with a watery blast. The user can’t move on the next turn. |
| Hydro Pump | ![]() | Special | - | 110 | 80 | 5 | 111 | The target is blasted by a huge volume of water launched under great pressure. |
| Hydro Vortex | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Hydro Vortex | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Liquidation | ![]() | Physical | - | 85 | 100 | 10 | 73 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
| Muddy Water | ![]() | Special | - | 90 | 85 | 10 | 49 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
| Oceanic Operetta | ![]() | Special | - | 195 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Octazooka | ![]() | Special | - | 65 | 85 | 10 | 6 | The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. |
| Origin Pulse | ![]() | Special | - | 110 | 85 | 10 | 3 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. |
| Rain Dance | ![]() | Status | - | - | 5 | 701 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
| Razor Shell | ![]() | Physical | - | 75 | 95 | 10 | 11 | The user cuts its target with sharp shells. This may also lower the target’s Defense stat. |
| Scald | ![]() | Special | 80 | 100 | 15 | 146 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
| Soak | ![]() | Status | - | - | 100 | 20 | 29 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| Sparkling Aria | ![]() | Special | - | 90 | 100 | 10 | 2 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. |
| Steam Eruption | ![]() | Special | - | 110 | 95 | 5 | 2 | The user immerses the target in superheated steam. This may also leave the target with a burn. |
| Surf | ![]() | Special | 90 | 100 | 15 | 254 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Water Gun | ![]() | Special | - | 40 | 100 | 25 | 145 | The target is blasted with a forceful shot of water. |
| Water Pledge | ![]() | Special | - | 80 | 100 | 10 | 46 | A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. |
| Water Pulse | ![]() | Special | - | 60 | 100 | 20 | 294 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Water Shuriken | ![]() | Special | - | 15 | 100 | 20 | 5 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
| Water Sport | ![]() | Status | - | - | - | 15 | 70 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
| Water Spout | ![]() | Special | - | 150 | 100 | 5 | 13 | The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. |
| Waterfall | ![]() | Physical | 80 | 100 | 15 | 146 | The user charges at the target and may make it flinch. | |
| Withdraw | ![]() | Status | - | - | - | 40 | 26 | The user withdraws its body into its hard shell, raising its Defense stat. |





































































































Physical
Status
