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S/M / Pokédex

Cloyster

Back to Pokédex

Cloyster

#116 in the Sun & Moon Pokédex • Bivalve Pokémon

Cloyster sprite

Normal

Shiny Cloyster sprite

Shiny

Pokédex entries

Sun

Its hard shell cannot be shattered—not even by a bomb. The contents of the shell remain unknown.

Moon

Excavation of the tombs of ancient hunting tribes has turned up many spears tipped with spikes that had fallen off this Pokémon’s shell.

Details

Types

WaterIce

Category

Bivalve Pokémon

Height

1.5 m (4'11")

Weight

132.5 kg (292.1 lbs)

National Pokédex

#0091

Pokédex

#116

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

95

175

317

Defense

180

328

504

Sp. Atk

85

157

295

Sp. Def

45

85

207

Speed

70

130

262

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Cloyster, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #116Melemele #116
EV yield
2 Def
Catch rate
60
Base Exp.
184

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%
Moon
50%
Sun
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartHydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

StartAurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

StartWithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

StartProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

StartToxic SpikesPoisonStatus--20

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

StartShell SmashNormalStatus--15

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

13Spike CannonNormalPhysical2010015

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

28SpikesGroundStatus--20

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

50Icicle CrashIcePhysical859010

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67Smart StrikeSteelPhysical70-10

The user stabs the target with a sharp horn. This attack never misses.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM79Frost BreathIceSpecial609010

The user blows its cold breath on the target. This attack always results in a critical hit.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Aqua RingWaterStatus--20

Shellder — breeding; retain through evolution

The user envelops itself in a veil made of water. It regains some HP every turn.

AvalancheIcePhysical6010010

Shellder — breeding; retain through evolution

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BarrierPsychicStatus--20

Shellder — breeding; retain through evolution

The user throws up a sturdy wall that sharply raises its Defense stat.

BrineWaterSpecial6510010

Shellder — level up; retain through evolution (level 44)

If the target’s HP is half or less, this attack will hit with double the power.

Bubble BeamWaterSpecial6510020

Shellder — breeding; retain through evolution

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

ClampWaterPhysical358515

Shellder — level up; retain through evolution (level 25)

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Ice ShardIcePhysical4010030

Shellder — level up; retain through evolution (level 28)

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Icicle SpearIcePhysical2510030

Shellder — breeding; retain through evolution

The user launches sharp icicles at the target two to five times in a row.

Icicle SpearIcePhysical2510030

Shellder — level up; retain through evolution (level 13)

The user launches sharp icicles at the target two to five times in a row.

Iron DefenseSteelStatus--15

Shellder — level up; retain through evolution (level 49)

The user hardens its body’s surface like iron, sharply raising its Defense stat.

LeerNormalStatus-10030

Shellder — level up; retain through evolution (level 20)

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Mud ShotGroundSpecial559515

Shellder — breeding; retain through evolution

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Rapid SpinNormalPhysical2010040

Shellder — breeding; retain through evolution

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Razor ShellWaterPhysical759510

Shellder — level up; retain through evolution (level 32)

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Rock BlastRockPhysical259010

Shellder — breeding; retain through evolution

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

ScreechNormalStatus-8540

Shellder — breeding; retain through evolution

An earsplitting screech harshly lowers the target’s Defense stat.

TackleNormalPhysical4010035

Shellder — level up; retain through evolution (level 1)

A physical attack in which the user charges and slams into the target with its whole body.

Take DownNormalPhysical908520

Shellder — breeding; retain through evolution

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TwineedleBugPhysical2510020

Shellder — breeding; retain through evolution

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Water GunWaterSpecial4010025

Shellder — level up; retain through evolution (level 1)

The target is blasted with a forceful shot of water.

Water PulseWaterSpecial6010020

Shellder — breeding; retain through evolution

The user attacks the target with a pulsing blast of water. This may also confuse the target.

WhirlpoolWaterSpecial358515

Shellder — level up; retain through evolution (level 40)

The user traps the target in a violent swirling whirlpool for four to five turns.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Aqua RingWaterStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user envelops itself in a veil made of water. It regains some HP every turn.

AvalancheIcePhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BarrierPsychicStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user throws up a sturdy wall that sharply raises its Defense stat.

BarrierPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user throws up a sturdy wall that sharply raises its Defense stat.

BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BrineWaterSpecial6510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If the target’s HP is half or less, this attack will hit with double the power.

Bubble BeamWaterSpecial6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Bubble BeamWaterSpecial6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

ClampWaterPhysical358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

ClampWaterPhysical358515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Ice ShardIcePhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Icicle SpearIcePhysical2510030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches sharp icicles at the target two to five times in a row.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron DefenseSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron DefenseSteelStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user hardens its body’s surface like iron, sharply raising its Defense stat.

LeerNormalStatus-10030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

LeerNormalStatus-10030

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

LiquidationWaterPhysical8510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud ShotGroundSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

RageNormalPhysical2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rapid SpinNormalPhysical2010040

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Rapid SpinNormalPhysical2010040

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Razor ShellWaterPhysical759510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

ReflectPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Rock BlastRockPhysical259010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

ScreechNormalStatus-8540

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Self-DestructNormalPhysical2001005

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Signal BeamBugSpecial7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a sinister beam of light. This may also confuse the target.

Signal BeamBugSpecial7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

TackleNormalPhysical4010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A physical attack in which the user charges and slams into the target with its whole body.

TackleNormalPhysical4010035

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A physical attack in which the user charges and slams into the target with its whole body.

Take DownNormalPhysical908520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Take DownNormalPhysical908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TeleportPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Use it to flee from any wild Pokémon.

Tri AttackNormalSpecial8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

TwineedleBugPhysical2510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Water GunWaterSpecial4010025

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is blasted with a forceful shot of water.

Water PulseWaterSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water PulseWaterSpecial6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with a pulsing blast of water. This may also confuse the target.

WhirlpoolWaterSpecial358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user traps the target in a violent swirling whirlpool for four to five turns.

WhirlpoolWaterSpecial358515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user traps the target in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Shell Armor

Ability Slot 1

A hard shell protects the Pokémon from critical hits.

Protects against critical hits.

Skill Link

Ability Slot 2

Maximizes the number of times multi-strike moves hit.

Extends two-to-five-hit moves and Triple Kick to their full length every time.

Overcoat(Hidden Ability)

Protects the Pokémon from things like sand, hail, and powder.

Protects against sandstorm and hail damage, powder moves and Effect Spore.

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